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authorGravatar egdaniel <egdaniel@google.com>2015-12-03 09:20:44 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-12-03 09:20:44 -0800
commit7ea439b2203855db97330b25945b87dd4b170b8b (patch)
treec64bdcbd415fc639ec8c4fb791846cac80ff6f44 /src/gpu/effects/GrBezierEffect.cpp
parent73063dc517f424ad5660db0fbc5fe6fcc13f77f7 (diff)
Create GLSLUniformHandler class for gpu backend
Diffstat (limited to 'src/gpu/effects/GrBezierEffect.cpp')
-rw-r--r--src/gpu/effects/GrBezierEffect.cpp61
1 files changed, 33 insertions, 28 deletions
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
index 13672da6ea..c7e7b3647a 100644
--- a/src/gpu/effects/GrBezierEffect.cpp
+++ b/src/gpu/effects/GrBezierEffect.cpp
@@ -7,11 +7,13 @@
#include "GrBezierEffect.h"
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLGeometryProcessor.h"
-#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
+#include "glsl/GrGLSLUniformHandler.h"
#include "glsl/GrGLSLUtil.h"
#include "glsl/GrGLSLVarying.h"
+#include "glsl/GrGLSLVertexShaderBuilder.h"
class GrGLConicEffect : public GrGLSLGeometryProcessor {
public:
@@ -73,10 +75,10 @@ GrGLConicEffect::GrGLConicEffect(const GrGeometryProcessor& processor)
}
void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
- GrGLSLGPBuilder* pb = args.fPB;
GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
const GrConicEffect& gp = args.fGP.cast<GrConicEffect>();
GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
+ GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
// emit attributes
varyingHandler->emitAttributes(gp);
@@ -88,21 +90,21 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
// Setup pass through color
if (!gp.colorIgnored()) {
- this->setupUniformColor(args.fPB, fragBuilder, args.fOutputColor, &fColorUniform);
+ this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform);
}
// Setup position
- this->setupPosition(pb,
- vertBuilder,
+ this->setupPosition(vertBuilder,
+ uniformHandler,
gpArgs,
gp.inPosition()->fName,
gp.viewMatrix(),
&fViewMatrixUniform);
// emit transforms with position
- this->emitTransforms(pb,
- vertBuilder,
+ this->emitTransforms(vertBuilder,
varyingHandler,
+ uniformHandler,
gpArgs->fPositionVar,
gp.inPosition()->fName,
gp.localMatrix(),
@@ -168,11 +170,12 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
// TODO should we really be doing this?
if (gp.coverageScale() != 0xff) {
const char* coverageScale;
- fCoverageScaleUniform = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
- kFloat_GrSLType,
- kDefault_GrSLPrecision,
- "Coverage",
- &coverageScale);
+ fCoverageScaleUniform = uniformHandler->addUniform(
+ GrGLSLUniformHandler::kFragment_Visibility,
+ kFloat_GrSLType,
+ kDefault_GrSLPrecision,
+ "Coverage",
+ &coverageScale);
fragBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale);
} else {
fragBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
@@ -301,10 +304,10 @@ GrGLQuadEffect::GrGLQuadEffect(const GrGeometryProcessor& processor)
}
void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
- GrGLSLGPBuilder* pb = args.fPB;
GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
const GrQuadEffect& gp = args.fGP.cast<GrQuadEffect>();
GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
+ GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
// emit attributes
varyingHandler->emitAttributes(gp);
@@ -316,21 +319,21 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
// Setup pass through color
if (!gp.colorIgnored()) {
- this->setupUniformColor(args.fPB, fragBuilder, args.fOutputColor, &fColorUniform);
+ this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform);
}
// Setup position
- this->setupPosition(pb,
- vertBuilder,
+ this->setupPosition(vertBuilder,
+ uniformHandler,
gpArgs,
gp.inPosition()->fName,
gp.viewMatrix(),
&fViewMatrixUniform);
// emit transforms with position
- this->emitTransforms(pb,
- vertBuilder,
+ this->emitTransforms(vertBuilder,
varyingHandler,
+ uniformHandler,
gpArgs->fPositionVar,
gp.inPosition()->fName,
gp.localMatrix(),
@@ -384,11 +387,12 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
if (0xff != gp.coverageScale()) {
const char* coverageScale;
- fCoverageScaleUniform = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
- kFloat_GrSLType,
- kDefault_GrSLPrecision,
- "Coverage",
- &coverageScale);
+ fCoverageScaleUniform = uniformHandler->addUniform(
+ GrGLSLUniformHandler::kFragment_Visibility,
+ kFloat_GrSLType,
+ kDefault_GrSLPrecision,
+ "Coverage",
+ &coverageScale);
fragBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale);
} else {
fragBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
@@ -507,6 +511,7 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
const GrCubicEffect& gp = args.fGP.cast<GrCubicEffect>();
GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
+ GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
// emit attributes
varyingHandler->emitAttributes(gp);
@@ -518,21 +523,21 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
// Setup pass through color
if (!gp.colorIgnored()) {
- this->setupUniformColor(args.fPB, fragBuilder, args.fOutputColor, &fColorUniform);
+ this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform);
}
// Setup position
- this->setupPosition(args.fPB,
- vertBuilder,
+ this->setupPosition(vertBuilder,
+ uniformHandler,
gpArgs,
gp.inPosition()->fName,
gp.viewMatrix(),
&fViewMatrixUniform);
// emit transforms with position
- this->emitTransforms(args.fPB,
- vertBuilder,
+ this->emitTransforms(vertBuilder,
varyingHandler,
+ uniformHandler,
gpArgs->fPositionVar,
gp.inPosition()->fName,
args.fTransformsIn,