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path: root/src/gpu/effects/GrBezierEffect.cpp
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* Don't force GrGLSLVarying's scope to be compile-time constantGravatar Chris Dalton2017-12-08
* Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.Gravatar Brian Salomon2017-12-07
* switched GrClipEdge to an enum classGravatar Ethan Nicholas2017-11-10
* renamed GrPrimitiveEdgeType / GrProcessorEdgeType to GrClipEdgeTypeGravatar Ethan Nicholas2017-11-09
* Convert geometry shaders to operate in Skia device spaceGravatar Chris Dalton2017-10-25
* Remove precision from GrGLSLVaryingHandlerGravatar Chris Dalton2017-10-16
* initClassID no longer auto-allocates idsGravatar Ethan Nicholas2017-10-09
* changed vertex attribute precisions to be actual typesGravatar Ethan Nicholas2017-09-27
* switched SkSL's temporary 'highfloat' type back to 'float'Gravatar Ethan Nicholas2017-09-22
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* Replace SkFAIL with SK_ABORT.Gravatar Ben Wagner2017-08-16
* Minor geometry processor clarification.Gravatar Brian Salomon2017-08-16
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* Init fDevKLMMatrix in GrGLCubicEffect (possible valgrind fix)Gravatar Robert Phillips2017-06-12
* Improve cubic KLM accuracyGravatar Chris Dalton2017-06-09
* Retract GrContext from src/gpu/effectsGravatar Robert Phillips2017-03-15
* Generaly Fixes to gpu bezier codeGravatar Greg Daniel2017-03-14
* Remove GrProcessorTestData's GrTexturesGravatar Robert Phillips2017-02-21
* make GR_TEST_UTILS=0 workGravatar Hal Canary2017-02-02
* Remove redundant caps field from GrProcessorTestDataGravatar Brian Salomon2017-01-25
* Removes tracking of whether color is ignored by XP.Gravatar Brian Salomon2017-01-04
* Rename vars and functions from 'glslcaps'->'shadercaps'Gravatar Brian Salomon2016-11-29
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* Merge GrGLSLShaderVar and GrShaderVarGravatar Brian Salomon2016-11-21
* re-re-land of skslc now automatically turns on derivatives supportGravatar ethannicholas2016-10-20
* Revert "re-land of skslc now automatically turns on derivatives support"Gravatar Mike Klein2016-10-18
* re-land of skslc now automatically turns on derivatives supportGravatar Ethan Nicholas2016-10-18
* Revert "skslc now automatically turns on derivatives support"Gravatar Ethan Nicholas2016-10-18
* skslc now automatically turns on derivatives supportGravatar Ethan Nicholas2016-10-18
* Stop flattening GrCoordTransforms in parent GrFragmentProcessors.Gravatar bsalomon2016-09-20
* Revert of Stop flattening GrCoordTransforms in parent GrFragmentProcessors. (...Gravatar bsalomon2016-09-19
* Stop flattening GrCoordTransforms in parent GrFragmentProcessors.Gravatar bsalomon2016-09-19
* Simplify adding attributes to GrGeometryProcessorGravatar bsalomon2016-08-17
* Detemplatize GrGLSLGeometryProcessor::setTransformDataHelper()Gravatar bsalomon2016-08-17
* sk_sp for Ganesh.Gravatar bungeman2016-06-09
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Add more specialized fragment buildersGravatar cdalton2016-02-18
* Add GrShaderFlags enumGravatar cdalton2016-02-11
* Add check for highp support in Conic effectGravatar robertphillips2015-12-11
* Boost GrGLConicEffect's variables to all high precisionGravatar robertphillips2015-12-09
* Revert of Boost GrGLConicEffect's variables to all high precision (patchset #...Gravatar robertphillips2015-12-09
* Boost GrGLConicEffect's variables to all high precisionGravatar robertphillips2015-12-09
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Create GrGLSLVaryingHandler class for program buildingGravatar egdaniel2015-11-20
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* Rename some processor functions from GL to GLSLGravatar egdaniel2015-11-13