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path: root/src/gpu/effects/GrYUVtoRGBEffect.cpp
Commit message (Expand)AuthorAge
* updated .fp file headersGravatar Ethan Nicholas2018-02-01
* fix usage of deprecated SkMatrix44 constructorGravatar Ethan Nicholas2017-12-22
* converted YUVEffect to SkSLGravatar Ethan Nicholas2017-12-22
* Add ability to extract YUV planes from SkImageGravatar bsalomon2016-02-01
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* Rename some processor functions from GL to GLSLGravatar egdaniel2015-11-13
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
* Create GLSL base class for ProgramDataManagerGravatar egdaniel2015-10-28
* Bye bye processor data manager.Gravatar bsalomon2015-10-06
* Style Change: NULL->nullptrGravatar halcanary2015-08-27
* Style Change: SkNEW->new; SkDELETE->deleteGravatar halcanary2015-08-26
* When getGLInstance is called on a frag proc, the resulting GrGLFragmentProces...Gravatar wangyix2015-08-18
* Added registerChild; transforms, textures, glKey automatically handled.Gravatar wangyix2015-08-04
* Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode()Gravatar wangyix2015-07-22
* Moved GrGLFragmentProcessor definition to its own fileGravatar wangyix2015-07-22
* Add Rec709 YUV color space support to GrYUVtoRGBEffect.Gravatar rileya2015-07-20
* YUV to RGB Texture threading GrProcessorDataManagerGravatar joshualitt2015-07-09
* SkImage::NewFromYUVTexturesCopyGravatar bsalomon2015-05-29
* Make XPFragmentBuilder only Builder with access to DstCopy.Gravatar egdaniel2015-04-29
* Use GLSLCaps for creating processor keys and GLSL-specific programsGravatar jvanverth2015-04-28
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
* Adding linear interpolation to rgb->yuv conversionGravatar sugoi2015-03-06
* Revert of Adding linear interpolation to rgb->yuv conversion (patchset #1 id:...Gravatar joshualitt2015-03-04
* Adding linear interpolation to rgb->yuv conversionGravatar sugoi2015-03-03
* YUV scale fixGravatar sugoi2015-02-13
* Revert of YUV scale fix (patchset #2 id:20001 of https://codereview.chromium....Gravatar jvanverth2015-02-13
* YUV scale fixGravatar sugoi2015-02-13
* Fix up all the easy virtual ... SK_OVERRIDE cases.Gravatar mtklein2015-01-09
* Cleanup: Mark some overridden methods with 'SK_OVERRIDE'.Gravatar tfarina2014-12-14
* Use threshold of 1 texture coord value per pixel w/ nearest neighbor.Gravatar bsalomon2014-12-09
* Make addUniform take a precisionGravatar bsalomon2014-12-09
* Remove backend factoriesGravatar joshualitt2014-12-04
* remove proc keyGravatar joshualitt2014-11-25
* Move GrInvariantOutput out of GrProcessor and into its own class.Gravatar egdaniel2014-11-12
* Working patch to remove constant attributes. This may cause some gm mismatch...Gravatar joshualitt2014-10-28
* Revert of Patch to remove constant attributes (patchset #8 id:120002 of https...Gravatar joshualitt2014-10-28
* Working patch to remove constant attributes. This may cause some gm mismatch...Gravatar joshualitt2014-10-28
* Revert of Patch to remove constant attributes (patchset #6 id:100001 of https...Gravatar joshualitt2014-10-27
* Working patch to remove constant attributes. This may cause some gm mismatch...Gravatar joshualitt2014-10-27
* Auto-compare GrProcessors' texture accesses in isEqual().Gravatar bsalomon2014-10-16
* Move willUseInputColor check to computeInvariantOutputGravatar egdaniel2014-10-15
* Push isEqual/onIsEqual down from GrProcessor to subclasses.Gravatar bsalomon2014-10-15
* Create helper functions to use in computeInvariantOutput callsGravatar egdaniel2014-10-13
* FPs now use the correct builder types(just a rename)Gravatar joshualitt2014-10-09
* Add isSingleComponent bool to getConstantColorComponentGravatar egdaniel2014-10-03
* Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #...Gravatar robertphillips2014-10-02
* Add isSingleComponent bool to getConstantColorComponentGravatar egdaniel2014-10-02
* Patch to create a distinct geometry processor. The vast majority of this patchGravatar joshualitt2014-09-23