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* Fix array in matrixconvolution shaderGravatar egdaniel2016-03-02
* Pack float array uniforms into vec4 arraysGravatar jvanverth2016-03-02
* Retract GrDrawTarget and GrPipelineBuilder a bit moreGravatar robertphillips2016-03-02
* Creating functions for uploading a mipmapped texture.Gravatar cblume2016-02-26
* fix undefined signed shiftsGravatar caryclark2016-02-26
* Move Budgeted enum out of SkSurface, use in GrTextureProviderGravatar bsalomon2016-02-25
* Revert of Move Budgeted enum out of SkSurface, use in GrTextureProvider (patc...Gravatar bsalomon2016-02-25
* Move Budgeted enum out of SkSurface, use in GrTextureProviderGravatar bsalomon2016-02-25
* Use unorm shorts for texture coordinates when rendering text.Gravatar jvanverth2016-02-22
* Revert of Use unorm shorts for texture coordinates when rendering text. (patc...Gravatar jvanverth2016-02-19
* Use unorm shorts for texture coordinates when rendering text.Gravatar jvanverth2016-02-19
* Add more specialized fragment buildersGravatar cdalton2016-02-18
* Add GrShaderFlags enumGravatar cdalton2016-02-11
* Next round of GrGLSLFragmentProcessor-derived class cleanupGravatar robertphillips2016-02-04
* Clean up GrGLSLFragmentProcessor-derived classesGravatar robertphillips2016-02-03
* Add ability to extract YUV planes from SkImageGravatar bsalomon2016-02-01
* added support for PLS path renderingGravatar ethannicholas2016-01-30
* Add gpu implementation of OverdrawXfermodeGravatar robertphillips2016-01-27
* Cleaning up trailing spaces and typos.Gravatar cblume2016-01-26
* Revert of added support for PLS path rendering (patchset #16 id:360001 of htt...Gravatar ethannicholas2016-01-22
* Make swizzling in read/write pixel copy code more genericGravatar bsalomon2016-01-22
* Revert of Add gpu implementation of OverdrawXfermode (patchset #6 id:100001 o...Gravatar robertphillips2016-01-22
* added support for PLS path renderingGravatar ethannicholas2016-01-22
* Add gpu implementation of OverdrawXfermodeGravatar robertphillips2016-01-20
* Start using <type_traits> and <utility> (C++11).Gravatar bungeman2016-01-05
* Don't ref/unref the static src-over xpGravatar bsalomon2015-12-21
* Add check for highp support in Conic effectGravatar robertphillips2015-12-11
* Remove uniform color for GrDistanceFieldGeoProcGravatar joshualitt2015-12-10
* Do elliptical clips in normalized space on devices with a "real" mediumpGravatar bsalomon2015-12-09
* Prevent overflow in length() in GLCircularRRectEffectGravatar bsalomon2015-12-09
* Boost GrGLConicEffect's variables to all high precisionGravatar robertphillips2015-12-09
* Revert of Boost GrGLConicEffect's variables to all high precision (patchset #...Gravatar robertphillips2015-12-09
* Boost GrGLConicEffect's variables to all high precisionGravatar robertphillips2015-12-09
* Allow LCD text to batch across colorchanges. This will always useGravatar joshualitt2015-12-08
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Add in shader blending for CoverageSetOp XPGravatar egdaniel2015-12-01
* Make onPrepareDraws constGravatar joshualitt2015-11-30
* Create a static instances of SrcOver XferProcessorGravatar egdaniel2015-11-30
* APIs which took colorPOI / coveragePOI pairs updated to take a GrPipelineOpti...Gravatar ethannicholas2015-11-30
* New API for computing optimization invariants.Gravatar ethannicholas2015-11-24
* Don't create a GXPFactory when blend is SrcOverGravatar egdaniel2015-11-23
* Revert of Make specialized SrcOver XPFactory (patchset #3 id:40001 of https:/...Gravatar egdaniel2015-11-20
* Create GrGLSLVaryingHandler class for program buildingGravatar egdaniel2015-11-20
* Make specialized SrcOver XPFactoryGravatar egdaniel2015-11-20
* Add more batch information printoutsGravatar robertphillips2015-11-19
* Move glsl onto EmitArgs struct for emitCodeGravatar egdaniel2015-11-19
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* Increase the amount of debug information printed out by batchesGravatar robertphillips2015-11-16
* Rename some processor functions from GL to GLSLGravatar egdaniel2015-11-13
* Move GrGLPrimitive/GeometryProc to GLSLGravatar egdaniel2015-11-13