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GrGLCaps.cpp
Commit message (
Expand
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Author
Age
*
Add a GL cap for instanced rendering to floating point
csmartdalton
2016-06-27
*
Workaround NVIDIA driver bug with NV_sample_mask_override_coverage
csmartdalton
2016-06-15
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Move multisampleDisableSupport into GrCaps
csmartdalton
2016-06-10
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Add control of manual mipmapping to GrContextOptions
brianosman
2016-06-09
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Revert of Add control of manual mipmapping to GrContextOptions (patchset #2 i...
mtklein
2016-06-09
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Add control of manual mipmapping to GrContextOptions
brianosman
2016-06-09
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Switch to a whitelist for manual mip-map generation
brianosman
2016-06-07
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Abandon offset support with texel buffers
csmartdalton
2016-06-03
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Support ARB extensions for indirect drawing
csmartdalton
2016-06-03
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Exclude Mali devices from manual mip-mapping.
brianosman
2016-06-02
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Add a caps bit to enable/disable the new manual mip-mapper
brianosman
2016-06-02
*
Pretend that Adreno4xx doesn't have sRGB write control.
brianosman
2016-05-23
*
Only enable SRGB write control on desktop GL when SRGB is supported.
bsalomon
2016-05-10
*
Fix unit test crash caused by OSMesa not supporting rendering to GL_ALPHA8
bsalomon
2016-05-05
*
Bring back sRGB-write-control as a caps bit.
brianosman
2016-05-05
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added GrMSAAPathRenderer
ethannicholas
2016-05-02
*
Revert of Use transfer buffer for BatchAtlas texture copies (patchset #9 id:1...
jvanverth
2016-04-20
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Use transfer buffer for BatchAtlas texture copies.
jvanverth
2016-04-20
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Implement texel buffers
cdalton
2016-04-11
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Add GLSL support for texelFetch
cdalton
2016-04-11
*
Infer sampler precision from pixel config
cdalton
2016-04-11
*
Track GL buffer state based on unique resource ID
cdalton
2016-04-07
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Revert of Track GL buffer state based on unique resource ID (patchset #6 id:1...
mtklein
2016-04-06
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Track GL buffer state based on unique resource ID
cdalton
2016-04-06
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Style bikeshed - remove extraneous whitespace
halcanary
2016-03-29
*
Consolidate GPU buffer implementations
cdalton
2016-03-25
*
added support for glMinSampleShading
ethannicholas
2016-03-25
*
Require sRGB write control for sRGB support. Add flag to GrPaint to suppress ...
brianosman
2016-03-25
*
Revert of Consolidate GPU buffer implementations (patchset #10 id:180001 of h...
robertphillips
2016-03-25
*
Consolidate GPU buffer implementations
cdalton
2016-03-25
*
Make max number of vertex attributes be checked dynamically
bsalomon
2016-03-23
*
sRGB support in Ganesh. Several pieces:
brianosman
2016-03-21
*
Revert of sRGB support in Ganesh. Several pieces: (patchset #12 id:220001 of ...
brianosman
2016-03-17
*
sRGB support in Ganesh. Several pieces:
brianosman
2016-03-17
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Fix BGRA/RGBA readback conversions on mac
ericrk
2016-03-11
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Add caps and GL API for buffer texture
cdalton
2016-03-11
*
Add support for vertex and geometry shader textures
cdalton
2016-03-11
*
Revert of Implement support for using GL ES 3.0 with command buffer (patchset...
kkinnunen
2016-03-03
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Disabling calls to TexParameteri when the values do not exist on ES2.
cblume
2016-03-01
*
Add cap and builder feature for multisample interpolation
cdalton
2016-03-01
*
This CL adds glTexStorage support.
cblume
2016-02-29
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Include glGetMultisamplefv API
cdalton
2016-02-26
*
Implement support for using GL ES 3.0 with command buffer
kkinnunen
2016-02-25
*
Revert of Include glGetMultisamplefv API (patchset #1 id:1 of https://coderev...
ethannicholas
2016-02-24
*
Include glGetMultisamplefv API
cdalton
2016-02-23
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Add gl_SampleMask functionality to fragment builders
cdalton
2016-02-22
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Do not try to use GL_texture_rectangle on GL ES
kkinnunen
2016-02-16
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Workaround for bug in Tegra 3 when uploading to a render target
bsalomon
2016-02-16
*
Revert of Add infastructure for gl_SampleMask (patchset #6 id:100001 of https...
benjaminwagner
2016-02-12
*
Add infastructure for gl_SampleMask
cdalton
2016-02-12
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