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Commit message (
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Author
Age
*
GrResourceCache2 manages scratch texture.
bsalomon
2014-10-08
*
Cleanup of shader building system
joshualitt
2014-10-07
*
Revert of Cleanup of shader building system (patchset #25 id:470001 of https:...
joshualitt
2014-10-07
*
Cleanup of shader building system
joshualitt
2014-10-07
*
Revert "GrResourceCache2 manages scratch texture."
Brian Salomon
2014-10-07
*
GrResourceCache2 manages scratch texture.
bsalomon
2014-10-07
*
Add GrAASmallPathRenderer.
jvanverth
2014-10-06
*
Add isSingleComponent bool to getConstantColorComponent
egdaniel
2014-10-03
*
Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #...
robertphillips
2014-10-02
*
Add isSingleComponent bool to getConstantColorComponent
egdaniel
2014-10-02
*
Revert of GrResourceCache2 manages scratch texture. (patchset #14 id:260001 o...
robertphillips
2014-09-30
*
GrResourceCache2 manages scratch texture.
bsalomon
2014-09-30
*
Patch to create a distinct geometry processor. The vast majority of this patch
joshualitt
2014-09-23
*
Changes to remove program effects builder
joshualitt
2014-09-18
*
Breaking out full program and frag only
joshualitt
2014-09-17
*
removing GrDrawEffect
joshualitt
2014-09-16
*
Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.c...
joshualitt
2014-09-16
*
removing GrDrawEffect
joshualitt
2014-09-16
*
Fix incorrect Rec601 YUV conversion matrix coefficient.
rileya
2014-09-16
*
Fix scaling issue with distance field text.
jvanverth
2014-09-16
*
BUG=skia:
joshualitt
2014-09-15
*
Add support for the Rec601 YUV color space to GrYUVtoRGBEffect.
rileya
2014-09-12
*
"NULL !=" = NULL
bsalomon
2014-09-05
*
Initial change to create GeometryProcessor
joshualitt
2014-09-04
*
Add option to add precision to varyings in shader
egdaniel
2014-09-02
*
Move MakeDivByTextureWHMatrix to GrCoordTransform
bsalomon
2014-08-29
*
Fix to use high precision on cubics not conics.
egdaniel
2014-08-29
*
Use highp for gpu bezier effects
egdaniel
2014-08-29
*
Make textures register with GrResourceCache2 as scratch.
bsalomon
2014-08-28
*
Make setVertexAttribs in GrDrawState take a stride parameter.
egdaniel
2014-08-28
*
Revert of Make setVertexAttribs in GrDrawState take a stride parameter. (patc...
djsollen
2014-08-27
*
Make setVertexAttribs in GrDrawState take a stride parameter.
egdaniel
2014-08-27
*
Implement NV_path_rendering on OpenGL ES
kkinnunen
2014-08-25
*
Initial refactor of shaderbuilder to prepare for geometry shaders
joshualitt
2014-08-21
*
Fix == operator in GrTextureDomain so we don't compair uninitilized values
egdaniel
2014-08-21
*
Make GrGLConfigConversionEffect work for Imagination and some other GPUs.
changjun.yang
2014-08-19
*
2D kernel initial wiring for Guassian
joshualitt
2014-08-11
*
Replace op== with CombineIfPossible in GrDrawState.
bsalomon
2014-08-05
*
Fix for texture domain on imagination gpus
joshualitt
2014-07-31
*
Add effect caching to distance field text.
jvanverth
2014-07-30
*
Rename GrGLUniformManager to GrGLProgramDataManager
kkinnunen
2014-07-30
*
Adding repeat mode to texture domain
joshualitt
2014-07-29
*
Revert of Add effect caching to distance field text. (https://codereview.chro...
bensong
2014-07-29
*
Add effect caching to distance field text.
jvanverth
2014-07-29
*
Initial change to move 2D kernel to its own file.
joshualitt
2014-07-22
*
Allow GrGLEffects to produce variable length keys.
bsalomon
2014-07-21
*
Replace GrTHash with SkTDynamicHash
robertphillips
2014-07-20
*
This moves us towards variable length effect keys. The overall program key no...
bsalomon
2014-07-11
*
Revert of Make GrGLConfigConversionEffect work for Imagination and some other...
bsalomon
2014-07-09
*
Make GrGLConfigConversionEffect work for Imagination and some other GPUs.
changjun.yang
2014-07-09
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