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authorGravatar Brian Salomon <bsalomon@google.com>2016-11-29 13:43:46 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2016-11-29 20:17:48 +0000
commit1edc5b92fecefb79f01cf0e302646eacf32b06c7 (patch)
treeaaffe2729d3801c4dfd4ecb64f9ac4c4f78d4ad9 /src/gpu/effects
parenta0c4c3407d57296eb914cd1c6e0f588f86fe8404 (diff)
Rename vars and functions from 'glslcaps'->'shadercaps'
Change-Id: I34d226d866dd4ba8e5f33f95cb8cbf01292f9314 Reviewed-on: https://skia-review.googlesource.com/5312 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/effects')
-rw-r--r--src/gpu/effects/GrBezierEffect.cpp2
-rw-r--r--src/gpu/effects/GrBicubicEffect.cpp2
-rw-r--r--src/gpu/effects/GrConfigConversionEffect.cpp2
-rw-r--r--src/gpu/effects/GrMatrixConvolutionEffect.cpp4
-rw-r--r--src/gpu/effects/GrOvalEffect.cpp2
-rw-r--r--src/gpu/effects/GrRRectEffect.cpp4
-rw-r--r--src/gpu/effects/GrTextureDomain.cpp8
-rw-r--r--src/gpu/effects/GrTextureDomain.h2
8 files changed, 13 insertions, 13 deletions
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
index 1465fbb54e..8db60acec8 100644
--- a/src/gpu/effects/GrBezierEffect.cpp
+++ b/src/gpu/effects/GrBezierEffect.cpp
@@ -110,7 +110,7 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
// Additionally we should assert that the upstream code only lets us get here if
// either high or medium provides the required number of bits.
GrSLPrecision precision = kHigh_GrSLPrecision;
- const GrShaderCaps::PrecisionInfo& highP = args.fGLSLCaps->getFloatShaderPrecisionInfo(
+ const GrShaderCaps::PrecisionInfo& highP = args.fShaderCaps->getFloatShaderPrecisionInfo(
kFragment_GrShaderType,
kHigh_GrSLPrecision);
if (!highP.supported()) {
diff --git a/src/gpu/effects/GrBicubicEffect.cpp b/src/gpu/effects/GrBicubicEffect.cpp
index d109ef14a9..8d16f1dd54 100644
--- a/src/gpu/effects/GrBicubicEffect.cpp
+++ b/src/gpu/effects/GrBicubicEffect.cpp
@@ -102,7 +102,7 @@ void GrGLBicubicEffect::emitCode(EmitArgs& args) {
sampleVar.printf("rowColors[%d]", x);
fDomain.sampleTexture(fragBuilder,
args.fUniformHandler,
- args.fGLSLCaps,
+ args.fShaderCaps,
bicubicEffect.domain(),
sampleVar.c_str(),
coord,
diff --git a/src/gpu/effects/GrConfigConversionEffect.cpp b/src/gpu/effects/GrConfigConversionEffect.cpp
index becd84aea1..f7003121d7 100644
--- a/src/gpu/effects/GrConfigConversionEffect.cpp
+++ b/src/gpu/effects/GrConfigConversionEffect.cpp
@@ -25,7 +25,7 @@ public:
// Using highp for GLES here in order to avoid some precision issues on specific GPUs.
GrShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, kHigh_GrSLPrecision);
SkString tmpDecl;
- tmpVar.appendDecl(args.fGLSLCaps, &tmpDecl);
+ tmpVar.appendDecl(args.fShaderCaps, &tmpDecl);
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
diff --git a/src/gpu/effects/GrMatrixConvolutionEffect.cpp b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
index 5e4dc26c97..96f7014284 100644
--- a/src/gpu/effects/GrMatrixConvolutionEffect.cpp
+++ b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
@@ -83,7 +83,7 @@ void GrGLMatrixConvolutionEffect::emitCode(EmitArgs& args) {
coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc);
fDomain.sampleTexture(fragBuilder,
uniformHandler,
- args.fGLSLCaps,
+ args.fShaderCaps,
domain,
"c",
coord,
@@ -102,7 +102,7 @@ void GrGLMatrixConvolutionEffect::emitCode(EmitArgs& args) {
} else {
fDomain.sampleTexture(fragBuilder,
uniformHandler,
- args.fGLSLCaps,
+ args.fShaderCaps,
domain,
"c",
coords2D,
diff --git a/src/gpu/effects/GrOvalEffect.cpp b/src/gpu/effects/GrOvalEffect.cpp
index 993f269bf9..13cbd25592 100644
--- a/src/gpu/effects/GrOvalEffect.cpp
+++ b/src/gpu/effects/GrOvalEffect.cpp
@@ -298,7 +298,7 @@ void GLEllipseEffect::emitCode(EmitArgs& args) {
// inverse squared radii uniform values are already in this normalized space. The center is
// not.
const char* scaleName = nullptr;
- if (args.fGLSLCaps->floatPrecisionVaries()) {
+ if (args.fShaderCaps->floatPrecisionVaries()) {
fScaleUniform = args.fUniformHandler->addUniform(
kFragment_GrShaderFlag, kVec2f_GrSLType, kDefault_GrSLPrecision,
"scale", &scaleName);
diff --git a/src/gpu/effects/GrRRectEffect.cpp b/src/gpu/effects/GrRRectEffect.cpp
index adf7bfd7ae..4db3957de8 100644
--- a/src/gpu/effects/GrRRectEffect.cpp
+++ b/src/gpu/effects/GrRRectEffect.cpp
@@ -170,7 +170,7 @@ void GLCircularRRectEffect::emitCode(EmitArgs& args) {
// If we're on a device with a "real" mediump then the length calculation could overflow.
SkString clampedCircleDistance;
- if (args.fGLSLCaps->floatPrecisionVaries()) {
+ if (args.fShaderCaps->floatPrecisionVaries()) {
clampedCircleDistance.printf("clamp(%s.x * (1.0 - length(dxy * %s.y)), 0.0, 1.0);",
radiusPlusHalfName, radiusPlusHalfName);
} else {
@@ -536,7 +536,7 @@ void GLEllipticalRRectEffect::emitCode(EmitArgs& args) {
// that is normalized by the largest radius. The scale uniform will be scale, 1/scale. The
// radii uniform values are already in this normalized space.
const char* scaleName = nullptr;
- if (args.fGLSLCaps->floatPrecisionVaries()) {
+ if (args.fShaderCaps->floatPrecisionVaries()) {
fScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
kVec2f_GrSLType, kDefault_GrSLPrecision,
"scale", &scaleName);
diff --git a/src/gpu/effects/GrTextureDomain.cpp b/src/gpu/effects/GrTextureDomain.cpp
index 78be8fe59c..dd43b15c02 100644
--- a/src/gpu/effects/GrTextureDomain.cpp
+++ b/src/gpu/effects/GrTextureDomain.cpp
@@ -45,7 +45,7 @@ GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index)
void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder,
GrGLSLUniformHandler* uniformHandler,
- const GrShaderCaps* glslCaps,
+ const GrShaderCaps* shaderCaps,
const GrTextureDomain& textureDomain,
const char* outColor,
const SkString& inCoords,
@@ -90,7 +90,7 @@ void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder,
GrGLSLShaderBuilder::ShaderBlock block(builder);
const char* domain = fDomainName.c_str();
- if (!glslCaps->canUseAnyFunctionInShader()) {
+ if (!shaderCaps->canUseAnyFunctionInShader()) {
// On the NexusS and GalaxyNexus, the other path (with the 'any'
// call) causes the compilation error "Calls to any function that
// may require a gradient calculation inside a conditional block
@@ -215,7 +215,7 @@ GrGLSLFragmentProcessor* GrTextureDomainEffect::onCreateGLSLInstance() const {
SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
fGLDomain.sampleTexture(fragBuilder,
args.fUniformHandler,
- args.fGLSLCaps,
+ args.fShaderCaps,
domain,
args.fOutputColor,
coords2D,
@@ -318,7 +318,7 @@ GrGLSLFragmentProcessor* GrDeviceSpaceTextureDecalFragmentProcessor::onCreateGLS
scaleAndTranslateName, scaleAndTranslateName);
fGLDomain.sampleTexture(args.fFragBuilder,
args.fUniformHandler,
- args.fGLSLCaps,
+ args.fShaderCaps,
dstdfp.fTextureDomain,
args.fOutputColor,
SkString("coords"),
diff --git a/src/gpu/effects/GrTextureDomain.h b/src/gpu/effects/GrTextureDomain.h
index 7e7ec74912..644d14c7dd 100644
--- a/src/gpu/effects/GrTextureDomain.h
+++ b/src/gpu/effects/GrTextureDomain.h
@@ -115,7 +115,7 @@ public:
*/
void sampleTexture(GrGLSLShaderBuilder* builder,
GrGLSLUniformHandler* uniformHandler,
- const GrShaderCaps* glslCaps,
+ const GrShaderCaps* shaderCaps,
const GrTextureDomain& textureDomain,
const char* outColor,
const SkString& inCoords,