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path: root/src/gpu/gl/GrGLCaps.cpp
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* Skip the sRGB mip-map testing on command bufferGravatar brianosman2016-12-07
* Two (related) changes here:Gravatar brianosman2016-12-02
* Revert of Enable sRGB on iOS, make sRGB decode support optional (patchset #12...Gravatar brianosman2016-12-01
* Two (related) changes here:Gravatar brianosman2016-12-01
* Revert of Enable sRGB on iOS, make sRGB decode support optional (patchset #11...Gravatar brianosman2016-12-01
* Two (related) changes here:Gravatar brianosman2016-12-01
* Remove caps image storage caps hack.Gravatar Brian Salomon2016-11-29
* Rename vars and functions from 'glslcaps'->'shadercaps'Gravatar Brian Salomon2016-11-29
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* Reland image storage with fixes.Gravatar Brian Salomon2016-11-29
* Remove old driver bug workaround for glTexStorage.Gravatar Brian Salomon2016-11-28
* Revert "Initial OpenGL Image support."Gravatar Brian Salomon2016-11-23
* Initial OpenGL Image support.Gravatar Brian Salomon2016-11-22
* Fix typo in GrGLCapsGravatar elemental2016-11-18
* Always use GL_HALF_FLOAT_OES on ANGLE, even with ES3.Gravatar Brian Osman2016-11-17
* Add detection of image load/store to capsGravatar Brian Salomon2016-11-15
* Add 4.20 as a GLSL output version.Gravatar Brian Salomon2016-11-15
* Revert "Revert "Add integer texture support.""Gravatar Brian Salomon2016-11-11
* Revert "Add integer texture support."Gravatar Leon Scroggins2016-11-10
* Add integer texture support.Gravatar Brian Salomon2016-11-10
* Fix query for GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT for GrPixelConfigs that ...Gravatar bsalomon2016-11-08
* Use temporary FBO for GrGLGpu::onReadPixels.Gravatar Brian Salomon2016-11-03
* Blacklist blend equation advanced on Adreno 5xx devicesGravatar Greg Daniel2016-10-27
* Add support for ANGLE MSAA framebuffer extensions.Gravatar Brian Salomon2016-10-18
* Rework GL fbo blit limitations as finer grained flags.Gravatar Brian Salomon2016-10-14
* Capture ES3 MSAA blit restrictions using BlitFramebufferSupport not MSFBOType.Gravatar Brian Salomon2016-10-14
* Workaround unreachable code warning in GrGLCapsGravatar Brian Salomon2016-10-13
* Add fence support for TransferBuffersGravatar jvanverth2016-09-30
* Latest ANGLE as of September 27, 2016Gravatar brianosman2016-09-28
* Disable framebuffer fetch on the Adreno5xx devices.Gravatar egdaniel2016-09-20
* Remove a duplicate declarationGravatar sylvestre.ledru2016-09-01
* Add support for glDrawRangeElementsGravatar bsalomon2016-08-29
* Remove FP16 support from ANGLE. Previous workaround was incomplete.Gravatar brianosman2016-08-29
* Update ANGLE to latest as of August 25, 2016Gravatar brianosman2016-08-26
* Fix various issues with framebuffer fetchGravatar egdaniel2016-08-17
* Implement difference clip rects with window rectanglesGravatar csmartdalton2016-08-17
* Restore scratch texture reuse on Adreno.Gravatar brianosman2016-08-09
* Include EXT_window_rectangles APIGravatar csmartdalton2016-08-09
* Remove color-dodge/burn from NVIDIA blacklist on 355.00+Gravatar csmartdalton2016-08-04
* Add ES 3.0 fallback for instanced renderingGravatar csmartdalton2016-07-29
* Add test configs for instanced renderingGravatar csmartdalton2016-07-29
* Reenable support for CHROMIUM_set_uniform_locationGravatar bsalomon2016-07-21
* Add resource provider flag to avoid client-side buffersGravatar csmartdalton2016-07-13
* Add a GL cap for instanced rendering to floating pointGravatar csmartdalton2016-06-27
* Workaround NVIDIA driver bug with NV_sample_mask_override_coverageGravatar csmartdalton2016-06-15
* Move multisampleDisableSupport into GrCapsGravatar csmartdalton2016-06-10
* Add control of manual mipmapping to GrContextOptionsGravatar brianosman2016-06-09
* Revert of Add control of manual mipmapping to GrContextOptions (patchset #2 i...Gravatar mtklein2016-06-09
* Add control of manual mipmapping to GrContextOptionsGravatar brianosman2016-06-09
* Switch to a whitelist for manual mip-map generationGravatar brianosman2016-06-07