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path: root/src/gpu/gl/GrGLCaps.cpp
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* Add workaround for Gallium TexImage internalFormat for Alpha8Gravatar Greg Daniel2017-10-26
* Add GalliumLLVM GrGLRenderer and fix alpha8 renderabilityGravatar Greg Daniel2017-10-26
* Re-land unit test for clear bug (w/ AMD work-arounds)Gravatar Robert Phillips2017-10-20
* Move clear-as-draw workaround to GrGLGpu and expose via GrContextOptions.Gravatar Brian Salomon2017-10-18
* CCPR: Blacklist all of Intel except on MacGravatar Chris Dalton2017-10-16
* Force all Intel GPUs to use draws instead of clears on MacsGravatar Robert Phillips2017-10-12
* Remove trailing whitespace.Gravatar Ben Wagner2017-10-09
* Revert "Revert "Disable GL buffer mapping on TSAN/Mac.""Gravatar Brian Salomon2017-10-09
* Revert "Disable GL buffer mapping on TSAN/Mac."Gravatar Brian Salomon2017-10-09
* Disable GL buffer mapping on TSAN/Mac.Gravatar Brian Salomon2017-10-09
* CCPR: Blacklist Intel driver except on MacGravatar Chris Dalton2017-10-08
* CCPR: Block older Intel/Mesa setupsGravatar Chris Dalton2017-10-07
* CCPR: Add workaround for PowerVR crashGravatar Chris Dalton2017-10-06
* CCPR: Blacklist intel 4xxx and 6xxxGravatar Chris Dalton2017-10-06
* Add a cap for geometry shader invocationsGravatar Chris Dalton2017-10-06
* Use draws instead of clears on Macs w/ Intel Iris Pro GPUsGravatar Robert Phillips2017-10-05
* Always use draws instead of clears for ANGLE D3D11Gravatar Robert Phillips2017-10-05
* CCPR: Blacklist Mali GPUs and Vulkan while we work through issuesGravatar Chris Dalton2017-09-29
* Always read half-float textures as GL_HALF_FLOAT in ES3.Gravatar Geoff Lang2017-09-28
* Use clear-as-draw workaround on Ivy Bridge/ANGLE D3D11.Gravatar Brian Salomon2017-09-22
* Disable flat interpolation in TextureOp on QualcommGravatar Brian Salomon2017-09-15
* Move several GrContextOptions fields behind GR_TEST_UTILSGravatar Brian Osman2017-08-30
* Remove (unused) context option to remove shader swizzlingGravatar Brian Osman2017-08-29
* Replace SkFAIL with SK_ABORT.Gravatar Ben Wagner2017-08-16
* Revert "Revert "Support single line objects and arrays""Gravatar Brian Osman2017-08-10
* Revert "Revert "GrContext::dump that produces JSON formatted output""Gravatar Brian Osman2017-08-10
* Revert "GrContext::dump that produces JSON formatted output"Gravatar Brian Osman2017-08-09
* Revert "Support single line objects and arrays"Gravatar Brian Osman2017-08-09
* Support single line objects and arraysGravatar Brian Osman2017-08-09
* GrContext::dump that produces JSON formatted outputGravatar Brian Osman2017-08-09
* Tiling support for GrGradientEffect kTwo_ColorType/kThree_ColorTypeGravatar Florin Malita2017-08-08
* Guard against D3D NaN/Infinity literals bugGravatar Brian Osman2017-08-01
* Uncomment glinterface asserts not that chrome has functionsGravatar Greg Daniel2017-07-31
* Expose srgbDecodeDisableSupport in GrCapsGravatar Brian Osman2017-07-27
* reduce code size in GrGLTestInterface.o and GrGLAssembleInterface.oGravatar Mike Klein2017-07-21
* Revert "Revert "Fixes from sample count change""Gravatar Greg Daniel2017-07-20
* Revert "Fixes from sample count change"Gravatar Greg Daniel2017-07-20
* Revert "Revert "Fixes from sample count change""Gravatar Cary Clark2017-07-20
* Revert "Fixes from sample count change"Gravatar Cary Clark2017-07-20
* Fixes from sample count changeGravatar Greg Daniel2017-07-19
* Update gpu caps for valid sample counts.Gravatar Greg Daniel2017-07-19
* Revert "Revert "Clean up onTransferPixels""Gravatar Jim Van Verth2017-06-22
* Add GL_APPLE_sync supportGravatar Brian Osman2017-06-21
* When flushing a surface with semaphores, have last semaphore op call glFlushGravatar Greg Daniel2017-06-21
* Revert "Clean up onTransferPixels"Gravatar Jim Van Verth2017-06-21
* Clean up onTransferPixelsGravatar Jim Van Verth2017-06-21
* Revert "Revert "Add API for flushing surfaces with gpu semaphores""Gravatar Greg Daniel2017-06-16
* Revert "Revert "Expand partial render target write pixels workaround.""Gravatar Brian Salomon2017-06-12
* Modify Adreno 3xx workaround to toggle face culling rather than call glFlush.Gravatar Brian Salomon2017-06-12
* Add flush before drawing lines workaround for Adreno 3xxGravatar Brian Salomon2017-06-08