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path: root/src/gpu/effects/GrXfermodeFragmentProcessor.cpp
Commit message (Expand)AuthorAge
* Fix ComposeOneFragmentProcessor coverage as alpha optimization.Gravatar Brian Salomon2017-02-21
* Clarify when tweak alpha for coverage optimizaton can occur.Gravatar Brian Salomon2017-02-15
* Add preserves premul and modulate optimization to compose fragment processors.Gravatar Brian Salomon2017-02-13
* Remove GrFragmentProcessor::computeInvariantOutputGravatar Brian Salomon2017-02-13
* Re-enable ProcessorOptimizationValidationTest on iOS.Gravatar Brian Salomon2017-02-10
* Re-enable processor optimization test with some fixes.Gravatar Brian Salomon2017-02-09
* make GR_TEST_UTILS=0 workGravatar Hal Canary2017-02-02
* Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations.""Gravatar Brian Salomon2017-01-27
* Revert "Start of rewrite of GrFragmentProcessor optimizations."Gravatar Ethan Nicholas2017-01-27
* Start of rewrite of GrFragmentProcessor optimizations.Gravatar Brian Salomon2017-01-27
* Stop tracking whether GrFragmentProcessors read their inputGravatar Brian Salomon2017-01-23
* Simplify GrProcOptInfo initialization.Gravatar Brian Salomon2017-01-17
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* remove xfermode from public apiGravatar Mike Reed2016-10-28
* GrConstColorProcessor uses 4f colors in the destination spaceGravatar Brian Osman2016-10-26
* added basic dataflow analysis to skslcGravatar ethannicholas2016-10-13
* sk_sp for Ganesh.Gravatar bungeman2016-06-09
* Add more specialized fragment buildersGravatar cdalton2016-02-18
* Clean up GrGLSLFragmentProcessor-derived classesGravatar robertphillips2016-02-03
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Add more batch information printoutsGravatar robertphillips2015-11-19
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* Rename some processor functions from GL to GLSLGravatar egdaniel2015-11-13
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
* Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups.Gravatar egdaniel2015-11-02
* Move functions from SkGr to SkGrPriv.hGravatar bsalomon2015-10-09
* Make skpaint->grpaint flow work for composing draws (verts and atlas)Gravatar bsalomon2015-09-28
* Mangle output var in GrGLFragmentProcessor::emitChildGravatar bsalomon2015-09-24
* Create fragment processor for performing input color blend with child processorGravatar bsalomon2015-09-15
* Add helper for creating leaf FPs inside GrFP::TestCreate functionsGravatar bsalomon2015-09-14
* Test that GrFragmentProcessors work without input colors.Gravatar bsalomon2015-09-14
* Revert of Test that GrFragmentProcessors work without input colors. (patchset...Gravatar bsalomon2015-09-14
* Test that GrFragmentProcessors work without input colors.Gravatar bsalomon2015-09-14
* There's a set probability that a linear pipeline of random procs will be crea...Gravatar wangyix2015-09-10
* Brian requested a new namespace for factories that create fragment processors...Gravatar wangyix2015-09-09