aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/ccpr
Commit message (Expand)AuthorAge
* Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sampl...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU ...Gravatar Brian Salomon2018-02-02
* ccpr: Don't use flat interpolation when it is slowGravatar Chris Dalton2018-02-02
* Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""Gravatar Brian Salomon2018-02-02
* More sample count cleanup:Gravatar Brian Salomon2018-02-01
* ccpr: Pack wind into existing varyingsGravatar Chris Dalton2018-02-01
* Revert "Drop support for unused MSAA extensions"Gravatar Robert Phillips2018-01-30
* Drop support for unused MSAA extensionsGravatar Chris Dalton2018-01-29
* ccpr: Use primitive restart feature on ARMGravatar Chris Dalton2018-01-23
* ccpr: Unblacklist MaliGravatar Chris Dalton2018-01-20
* ccpr: Blacklist vertex shaders on ANGLE/SkylakeGravatar Chris Dalton2018-01-19
* Extract a GrCCPathParser class that is decoupled from atlas opsGravatar Chris Dalton2018-01-18
* Move GrSurfaceProxy::MakeLazy to GrProxyProvider::createLazyGravatar Robert Phillips2018-01-17
* Add ability for lazy proxy callback to free captured resourcesGravatar Greg Daniel2018-01-17
* Updating lazy proxys to support the case where we know a lot more info about ...Gravatar Greg Daniel2018-01-12
* CCPR: Rename GrCCPR* -> GrCC*Gravatar Chris Dalton2018-01-08
* Enable conditional-uninitialized flagGravatar Kevin Lubick2018-01-05
* Reland "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Chris Dalton2018-01-04
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Chris Dalton2017-12-22
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-22
* CCPR: Fix Intel crash and un-blacklistGravatar Chris Dalton2017-12-22
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Brian Osman2017-12-20
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-20
* Add findOrMakeStaticBuffer method to GrResourceProviderGravatar Chris Dalton2017-12-19
* CCPR: Merge triangle hull and edge shadersGravatar Chris Dalton2017-12-18
* CCPR: Optimize Hull geometryGravatar Chris Dalton2017-12-13
* Prefer fullscreen clears on Qualcomm/GLGravatar Chris Dalton2017-12-12
* CCPR: Don't use instanced draw calls with geometry shadersGravatar Chris Dalton2017-12-11
* Don't force GrGLSLVarying's scope to be compile-time constantGravatar Chris Dalton2017-12-08
* CCPR: Combine loops and serpentines back into a single shaderGravatar Chris Dalton2017-12-08
* CCPR: Move flatness checks from geometry shaders to CPUGravatar Chris Dalton2017-12-07
* Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.Gravatar Brian Salomon2017-12-07
* CCPR: Eliminate texel buffersGravatar Chris Dalton2017-12-05
* Add analytic clip FPs that read from the CCPR atlasGravatar Chris Dalton2017-12-05
* CCPR: Transform path points before parsingGravatar Chris Dalton2017-11-27
* Include opList ids in GrOnFlushCallbackObject::postFlushGravatar Chris Dalton2017-11-27
* Fix dangling pointers when Ganesh culls CCPR Ops earlyGravatar Chris Dalton2017-11-07
* Setup CCPR testing with GrMockContextGravatar Chris Dalton2017-11-06
* Disable CCPR while we sort out clippingGravatar Chris Dalton2017-11-06
* Disable CCPR on the Android Framework.Gravatar Derek Sollenberger2017-11-03
* Remove deferred upload types from GrDrawOp.h.Gravatar Brian Salomon2017-10-30
* Address CCPR TODOs now that we are in device spaceGravatar Chris Dalton2017-10-25
* Convert geometry shaders to operate in Skia device spaceGravatar Chris Dalton2017-10-25
* CCPR: use 16-bit ints for the atlas offset attribGravatar Chris Dalton2017-10-25
* Enable CCPR for volatile pathsGravatar Chris Dalton2017-10-17
* Remove precision from GrGLSLVaryingHandlerGravatar Chris Dalton2017-10-16
* Refactor CCPR coverage shaders for a vertex implGravatar Chris Dalton2017-10-16
* Revert "Refactor CCPR coverage shaders for a vertex impl"Gravatar Eric Boren2017-10-16
* Refactor CCPR coverage shaders for a vertex implGravatar Chris Dalton2017-10-15