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path: root/src/gpu/effects/GrMatrixConvolutionEffect.cpp
Commit message (Expand)AuthorAge
* Make ProcessorCloneTest more robust, fix matrix conv. onIsEqualGravatar Brian Salomon2017-08-01
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* Implement clone for 6 additional GrFragmentProcessor subclasses.Gravatar Brian Salomon2017-07-28
* Remove GrSingleTextureEffectGravatar Brian Salomon2017-07-26
* Smaller fragment from "Reduce dependence on GrSurface's origin field"Gravatar Robert Phillips2017-07-21
* Revert "Reduce dependence on GrSurface's origin field"Gravatar Robert Phillips2017-07-21
* Reduce dependence on GrSurface's origin fieldGravatar Robert Phillips2017-07-21
* Clean up GrResourceProvider usageGravatar Robert Phillips2017-06-15
* Retract GrTexture*.h & GrRenderTarget*.h from other headersGravatar Robert Phillips2017-06-13
* Revise system for checking for uninstantiated proxiesGravatar Robert Phillips2017-05-29
* Re-land of "eliminated GrGLSLExpr".Gravatar Ethan Nicholas2017-05-08
* Revert "Revert "Revert "eliminated GrGLSLExpr"""Gravatar Ethan Nicholas2017-05-04
* Revert "Revert "eliminated GrGLSLExpr""Gravatar Ethan Nicholas2017-05-03
* Revert "eliminated GrGLSLExpr"Gravatar Brian Salomon2017-05-02
* eliminated GrGLSLExprGravatar Ethan Nicholas2017-05-02
* Move the ability to access textures, buffers, and image storages out from GrP...Gravatar Brian Salomon2017-04-04
* Retract GrContext from src/gpu/effectsGravatar Robert Phillips2017-03-15
* Clean up/remove unused GrFragmentProcessor-derived ctorsGravatar Robert Phillips2017-02-28
* Remove GrProcessorTestData's GrTexturesGravatar Robert Phillips2017-02-21
* Clarify when tweak alpha for coverage optimizaton can occur.Gravatar Brian Salomon2017-02-15
* Add preserves premul and modulate optimization to compose fragment processors.Gravatar Brian Salomon2017-02-13
* make GR_TEST_UTILS=0 workGravatar Hal Canary2017-02-02
* Push GrTextureProxy down to more effectsGravatar Robert Phillips2017-01-30
* Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations.""Gravatar Brian Salomon2017-01-27
* Revert "Start of rewrite of GrFragmentProcessor optimizations."Gravatar Ethan Nicholas2017-01-27
* Start of rewrite of GrFragmentProcessor optimizations.Gravatar Brian Salomon2017-01-27
* Continue making Ganesh use absolute texture coordinates - take 2Gravatar Robert Phillips2017-01-20
* Revert "Continue making Ganesh use absolute texture coordinates"Gravatar Joe Gregorio2017-01-17
* Continue making Ganesh use absolute texture coordinatesGravatar Robert Phillips2017-01-17
* Start making texture coordinates be absoluteGravatar Robert Phillips2017-01-10
* Rename vars and functions from 'glslcaps'->'shadercaps'Gravatar Brian Salomon2016-11-29
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* Merge GrGLSLShaderVar and GrShaderVarGravatar Brian Salomon2016-11-21
* In GrProcessor::TextureSampler drop the "get", it's cleanerGravatar Brian Salomon2016-11-17
* Rename GrTextureAccess to GrProcessor::TextureSampler.Gravatar Brian Salomon2016-11-17
* Remove SkAutoTDeleteArrayGravatar Ben Wagner2016-11-02
* Remove unneeded GrGLSLTransformedCoordsArray typeGravatar bsalomon2016-09-12
* Introduce GrColorSpaceXform, for gamut conversion on texturesGravatar brianosman2016-07-18
* sk_sp for Ganesh.Gravatar bungeman2016-06-09
* Rename EmitArgs::fSamplers to fTexSamplersGravatar cdalton2016-04-11
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Fix array in matrixconvolution shaderGravatar egdaniel2016-03-02
* Pack float array uniforms into vec4 arraysGravatar jvanverth2016-03-02
* fix undefined signed shiftsGravatar caryclark2016-02-26
* Add more specialized fragment buildersGravatar cdalton2016-02-18
* Add GrShaderFlags enumGravatar cdalton2016-02-11
* Next round of GrGLSLFragmentProcessor-derived class cleanupGravatar robertphillips2016-02-04
* Clean up GrGLSLFragmentProcessor-derived classesGravatar robertphillips2016-02-03
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Move glsl onto EmitArgs struct for emitCodeGravatar egdaniel2015-11-19