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* Add isSingleComponent bool to getConstantColorComponentGravatar egdaniel2014-10-02
* Revert of GrResourceCache2 manages scratch texture. (patchset #14 id:260001 o...Gravatar robertphillips2014-09-30
* GrResourceCache2 manages scratch texture.Gravatar bsalomon2014-09-30
* Patch to create a distinct geometry processor. The vast majority of this patchGravatar joshualitt2014-09-23
* Changes to remove program effects builderGravatar joshualitt2014-09-18
* Breaking out full program and frag onlyGravatar joshualitt2014-09-17
* removing GrDrawEffectGravatar joshualitt2014-09-16
* Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.c...Gravatar joshualitt2014-09-16
* removing GrDrawEffectGravatar joshualitt2014-09-16
* Fix incorrect Rec601 YUV conversion matrix coefficient.Gravatar rileya2014-09-16
* Fix scaling issue with distance field text.Gravatar jvanverth2014-09-16
* BUG=skia:Gravatar joshualitt2014-09-15
* Add support for the Rec601 YUV color space to GrYUVtoRGBEffect.Gravatar rileya2014-09-12
* "NULL !=" = NULLGravatar bsalomon2014-09-05
* Initial change to create GeometryProcessorGravatar joshualitt2014-09-04
* Add option to add precision to varyings in shaderGravatar egdaniel2014-09-02
* Move MakeDivByTextureWHMatrix to GrCoordTransformGravatar bsalomon2014-08-29
* Fix to use high precision on cubics not conics.Gravatar egdaniel2014-08-29
* Use highp for gpu bezier effectsGravatar egdaniel2014-08-29
* Make textures register with GrResourceCache2 as scratch.Gravatar bsalomon2014-08-28
* Make setVertexAttribs in GrDrawState take a stride parameter.Gravatar egdaniel2014-08-28
* Revert of Make setVertexAttribs in GrDrawState take a stride parameter. (patc...Gravatar djsollen2014-08-27
* Make setVertexAttribs in GrDrawState take a stride parameter.Gravatar egdaniel2014-08-27
* Implement NV_path_rendering on OpenGL ESGravatar kkinnunen2014-08-25
* Initial refactor of shaderbuilder to prepare for geometry shadersGravatar joshualitt2014-08-21
* Fix == operator in GrTextureDomain so we don't compair uninitilized valuesGravatar egdaniel2014-08-21
* Make GrGLConfigConversionEffect work for Imagination and some other GPUs.Gravatar changjun.yang2014-08-19
* 2D kernel initial wiring for GuassianGravatar joshualitt2014-08-11
* Replace op== with CombineIfPossible in GrDrawState.Gravatar bsalomon2014-08-05
* Fix for texture domain on imagination gpusGravatar joshualitt2014-07-31
* Add effect caching to distance field text.Gravatar jvanverth2014-07-30
* Rename GrGLUniformManager to GrGLProgramDataManagerGravatar kkinnunen2014-07-30
* Adding repeat mode to texture domainGravatar joshualitt2014-07-29
* Revert of Add effect caching to distance field text. (https://codereview.chro...Gravatar bensong2014-07-29
* Add effect caching to distance field text.Gravatar jvanverth2014-07-29
* Initial change to move 2D kernel to its own file.Gravatar joshualitt2014-07-22
* Allow GrGLEffects to produce variable length keys.Gravatar bsalomon2014-07-21
* Replace GrTHash with SkTDynamicHashGravatar robertphillips2014-07-20
* This moves us towards variable length effect keys. The overall program key no...Gravatar bsalomon2014-07-11
* Revert of Make GrGLConfigConversionEffect work for Imagination and some other...Gravatar bsalomon2014-07-09
* Make GrGLConfigConversionEffect work for Imagination and some other GPUs.Gravatar changjun.yang2014-07-09
* Goodbye GrEffectRef.Gravatar bsalomon2014-07-08
* Remove GrEffect::CreateEffectRef and GrEffect::AutoEffectRef.Gravatar bsalomon2014-07-08
* Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*.Gravatar bsalomon2014-07-08
* Revert of Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*...Gravatar reed2014-07-07
* Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*.Gravatar bsalomon2014-07-07
* YUV to RGB converterGravatar sugoi2014-07-07
* Remove use of GrEffectRef from draw state and below.Gravatar bsalomon2014-07-07
* Fix int to float bug in shader on gpu Dotted Line clGravatar egdaniel2014-07-02
* Add the ability for gpu to render dotted lines (dashed line, 0 on interval, r...Gravatar egdaniel2014-07-02