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* Revert "Removing ref counting from GrXPFactory."Gravatar Brian Salomon2017-01-09
* Removing ref counting from GrXPFactory.Gravatar Brian Salomon2017-01-09
* Make all GrXPFactory instances statics.Gravatar Brian Salomon2017-01-06
* Revert "Revert "Hard code bicubic coefficients in the shader""Gravatar Brian Osman2017-01-06
* Revert "Hard code bicubic coefficients in the shader"Gravatar Brian Osman2017-01-05
* Hard code bicubic coefficients in the shaderGravatar Brian Osman2017-01-05
* Removes tracking of whether color is ignored by XP.Gravatar Brian Salomon2017-01-04
* Removing tracking of whether GP/FP coverage calculations are used by XP.Gravatar Brian Salomon2017-01-04
* Cleanup GrBicubicEffectGravatar Brian Osman2016-12-21
* This renames methods and classes that relate to static analysis of combinatio...Gravatar Brian Salomon2016-12-21
* Add color space xform bits to key for texture domain effectGravatar Brian Osman2016-12-20
* Respect color space in GrTextureDomainEffectGravatar Brian Osman2016-12-20
* Rename batch->op and sk_sp for all remaining path renderer classes.Gravatar Brian Salomon2016-12-16
* Mark the leaf classes of GrOp final.Gravatar Herb Derby2016-12-14
* Relandx2 "Remove antialiasing control from GrPaint."Gravatar Brian Salomon2016-12-09
* Revert "Reland "Remove antialiasing control from GrPaint.""Gravatar Brian Salomon2016-12-09
* Reland "Remove antialiasing control from GrPaint."Gravatar Brian Salomon2016-12-09
* Revert "Remove antialiasing control from GrPaint."Gravatar Brian Salomon2016-12-08
* Remove antialiasing control from GrPaint.Gravatar Brian Salomon2016-12-08
* Rename GrBatchFlushState to GrOpFlushStateGravatar Brian Salomon2016-12-07
* Add comment explaining the derivation of our Mitchell coefficientsGravatar Brian Osman2016-12-06
* Rename GrVertexBatch->GrMeshDrawOpGravatar Brian Salomon2016-12-01
* Rename GrDrawBatch->GrDrawOpGravatar Brian Salomon2016-12-01
* Rename GrBatch to GrOpGravatar Brian Salomon2016-12-01
* Remove pipeline info dump from GrDrawBatchGravatar Brian Salomon2016-12-01
* Rename vars and functions from 'glslcaps'->'shadercaps'Gravatar Brian Salomon2016-11-29
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* Revert "Revert "make it illegal to include SkXfermode.h""Gravatar Mike Reed2016-11-23
* Revert "make it illegal to include SkXfermode.h"Gravatar Greg Daniel2016-11-23
* make it illegal to include SkXfermode.hGravatar Mike Reed2016-11-23
* removed appendPrecisionModifierGravatar Ethan Nicholas2016-11-22
* Add shadowrrect geometry processorGravatar Jim Van Verth2016-11-21
* Merge GrGLSLShaderVar and GrShaderVarGravatar Brian Salomon2016-11-21
* Remove GrGLSLSampler type and subclassesGravatar Brian Salomon2016-11-21
* Add handling for instantiate failure up the call stackGravatar Robert Phillips2016-11-18
* Rename GrTextureParams to GrSamplerParamsGravatar Brian Salomon2016-11-17
* In GrProcessor::TextureSampler drop the "get", it's cleanerGravatar Brian Salomon2016-11-17
* Remove unnecessary TextureSampler comparison in GrTextureDomainEffect.Gravatar Brian Salomon2016-11-17
* Rename GrTextureAccess to GrProcessor::TextureSampler.Gravatar Brian Salomon2016-11-17
* make SkXfermode.h go awayGravatar Mike Reed2016-11-16
* Add explicit UniqueID classes for GrGpuResource & GrSurfaceProxyGravatar Robert Phillips2016-11-11
* src/gpu: s/SkAutoTUnref/sk_sp/gGravatar Hal Canary2016-11-07
* Revert "Revert "Limit GL_TEXTURE_RECTANGLE filtering to bilinear.""Gravatar Brian Salomon2016-11-07
* Revert "Limit GL_TEXTURE_RECTANGLE filtering to bilinear."Gravatar Ben Wagner2016-11-06
* Limit GL_TEXTURE_RECTANGLE filtering to bilinear.Gravatar Brian Salomon2016-11-04
* Remove SkAutoTDeleteArrayGravatar Ben Wagner2016-11-02
* remove xfermode from public apiGravatar Mike Reed2016-10-28
* Rename renderTargetContextPriv to priv, and some more leftover DCsGravatar Brian Osman2016-10-27
* Rename GrDrawContext to GrRenderTargetContextGravatar Brian Osman2016-10-27
* GrConstColorProcessor uses 4f colors in the destination spaceGravatar Brian Osman2016-10-26