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path: root/src/gpu/gl/GrGLCaps.cpp
Commit message (Expand)AuthorAge
* Remove draw-as-clear workaround for Adreno 3xx in Chrome.Gravatar Brian Salomon2017-03-25
* Move GrDrawOp pipeline/clip processing to GrRenderTargetContextGravatar Brian Salomon2017-03-07
* Remove PLS path rendererGravatar Brian Salomon2017-03-06
* Add GrExternalTextureData and SkCrossContextImageDataGravatar Brian Osman2017-02-28
* Don't use mixed samples if NVPR is disabledGravatar csmartdalton2017-02-23
* Add the ability to enable/disable GPU path renderersGravatar csmartdalton2017-02-22
* Add a workaround for platforms with broken geo shader invocationsGravatar csmartdalton2017-02-17
* Check for GL_EXT_geometry_shader on ESGravatar csmartdalton2017-02-17
* Remove unused/barely-supported compressed GrPixelConfigsGravatar Robert Phillips2017-02-13
* Add support for RG float texturesGravatar csmartdalton2017-02-10
* Make GL_RED workaround only be triggered by osmesaGravatar Brian Salomon2017-01-19
* Remove kIndex_8_GrPixelConfigGravatar Brian Osman2017-01-12
* Fix overwriting of config flags in a few casesGravatar Brian Osman2017-01-11
* Add Gray8 pixel configGravatar Brian Osman2017-01-10
* Revert "Add Gray8 pixel config"Gravatar Brian Osman2017-01-10
* Add Gray8 pixel configGravatar Brian Osman2017-01-10
* Misc batch->op cleanup Part 1 of 2Gravatar Brian Salomon2016-12-21
* Skip the sRGB mip-map testing on command bufferGravatar brianosman2016-12-07
* Two (related) changes here:Gravatar brianosman2016-12-02
* Revert of Enable sRGB on iOS, make sRGB decode support optional (patchset #12...Gravatar brianosman2016-12-01
* Two (related) changes here:Gravatar brianosman2016-12-01
* Revert of Enable sRGB on iOS, make sRGB decode support optional (patchset #11...Gravatar brianosman2016-12-01
* Two (related) changes here:Gravatar brianosman2016-12-01
* Remove caps image storage caps hack.Gravatar Brian Salomon2016-11-29
* Rename vars and functions from 'glslcaps'->'shadercaps'Gravatar Brian Salomon2016-11-29
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* Reland image storage with fixes.Gravatar Brian Salomon2016-11-29
* Remove old driver bug workaround for glTexStorage.Gravatar Brian Salomon2016-11-28
* Revert "Initial OpenGL Image support."Gravatar Brian Salomon2016-11-23
* Initial OpenGL Image support.Gravatar Brian Salomon2016-11-22
* Fix typo in GrGLCapsGravatar elemental2016-11-18
* Always use GL_HALF_FLOAT_OES on ANGLE, even with ES3.Gravatar Brian Osman2016-11-17
* Add detection of image load/store to capsGravatar Brian Salomon2016-11-15
* Add 4.20 as a GLSL output version.Gravatar Brian Salomon2016-11-15
* Revert "Revert "Add integer texture support.""Gravatar Brian Salomon2016-11-11
* Revert "Add integer texture support."Gravatar Leon Scroggins2016-11-10
* Add integer texture support.Gravatar Brian Salomon2016-11-10
* Fix query for GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT for GrPixelConfigs that ...Gravatar bsalomon2016-11-08
* Use temporary FBO for GrGLGpu::onReadPixels.Gravatar Brian Salomon2016-11-03
* Blacklist blend equation advanced on Adreno 5xx devicesGravatar Greg Daniel2016-10-27
* Add support for ANGLE MSAA framebuffer extensions.Gravatar Brian Salomon2016-10-18
* Rework GL fbo blit limitations as finer grained flags.Gravatar Brian Salomon2016-10-14
* Capture ES3 MSAA blit restrictions using BlitFramebufferSupport not MSFBOType.Gravatar Brian Salomon2016-10-14
* Workaround unreachable code warning in GrGLCapsGravatar Brian Salomon2016-10-13
* Add fence support for TransferBuffersGravatar jvanverth2016-09-30
* Latest ANGLE as of September 27, 2016Gravatar brianosman2016-09-28
* Disable framebuffer fetch on the Adreno5xx devices.Gravatar egdaniel2016-09-20
* Remove a duplicate declarationGravatar sylvestre.ledru2016-09-01
* Add support for glDrawRangeElementsGravatar bsalomon2016-08-29
* Remove FP16 support from ANGLE. Previous workaround was incomplete.Gravatar brianosman2016-08-29