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GrTextureDomain.h
Commit message (
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Author
Age
*
Fix up all the easy virtual ... SK_OVERRIDE cases.
mtklein
2015-01-09
*
Remove backend factories
joshualitt
2014-12-04
*
Move GrInvariantOutput out of GrProcessor and into its own class.
egdaniel
2014-11-12
*
Push isEqual/onIsEqual down from GrProcessor to subclasses.
bsalomon
2014-10-15
*
Add isSingleComponent bool to getConstantColorComponent
egdaniel
2014-10-03
*
Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #...
robertphillips
2014-10-02
*
Add isSingleComponent bool to getConstantColorComponent
egdaniel
2014-10-02
*
Patch to create a distinct geometry processor. The vast majority of this patch
joshualitt
2014-09-23
*
Initial refactor of shaderbuilder to prepare for geometry shaders
joshualitt
2014-08-21
*
Fix == operator in GrTextureDomain so we don't compair uninitilized values
egdaniel
2014-08-21
*
Rename GrGLUniformManager to GrGLProgramDataManager
kkinnunen
2014-07-30
*
Adding repeat mode to texture domain
joshualitt
2014-07-29
*
Allow GrGLEffects to produce variable length keys.
bsalomon
2014-07-21
*
Goodbye GrEffectRef.
bsalomon
2014-07-08
*
Use GrTextureDomain in GrBicubicEffect to perform non-bleeding HQ filter draw...
commit-bot@chromium.org
2013-12-16
*
Make texture domain a helper so that it can be incorporated into other effects.
commit-bot@chromium.org
2013-12-09