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path: root/src/gpu/effects/GrCircleBlurFragmentProcessor.h
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* Remove array of TextureSampler pointers from GrIOResourceProcessor.Gravatar Brian Salomon2018-07-30
| | | | | | | | | | Instead store sampler count on base class and subclasses implement a virtual to get the ith sampler. Change-Id: I13e2447a6467a09761d8615acb4aa360b87b1476 Reviewed-on: https://skia-review.googlesource.com/141563 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Make generated effects from sksl fp files not need SK_SUPPORT_GPUGravatar Greg Daniel2018-04-06
| | | | | | | | Bug: skia: Change-Id: I42a5c7fe7dc35a23290c8daa754c9fcce07f76fb Reviewed-on: https://skia-review.googlesource.com/119010 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* move blur impl into coreGravatar Mike Reed2018-03-12
Ever since we added drawShadow to the public api, blurs have necessarily part of the core. This CL just formalizes that. This should also allow us to have builds that exclude all of /effects (for code size) and still be valid. Will follow-up with a change to deprecate SkBlurMaskFilter and SkBlurQuality (both no longer needed). Bug: skia: Change-Id: Ifbbd8b47a30a0386d215726b67bcf1e8b84fb8f5 Reviewed-on: https://skia-review.googlesource.com/113713 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>