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GrGLCaps.cpp
Commit message (
Expand
)
Author
Age
*
Skip the sRGB mip-map testing on command buffer
brianosman
2016-12-07
*
Two (related) changes here:
brianosman
2016-12-02
*
Revert of Enable sRGB on iOS, make sRGB decode support optional (patchset #12...
brianosman
2016-12-01
*
Two (related) changes here:
brianosman
2016-12-01
*
Revert of Enable sRGB on iOS, make sRGB decode support optional (patchset #11...
brianosman
2016-12-01
*
Two (related) changes here:
brianosman
2016-12-01
*
Remove caps image storage caps hack.
Brian Salomon
2016-11-29
*
Rename vars and functions from 'glslcaps'->'shadercaps'
Brian Salomon
2016-11-29
*
Merge GrGLSLCaps into GrShaderCaps
Brian Salomon
2016-11-29
*
Reland image storage with fixes.
Brian Salomon
2016-11-29
*
Remove old driver bug workaround for glTexStorage.
Brian Salomon
2016-11-28
*
Revert "Initial OpenGL Image support."
Brian Salomon
2016-11-23
*
Initial OpenGL Image support.
Brian Salomon
2016-11-22
*
Fix typo in GrGLCaps
elemental
2016-11-18
*
Always use GL_HALF_FLOAT_OES on ANGLE, even with ES3.
Brian Osman
2016-11-17
*
Add detection of image load/store to caps
Brian Salomon
2016-11-15
*
Add 4.20 as a GLSL output version.
Brian Salomon
2016-11-15
*
Revert "Revert "Add integer texture support.""
Brian Salomon
2016-11-11
*
Revert "Add integer texture support."
Leon Scroggins
2016-11-10
*
Add integer texture support.
Brian Salomon
2016-11-10
*
Fix query for GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT for GrPixelConfigs that ...
bsalomon
2016-11-08
*
Use temporary FBO for GrGLGpu::onReadPixels.
Brian Salomon
2016-11-03
*
Blacklist blend equation advanced on Adreno 5xx devices
Greg Daniel
2016-10-27
*
Add support for ANGLE MSAA framebuffer extensions.
Brian Salomon
2016-10-18
*
Rework GL fbo blit limitations as finer grained flags.
Brian Salomon
2016-10-14
*
Capture ES3 MSAA blit restrictions using BlitFramebufferSupport not MSFBOType.
Brian Salomon
2016-10-14
*
Workaround unreachable code warning in GrGLCaps
Brian Salomon
2016-10-13
*
Add fence support for TransferBuffers
jvanverth
2016-09-30
*
Latest ANGLE as of September 27, 2016
brianosman
2016-09-28
*
Disable framebuffer fetch on the Adreno5xx devices.
egdaniel
2016-09-20
*
Remove a duplicate declaration
sylvestre.ledru
2016-09-01
*
Add support for glDrawRangeElements
bsalomon
2016-08-29
*
Remove FP16 support from ANGLE. Previous workaround was incomplete.
brianosman
2016-08-29
*
Update ANGLE to latest as of August 25, 2016
brianosman
2016-08-26
*
Fix various issues with framebuffer fetch
egdaniel
2016-08-17
*
Implement difference clip rects with window rectangles
csmartdalton
2016-08-17
*
Restore scratch texture reuse on Adreno.
brianosman
2016-08-09
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Include EXT_window_rectangles API
csmartdalton
2016-08-09
*
Remove color-dodge/burn from NVIDIA blacklist on 355.00+
csmartdalton
2016-08-04
*
Add ES 3.0 fallback for instanced rendering
csmartdalton
2016-07-29
*
Add test configs for instanced rendering
csmartdalton
2016-07-29
*
Reenable support for CHROMIUM_set_uniform_location
bsalomon
2016-07-21
*
Add resource provider flag to avoid client-side buffers
csmartdalton
2016-07-13
*
Add a GL cap for instanced rendering to floating point
csmartdalton
2016-06-27
*
Workaround NVIDIA driver bug with NV_sample_mask_override_coverage
csmartdalton
2016-06-15
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Move multisampleDisableSupport into GrCaps
csmartdalton
2016-06-10
*
Add control of manual mipmapping to GrContextOptions
brianosman
2016-06-09
*
Revert of Add control of manual mipmapping to GrContextOptions (patchset #2 i...
mtklein
2016-06-09
*
Add control of manual mipmapping to GrContextOptions
brianosman
2016-06-09
*
Switch to a whitelist for manual mip-map generation
brianosman
2016-06-07
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