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GrMatrixConvolutionEffect.cpp
Commit message (
Expand
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Author
Age
*
Revise system for checking for uninstantiated proxies
Robert Phillips
2017-05-29
*
Re-land of "eliminated GrGLSLExpr".
Ethan Nicholas
2017-05-08
*
Revert "Revert "Revert "eliminated GrGLSLExpr"""
Ethan Nicholas
2017-05-04
*
Revert "Revert "eliminated GrGLSLExpr""
Ethan Nicholas
2017-05-03
*
Revert "eliminated GrGLSLExpr"
Brian Salomon
2017-05-02
*
eliminated GrGLSLExpr
Ethan Nicholas
2017-05-02
*
Move the ability to access textures, buffers, and image storages out from GrP...
Brian Salomon
2017-04-04
*
Retract GrContext from src/gpu/effects
Robert Phillips
2017-03-15
*
Clean up/remove unused GrFragmentProcessor-derived ctors
Robert Phillips
2017-02-28
*
Remove GrProcessorTestData's GrTextures
Robert Phillips
2017-02-21
*
Clarify when tweak alpha for coverage optimizaton can occur.
Brian Salomon
2017-02-15
*
Add preserves premul and modulate optimization to compose fragment processors.
Brian Salomon
2017-02-13
*
make GR_TEST_UTILS=0 work
Hal Canary
2017-02-02
*
Push GrTextureProxy down to more effects
Robert Phillips
2017-01-30
*
Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations.""
Brian Salomon
2017-01-27
*
Revert "Start of rewrite of GrFragmentProcessor optimizations."
Ethan Nicholas
2017-01-27
*
Start of rewrite of GrFragmentProcessor optimizations.
Brian Salomon
2017-01-27
*
Continue making Ganesh use absolute texture coordinates - take 2
Robert Phillips
2017-01-20
*
Revert "Continue making Ganesh use absolute texture coordinates"
Joe Gregorio
2017-01-17
*
Continue making Ganesh use absolute texture coordinates
Robert Phillips
2017-01-17
*
Start making texture coordinates be absolute
Robert Phillips
2017-01-10
*
Rename vars and functions from 'glslcaps'->'shadercaps'
Brian Salomon
2016-11-29
*
Merge GrGLSLCaps into GrShaderCaps
Brian Salomon
2016-11-29
*
Merge GrGLSLShaderVar and GrShaderVar
Brian Salomon
2016-11-21
*
In GrProcessor::TextureSampler drop the "get", it's cleaner
Brian Salomon
2016-11-17
*
Rename GrTextureAccess to GrProcessor::TextureSampler.
Brian Salomon
2016-11-17
*
Remove SkAutoTDeleteArray
Ben Wagner
2016-11-02
*
Remove unneeded GrGLSLTransformedCoordsArray type
bsalomon
2016-09-12
*
Introduce GrColorSpaceXform, for gamut conversion on textures
brianosman
2016-07-18
*
sk_sp for Ganesh.
bungeman
2016-06-09
*
Rename EmitArgs::fSamplers to fTexSamplers
cdalton
2016-04-11
*
Style bikeshed - remove extraneous whitespace
halcanary
2016-03-29
*
Fix array in matrixconvolution shader
egdaniel
2016-03-02
*
Pack float array uniforms into vec4 arrays
jvanverth
2016-03-02
*
fix undefined signed shifts
caryclark
2016-02-26
*
Add more specialized fragment builders
cdalton
2016-02-18
*
Add GrShaderFlags enum
cdalton
2016-02-11
*
Next round of GrGLSLFragmentProcessor-derived class cleanup
robertphillips
2016-02-04
*
Clean up GrGLSLFragmentProcessor-derived classes
robertphillips
2016-02-03
*
Create GLSLUniformHandler class for gpu backend
egdaniel
2015-12-03
*
Move glsl onto EmitArgs struct for emitCode
egdaniel
2015-11-19
*
Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.
egdaniel
2015-11-18
*
Rename some processor functions from GL to GLSL
egdaniel
2015-11-13
*
Make all GrFragmentProcessors GL independent.
egdaniel
2015-11-13
*
Move all ShaderBuilder files to GLSL
egdaniel
2015-11-11
*
Create GLSL base class for ProgramDataManager
egdaniel
2015-10-28
*
Bye bye processor data manager.
bsalomon
2015-10-06
*
Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*
bsalomon
2015-08-28
*
Revert of Change SkShader;asFragmentProcessor signature to no longer take skp...
rmistry
2015-08-28
*
Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*
bsalomon
2015-08-28
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