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authorGravatar robertphillips <robertphillips@google.com>2015-12-09 07:54:24 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-12-09 07:54:24 -0800
commit96afa5295d2bb0ceae3f584a96a786b22b2c5b89 (patch)
tree6ed2303e6d88bf54fe506e26248eb4052d297b07 /src/gpu/effects
parent7918b995060f413bb819c9ef1d350748b2bb7da9 (diff)
Boost GrGLConicEffect's variables to all high precision
Diffstat (limited to 'src/gpu/effects')
-rw-r--r--src/gpu/effects/GrBezierEffect.cpp112
1 files changed, 73 insertions, 39 deletions
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
index c7e7b3647a..fcb567dfc5 100644
--- a/src/gpu/effects/GrBezierEffect.cpp
+++ b/src/gpu/effects/GrBezierEffect.cpp
@@ -84,7 +84,7 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
varyingHandler->emitAttributes(gp);
GrGLSLVertToFrag v(kVec4f_GrSLType);
- varyingHandler->addVarying("ConicCoeffs", &v);
+ varyingHandler->addVarying("ConicCoeffs", &v, kHigh_GrSLPrecision);
vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs()->fName);
GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
@@ -111,27 +111,50 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
args.fTransformsIn,
args.fTransformsOut);
- fragBuilder->codeAppend("float edgeAlpha;");
+ GrGLSLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
+ GrGLSLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, kHigh_GrSLPrecision);
+ GrGLSLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, kHigh_GrSLPrecision);
+ GrGLSLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
+ GrGLSLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
+ GrGLSLShaderVar gF("gF", kVec2f_GrSLType, 0, kHigh_GrSLPrecision);
+ GrGLSLShaderVar gFM("gFM", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
+ GrGLSLShaderVar func("func", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
+
+ fragBuilder->declAppend(edgeAlpha);
+ fragBuilder->declAppend(dklmdx);
+ fragBuilder->declAppend(dklmdy);
+ fragBuilder->declAppend(dfdx);
+ fragBuilder->declAppend(dfdy);
+ fragBuilder->declAppend(gF);
+ fragBuilder->declAppend(gFM);
+ fragBuilder->declAppend(func);
switch (fEdgeType) {
case kHairlineAA_GrProcessorEdgeType: {
SkAssertResult(fragBuilder->enableFeature(
GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
- fragBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
- fragBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
- fragBuilder->codeAppendf("float dfdx ="
- "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
- v.fsIn(), v.fsIn(), v.fsIn());
- fragBuilder->codeAppendf("float dfdy ="
- "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
- v.fsIn(), v.fsIn(), v.fsIn());
- fragBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
- fragBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
- fragBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", v.fsIn(), v.fsIn(),
- v.fsIn(), v.fsIn());
- fragBuilder->codeAppend("func = abs(func);");
- fragBuilder->codeAppend("edgeAlpha = func / gFM;");
- fragBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
+ fragBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
+ fragBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
+ fragBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
+ dfdx.c_str(),
+ v.fsIn(), dklmdx.c_str(),
+ v.fsIn(), dklmdx.c_str(),
+ v.fsIn(), dklmdx.c_str());
+ fragBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
+ dfdy.c_str(),
+ v.fsIn(), dklmdy.c_str(),
+ v.fsIn(), dklmdy.c_str(),
+ v.fsIn(), dklmdy.c_str());
+ fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
+ fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));",
+ gFM.c_str(), gF.c_str(), gF.c_str());
+ fragBuilder->codeAppendf("%s = %s.x*%s.x - %s.y*%s.z;",
+ func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
+ fragBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str());
+ fragBuilder->codeAppendf("%s = %s / %s;",
+ edgeAlpha.c_str(), func.c_str(), gFM.c_str());
+ fragBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);",
+ edgeAlpha.c_str(), edgeAlpha.c_str());
// Add line below for smooth cubic ramp
// fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
break;
@@ -139,28 +162,38 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
case kFillAA_GrProcessorEdgeType: {
SkAssertResult(fragBuilder->enableFeature(
GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
- fragBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
- fragBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
- fragBuilder->codeAppendf("float dfdx ="
- "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
- v.fsIn(), v.fsIn(), v.fsIn());
- fragBuilder->codeAppendf("float dfdy ="
- "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
- v.fsIn(), v.fsIn(), v.fsIn());
- fragBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
- fragBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
- fragBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(),
- v.fsIn(), v.fsIn());
- fragBuilder->codeAppend("edgeAlpha = func / gFM;");
- fragBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
+ fragBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
+ fragBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
+ fragBuilder->codeAppendf("%s ="
+ "2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
+ dfdx.c_str(),
+ v.fsIn(), dklmdx.c_str(),
+ v.fsIn(), dklmdx.c_str(),
+ v.fsIn(), dklmdx.c_str());
+ fragBuilder->codeAppendf("%s ="
+ "2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
+ dfdy.c_str(),
+ v.fsIn(), dklmdy.c_str(),
+ v.fsIn(), dklmdy.c_str(),
+ v.fsIn(), dklmdy.c_str());
+ fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
+ fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));",
+ gFM.c_str(), gF.c_str(), gF.c_str());
+ fragBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;",
+ func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
+ fragBuilder->codeAppendf("%s = %s / %s;",
+ edgeAlpha.c_str(), func.c_str(), gFM.c_str());
+ fragBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);",
+ edgeAlpha.c_str(), edgeAlpha.c_str());
// Add line below for smooth cubic ramp
// fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
break;
}
case kFillBW_GrProcessorEdgeType: {
- fragBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(),
- v.fsIn(), v.fsIn());
- fragBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
+ fragBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;",
+ edgeAlpha.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
+ fragBuilder->codeAppendf("%s = float(%s < 0.0);",
+ edgeAlpha.c_str(), edgeAlpha.c_str());
break;
}
default:
@@ -173,12 +206,13 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
fCoverageScaleUniform = uniformHandler->addUniform(
GrGLSLUniformHandler::kFragment_Visibility,
kFloat_GrSLType,
- kDefault_GrSLPrecision,
+ kHigh_GrSLPrecision,
"Coverage",
&coverageScale);
- fragBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale);
+ fragBuilder->codeAppendf("%s = vec4(%s * %s);",
+ args.fOutputCoverage, coverageScale, edgeAlpha.c_str());
} else {
- fragBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
+ fragBuilder->codeAppendf("%s = vec4(%s);", args.fOutputCoverage, edgeAlpha.c_str());
}
}
@@ -607,8 +641,8 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));",
gFM.c_str(), gF.c_str(), gF.c_str());
fragBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
- func.c_str(), v.fsIn(), v.fsIn(),
- v.fsIn(), v.fsIn(), v.fsIn());
+ func.c_str(),
+ v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
fragBuilder->codeAppendf("%s = %s / %s;",
edgeAlpha.c_str(), func.c_str(), gFM.c_str());
fragBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);",