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Commit message (
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Author
Age
*
Fix array in matrixconvolution shader
egdaniel
2016-03-02
*
Pack float array uniforms into vec4 arrays
jvanverth
2016-03-02
*
Retract GrDrawTarget and GrPipelineBuilder a bit more
robertphillips
2016-03-02
*
Creating functions for uploading a mipmapped texture.
cblume
2016-02-26
*
fix undefined signed shifts
caryclark
2016-02-26
*
Move Budgeted enum out of SkSurface, use in GrTextureProvider
bsalomon
2016-02-25
*
Revert of Move Budgeted enum out of SkSurface, use in GrTextureProvider (patc...
bsalomon
2016-02-25
*
Move Budgeted enum out of SkSurface, use in GrTextureProvider
bsalomon
2016-02-25
*
Use unorm shorts for texture coordinates when rendering text.
jvanverth
2016-02-22
*
Revert of Use unorm shorts for texture coordinates when rendering text. (patc...
jvanverth
2016-02-19
*
Use unorm shorts for texture coordinates when rendering text.
jvanverth
2016-02-19
*
Add more specialized fragment builders
cdalton
2016-02-18
*
Add GrShaderFlags enum
cdalton
2016-02-11
*
Next round of GrGLSLFragmentProcessor-derived class cleanup
robertphillips
2016-02-04
*
Clean up GrGLSLFragmentProcessor-derived classes
robertphillips
2016-02-03
*
Add ability to extract YUV planes from SkImage
bsalomon
2016-02-01
*
added support for PLS path rendering
ethannicholas
2016-01-30
*
Add gpu implementation of OverdrawXfermode
robertphillips
2016-01-27
*
Cleaning up trailing spaces and typos.
cblume
2016-01-26
*
Revert of added support for PLS path rendering (patchset #16 id:360001 of htt...
ethannicholas
2016-01-22
*
Make swizzling in read/write pixel copy code more generic
bsalomon
2016-01-22
*
Revert of Add gpu implementation of OverdrawXfermode (patchset #6 id:100001 o...
robertphillips
2016-01-22
*
added support for PLS path rendering
ethannicholas
2016-01-22
*
Add gpu implementation of OverdrawXfermode
robertphillips
2016-01-20
*
Start using <type_traits> and <utility> (C++11).
bungeman
2016-01-05
*
Don't ref/unref the static src-over xp
bsalomon
2015-12-21
*
Add check for highp support in Conic effect
robertphillips
2015-12-11
*
Remove uniform color for GrDistanceFieldGeoProc
joshualitt
2015-12-10
*
Do elliptical clips in normalized space on devices with a "real" mediump
bsalomon
2015-12-09
*
Prevent overflow in length() in GLCircularRRectEffect
bsalomon
2015-12-09
*
Boost GrGLConicEffect's variables to all high precision
robertphillips
2015-12-09
*
Revert of Boost GrGLConicEffect's variables to all high precision (patchset #...
robertphillips
2015-12-09
*
Boost GrGLConicEffect's variables to all high precision
robertphillips
2015-12-09
*
Allow LCD text to batch across colorchanges. This will always use
joshualitt
2015-12-08
*
Create GLSLUniformHandler class for gpu backend
egdaniel
2015-12-03
*
Add in shader blending for CoverageSetOp XP
egdaniel
2015-12-01
*
Make onPrepareDraws const
joshualitt
2015-11-30
*
Create a static instances of SrcOver XferProcessor
egdaniel
2015-11-30
*
APIs which took colorPOI / coveragePOI pairs updated to take a GrPipelineOpti...
ethannicholas
2015-11-30
*
New API for computing optimization invariants.
ethannicholas
2015-11-24
*
Don't create a GXPFactory when blend is SrcOver
egdaniel
2015-11-23
*
Revert of Make specialized SrcOver XPFactory (patchset #3 id:40001 of https:/...
egdaniel
2015-11-20
*
Create GrGLSLVaryingHandler class for program building
egdaniel
2015-11-20
*
Make specialized SrcOver XPFactory
egdaniel
2015-11-20
*
Add more batch information printouts
robertphillips
2015-11-19
*
Move glsl onto EmitArgs struct for emitCode
egdaniel
2015-11-19
*
Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.
egdaniel
2015-11-18
*
Increase the amount of debug information printed out by batches
robertphillips
2015-11-16
*
Rename some processor functions from GL to GLSL
egdaniel
2015-11-13
*
Move GrGLPrimitive/GeometryProc to GLSL
egdaniel
2015-11-13
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