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authorGravatar bsalomon <bsalomon@google.com>2016-02-01 13:16:14 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2016-02-01 13:16:14 -0800
commitf267c1efe7de7a8e71404afde6cbf93c3808d267 (patch)
tree3ca07e8c6e5526ccfe4166953631006dd8b71845 /src/gpu/effects/GrYUVtoRGBEffect.cpp
parent9d02b264b72be64702e43cb797b7899a8a6926ca (diff)
Add ability to extract YUV planes from SkImage
Diffstat (limited to 'src/gpu/effects/GrYUVtoRGBEffect.cpp')
-rw-r--r--src/gpu/effects/GrYUVtoRGBEffect.cpp185
1 files changed, 0 insertions, 185 deletions
diff --git a/src/gpu/effects/GrYUVtoRGBEffect.cpp b/src/gpu/effects/GrYUVtoRGBEffect.cpp
deleted file mode 100644
index 16dad8635c..0000000000
--- a/src/gpu/effects/GrYUVtoRGBEffect.cpp
+++ /dev/null
@@ -1,185 +0,0 @@
-/*
- * Copyright 2014 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrYUVtoRGBEffect.h"
-
-#include "GrCoordTransform.h"
-#include "GrFragmentProcessor.h"
-#include "GrInvariantOutput.h"
-#include "GrProcessor.h"
-#include "glsl/GrGLSLFragmentProcessor.h"
-#include "glsl/GrGLSLFragmentShaderBuilder.h"
-#include "glsl/GrGLSLProgramDataManager.h"
-#include "glsl/GrGLSLUniformHandler.h"
-
-namespace {
-
-class YUVtoRGBEffect : public GrFragmentProcessor {
-public:
- static GrFragmentProcessor* Create(GrTexture* yTexture, GrTexture* uTexture,
- GrTexture* vTexture, const SkISize sizes[3],
- SkYUVColorSpace colorSpace) {
- SkScalar w[3], h[3];
- w[0] = SkIntToScalar(sizes[0].fWidth) / SkIntToScalar(yTexture->width());
- h[0] = SkIntToScalar(sizes[0].fHeight) / SkIntToScalar(yTexture->height());
- w[1] = SkIntToScalar(sizes[1].fWidth) / SkIntToScalar(uTexture->width());
- h[1] = SkIntToScalar(sizes[1].fHeight) / SkIntToScalar(uTexture->height());
- w[2] = SkIntToScalar(sizes[2].fWidth) / SkIntToScalar(vTexture->width());
- h[2] = SkIntToScalar(sizes[2].fHeight) / SkIntToScalar(vTexture->height());
- SkMatrix yuvMatrix[3];
- yuvMatrix[0] = GrCoordTransform::MakeDivByTextureWHMatrix(yTexture);
- yuvMatrix[1] = yuvMatrix[0];
- yuvMatrix[1].preScale(w[1] / w[0], h[1] / h[0]);
- yuvMatrix[2] = yuvMatrix[0];
- yuvMatrix[2].preScale(w[2] / w[0], h[2] / h[0]);
- GrTextureParams::FilterMode uvFilterMode =
- ((sizes[1].fWidth != sizes[0].fWidth) ||
- (sizes[1].fHeight != sizes[0].fHeight) ||
- (sizes[2].fWidth != sizes[0].fWidth) ||
- (sizes[2].fHeight != sizes[0].fHeight)) ?
- GrTextureParams::kBilerp_FilterMode :
- GrTextureParams::kNone_FilterMode;
- return new YUVtoRGBEffect(yTexture, uTexture, vTexture, yuvMatrix, uvFilterMode,
- colorSpace);
- }
-
- const char* name() const override { return "YUV to RGB"; }
-
- SkYUVColorSpace getColorSpace() const {
- return fColorSpace;
- }
-
- class GLSLProcessor : public GrGLSLFragmentProcessor {
- public:
- static const float kJPEGConversionMatrix[16];
- static const float kRec601ConversionMatrix[16];
- static const float kRec709ConversionMatrix[16];
-
- // this class always generates the same code.
- static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*) {}
-
- GLSLProcessor(const GrProcessor&) {}
-
- virtual void emitCode(EmitArgs& args) override {
- GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
-
- const char* yuvMatrix = nullptr;
- fMatrixUni = args.fUniformHandler->addUniform(
- GrGLSLUniformHandler::kFragment_Visibility,
- kMat44f_GrSLType, kDefault_GrSLPrecision,
- "YUVMatrix", &yuvMatrix);
- fragBuilder->codeAppendf("\t%s = vec4(\n\t\t", args.fOutputColor);
- fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(),
- args.fCoords[0].getType());
- fragBuilder->codeAppend(".r,\n\t\t");
- fragBuilder->appendTextureLookup(args.fSamplers[1], args.fCoords[1].c_str(),
- args.fCoords[1].getType());
- fragBuilder->codeAppend(".r,\n\t\t");
- fragBuilder->appendTextureLookup(args.fSamplers[2], args.fCoords[2].c_str(),
- args.fCoords[2].getType());
- fragBuilder->codeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix);
- }
-
- protected:
- virtual void onSetData(const GrGLSLProgramDataManager& pdman,
- const GrProcessor& processor) override {
- const YUVtoRGBEffect& yuvEffect = processor.cast<YUVtoRGBEffect>();
- switch (yuvEffect.getColorSpace()) {
- case kJPEG_SkYUVColorSpace:
- pdman.setMatrix4f(fMatrixUni, kJPEGConversionMatrix);
- break;
- case kRec601_SkYUVColorSpace:
- pdman.setMatrix4f(fMatrixUni, kRec601ConversionMatrix);
- break;
- case kRec709_SkYUVColorSpace:
- pdman.setMatrix4f(fMatrixUni, kRec709ConversionMatrix);
- break;
- }
- }
-
- private:
- GrGLSLProgramDataManager::UniformHandle fMatrixUni;
-
- typedef GrGLSLFragmentProcessor INHERITED;
- };
-
-private:
- YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture,
- const SkMatrix yuvMatrix[3], GrTextureParams::FilterMode uvFilterMode,
- SkYUVColorSpace colorSpace)
- : fYTransform(kLocal_GrCoordSet, yuvMatrix[0], yTexture, GrTextureParams::kNone_FilterMode)
- , fYAccess(yTexture)
- , fUTransform(kLocal_GrCoordSet, yuvMatrix[1], uTexture, uvFilterMode)
- , fUAccess(uTexture, uvFilterMode)
- , fVTransform(kLocal_GrCoordSet, yuvMatrix[2], vTexture, uvFilterMode)
- , fVAccess(vTexture, uvFilterMode)
- , fColorSpace(colorSpace) {
- this->initClassID<YUVtoRGBEffect>();
- this->addCoordTransform(&fYTransform);
- this->addTextureAccess(&fYAccess);
- this->addCoordTransform(&fUTransform);
- this->addTextureAccess(&fUAccess);
- this->addCoordTransform(&fVTransform);
- this->addTextureAccess(&fVAccess);
- }
-
- GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
- return new GLSLProcessor(*this);
- }
-
- virtual void onGetGLSLProcessorKey(const GrGLSLCaps& caps,
- GrProcessorKeyBuilder* b) const override {
- GLSLProcessor::GenKey(*this, caps, b);
- }
-
- bool onIsEqual(const GrFragmentProcessor& sBase) const override {
- const YUVtoRGBEffect& s = sBase.cast<YUVtoRGBEffect>();
- return fColorSpace == s.getColorSpace();
- }
-
- void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
- // YUV is opaque
- inout->setToOther(kA_GrColorComponentFlag, 0xFF << GrColor_SHIFT_A,
- GrInvariantOutput::kWillNot_ReadInput);
- }
-
- GrCoordTransform fYTransform;
- GrTextureAccess fYAccess;
- GrCoordTransform fUTransform;
- GrTextureAccess fUAccess;
- GrCoordTransform fVTransform;
- GrTextureAccess fVAccess;
- SkYUVColorSpace fColorSpace;
-
- typedef GrFragmentProcessor INHERITED;
-};
-
-const float YUVtoRGBEffect::GLSLProcessor::kJPEGConversionMatrix[16] = {
- 1.0f, 0.0f, 1.402f, -0.701f,
- 1.0f, -0.34414f, -0.71414f, 0.529f,
- 1.0f, 1.772f, 0.0f, -0.886f,
- 0.0f, 0.0f, 0.0f, 1.0};
-const float YUVtoRGBEffect::GLSLProcessor::kRec601ConversionMatrix[16] = {
- 1.164f, 0.0f, 1.596f, -0.87075f,
- 1.164f, -0.391f, -0.813f, 0.52925f,
- 1.164f, 2.018f, 0.0f, -1.08175f,
- 0.0f, 0.0f, 0.0f, 1.0};
-const float YUVtoRGBEffect::GLSLProcessor::kRec709ConversionMatrix[16] = {
- 1.164f, 0.0f, 1.793f, -0.96925f,
- 1.164f, -0.213f, -0.533f, 0.30025f,
- 1.164f, 2.112f, 0.0f, -1.12875f,
- 0.0f, 0.0f, 0.0f, 1.0f};
-}
-
-//////////////////////////////////////////////////////////////////////////////
-
-GrFragmentProcessor*
-GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture,
- const SkISize sizes[3], SkYUVColorSpace colorSpace) {
- SkASSERT(yTexture && uTexture && vTexture && sizes);
- return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, sizes, colorSpace);
-}