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* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Chris Dalton2017-12-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit e3877ce5ceb7842b61d54bebcc51864e5787a2bc. Reason for revert: Intel crashing again Original change's description: > CCPR: Initial semi-optimized vertex shader Impl > > TBR=bsalomon@google.com > > Bug: skia: > Change-Id: I24173e146d8c95cec5f29e8cb4fa5e2c28f9a33c > Reviewed-on: https://skia-review.googlesource.com/89120 > Reviewed-by: Chris Dalton <csmartdalton@google.com> > Commit-Queue: Chris Dalton <csmartdalton@google.com> TBR=bsalomon@google.com,brianosman@google.com,csmartdalton@google.com Change-Id: I2485db30397958722a07c5992c748ab69365ebb6 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/89300 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-22
| | | | | | | | | | TBR=bsalomon@google.com Bug: skia: Change-Id: I24173e146d8c95cec5f29e8cb4fa5e2c28f9a33c Reviewed-on: https://skia-review.googlesource.com/89120 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* CCPR: Fix Intel crash and un-blacklistGravatar Chris Dalton2017-12-22
| | | | | | | | Bug: skia: Change-Id: I6dca83426fb1199033a0871f965ec622b7f318a0 Reviewed-on: https://skia-review.googlesource.com/88903 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Brian Osman2017-12-20
| | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit a8f6aef13d0592305e05baf19ee724f31a53b466. Reason for revert: Looks to failing on ANGLE bots Original change's description: > CCPR: Initial semi-optimized vertex shader Impl > > Bug: skia: > Change-Id: If22f47a3b945ce7336f8e609c2e0c911f09e1d18 > Reviewed-on: https://skia-review.googlesource.com/86820 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Chris Dalton <csmartdalton@google.com> TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com Change-Id: Ic5a73434cba4246a72790db2c27d06e7a50f389a No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/88220 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-20
| | | | | | | | Bug: skia: Change-Id: If22f47a3b945ce7336f8e609c2e0c911f09e1d18 Reviewed-on: https://skia-review.googlesource.com/86820 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Add findOrMakeStaticBuffer method to GrResourceProviderGravatar Chris Dalton2017-12-19
| | | | | | | | | Bug: skia: Change-Id: Ie47f00bf8542462d719df0d08972794861ec4a2b Reviewed-on: https://skia-review.googlesource.com/86283 Reviewed-by: Chris Dalton <csmartdalton@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* CCPR: Merge triangle hull and edge shadersGravatar Chris Dalton2017-12-18
| | | | | | | | Bug: skia: Change-Id: I728454220781fa947fb6562c85c5c1ec54a83754 Reviewed-on: https://skia-review.googlesource.com/86420 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* CCPR: Optimize Hull geometryGravatar Chris Dalton2017-12-13
| | | | | | | | | | | | | Conceptualizes hulls a as single entity, rather than a set of "wedges" fanned around the midpoint. Optimizes GSImpl hulls to use less, better triangles and not use the midpoint. This refactoring also paves the way for VSImpl hulls. Bug: skia: Change-Id: I6a03c7b64811edfd1589f11a5d102e6ee56ea2d2 Reviewed-on: https://skia-review.googlesource.com/83962 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Prefer fullscreen clears on Qualcomm/GLGravatar Chris Dalton2017-12-12
| | | | | | | | | | | | | | | | | Adds Qualcomm to the set of GL devices on which we prefer fullscreen clears. Renames fullscreenClearIsFree in GrCaps to preferFullscreenClears. Replaces 'bool canIgnoreClip' on GrRenderTargetContext::clear with an enum. Bug: skia: Change-Id: I5b30298c4d0b092c398b9fea6060f3e2bea91e46 Reviewed-on: https://skia-review.googlesource.com/83060 Reviewed-by: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* CCPR: Don't use instanced draw calls with geometry shadersGravatar Chris Dalton2017-12-11
| | | | | | | | | | | | It isn't necessary for the vertex shader to know all the points because everything happens in the geometry shader. It's simpler to use regular vertex arrays instead. Bug: skia: Change-Id: I7bf83180476fbe0ab01492611cd72e72b3f7d4f2 Reviewed-on: https://skia-review.googlesource.com/82881 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Don't force GrGLSLVarying's scope to be compile-time constantGravatar Chris Dalton2017-12-08
| | | | | | | | Bug: skia: Change-Id: I70a191949fd26a39257a8a59a0a4c6448ec1fa37 Reviewed-on: https://skia-review.googlesource.com/82462 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* CCPR: Combine loops and serpentines back into a single shaderGravatar Chris Dalton2017-12-08
| | | | | | | | Bug: skia: Change-Id: I945471ccd2580a2d39afd9c80acb8d9e5e196435 Reviewed-on: https://skia-review.googlesource.com/82460 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* CCPR: Move flatness checks from geometry shaders to CPUGravatar Chris Dalton2017-12-07
| | | | | | | | | | Vertex shaders can't discard geometry. Bug: skia: Change-Id: Iec22a103b7a4eda9a59fd99e48644183b0880f5f Reviewed-on: https://skia-review.googlesource.com/82260 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.Gravatar Brian Salomon2017-12-07
| | | | | | | | | Also remove unused position variable parameter. Change-Id: I37f98a03ac1ca750810de13b08e3ffa11e41828c Reviewed-on: https://skia-review.googlesource.com/81320 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* CCPR: Eliminate texel buffersGravatar Chris Dalton2017-12-05
| | | | | | | | | | | | | | | | | | Points cost 8 bytes and indices cost 4. If a point is accessed twice, it's a wash whether we duplicate it or index. This change eliminates texel buffers by duplicating points across instance arrays. This reduces our dependence on extensions as well as getting rid of our indirect memory access pattern in vertex shaders. As a result of this change, memory usage by GPU buffers will only be a fraction larger at worst, and slightly better at best. Bug: skia: Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Release-All-SKNX_NO_SIMD Change-Id: I3c7f03772edd4f850d5fdd7b55552647335c1b52 Reviewed-on: https://skia-review.googlesource.com/79185 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Add analytic clip FPs that read from the CCPR atlasGravatar Chris Dalton2017-12-05
| | | | | | | | Bug: skia:7190 Change-Id: Ie31d368f52910e6917efdeb1b024370b06fc11ee Reviewed-on: https://skia-review.googlesource.com/77160 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* CCPR: Transform path points before parsingGravatar Chris Dalton2017-11-27
| | | | | | | | | | | | | | | Transforms a path's points into a local buffer up front, rather than transforming as we parse. This hopefully gets better vector performance as well as allowing us to skip the transformation step for paths that are known to be in device space already. Introduces a test for parsing empty paths and does general cleanup. Bug: skia:7190 Change-Id: Ib86d2ffcdef6fa3ec66f6d9ad4b10c0b6d44c0dc Reviewed-on: https://skia-review.googlesource.com/74621 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* Include opList ids in GrOnFlushCallbackObject::postFlushGravatar Chris Dalton2017-11-27
| | | | | | | | Bug: skia:7190 Change-Id: Id20117ffc4ed5b875558473497507fd5cb12aa39 Reviewed-on: https://skia-review.googlesource.com/74641 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Fix dangling pointers when Ganesh culls CCPR Ops earlyGravatar Chris Dalton2017-11-07
| | | | | | | | | BUG=chromium:775868 Change-Id: I0066e34fd8ebe4b46ad72481f5bb955dc0dd5910 Reviewed-on: https://skia-review.googlesource.com/67682 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Setup CCPR testing with GrMockContextGravatar Chris Dalton2017-11-06
| | | | | | | | | | | Beefs up the mock context to be able to support CCPR, sets up a framework for testing CCPR with the mock context, and adds a new test. Bug: skia: Change-Id: If95f92726f7b1a7f52ad04ca8126551f58ea8032 Reviewed-on: https://skia-review.googlesource.com/67980 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Disable CCPR while we sort out clippingGravatar Chris Dalton2017-11-06
| | | | | | | | | | | | | | The current usage of CCPR by clipping code is suboptimal. This is causing regressions on the bots and projects like Flutter that make heavy use of clipPath. Disabling CCPR while we fix it up. Bug: skia:7190 Bug: flutter:12839 Change-Id: I03af5249b53cf2eab5a13d85a5f87708030c8666 Reviewed-on: https://skia-review.googlesource.com/67920 Reviewed-by: Derek Sollenberger <djsollen@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Disable CCPR on the Android Framework.Gravatar Derek Sollenberger2017-11-03
| | | | | | | | | | There is a memory leak when CCPR is used by SkCanvas::drawArc. Bug: b/68764873 Change-Id: Id7129acb289a8ac96a523c77c183869e314b7480 Reviewed-on: https://skia-review.googlesource.com/67767 Commit-Queue: Derek Sollenberger <djsollen@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Remove deferred upload types from GrDrawOp.h.Gravatar Brian Salomon2017-10-30
| | | | | | | | | This is motivated by exposing these to an upcoming atlas text rendering API that doesn't use ops. Change-Id: Id034dd43d13bc96fe1350fc6d8f699477bb74a05 Reviewed-on: https://skia-review.googlesource.com/65060 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Address CCPR TODOs now that we are in device spaceGravatar Chris Dalton2017-10-25
| | | | | | | | Bug: skia: Change-Id: I48619e93108bdbe453155be4f9da821ff0397ee3 Reviewed-on: https://skia-review.googlesource.com/63400 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Convert geometry shaders to operate in Skia device spaceGravatar Chris Dalton2017-10-25
| | | | | | | | | | | | | Defers the transformation to normalized window coordinates until after the geometry shader. Merges vertex and a geometry shader builders into a single compilation unit with a common base class. Updates CCPR geometry shaders accordingly. Bug: skia: Change-Id: If93c90e978b1fdc7120febd05cfb05810fd496b5 Reviewed-on: https://skia-review.googlesource.com/62980 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* CCPR: use 16-bit ints for the atlas offset attribGravatar Chris Dalton2017-10-25
| | | | | | | | Bug: skia: Change-Id: I053e8416ced317b6ebc46cc8189840d60c7f91e8 Reviewed-on: https://skia-review.googlesource.com/62060 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
* Enable CCPR for volatile pathsGravatar Chris Dalton2017-10-17
| | | | | | | | | | Enables for volatile paths and when path mask caching is disabled. Bug: skia: Change-Id: I644b17f2a4f77a4ddf85265f520599499c0800cf Reviewed-on: https://skia-review.googlesource.com/60481 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Remove precision from GrGLSLVaryingHandlerGravatar Chris Dalton2017-10-16
| | | | | | | | | | (It's built into the types now.) Bug: skia: Change-Id: I44edc6e71098cf74387091903e920b1dd929b103 Reviewed-on: https://skia-review.googlesource.com/59880 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
* Refactor CCPR coverage shaders for a vertex implGravatar Chris Dalton2017-10-16
| | | | | | | | | | | | | Decouples geometry generation and analytic coverage. This paves the way for a vertex shader implementation. TBR=egdaniel@google.com Bug: skia: Change-Id: I2a183401bfe70b9f14b9b1cf035de6020a2135fa Reviewed-on: https://skia-review.googlesource.com/60103 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Revert "Refactor CCPR coverage shaders for a vertex impl"Gravatar Eric Boren2017-10-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit e501033bbdc9143848edde3c3e3b7282169bc11e. Reason for revert: Broke several bots Original change's description: > Refactor CCPR coverage shaders for a vertex impl > > Decouples geometry generation and analytic coverage. This paves the > way for a vertex shader implementation. > > Bug: skia: > Change-Id: I23b79d4397db22bd8fc063b8dfca58ab00037292 > Reviewed-on: https://skia-review.googlesource.com/59200 > Commit-Queue: Chris Dalton <csmartdalton@google.com> > Reviewed-by: Greg Daniel <egdaniel@google.com> TBR=egdaniel@google.com,csmartdalton@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: skia: Change-Id: I314bf03fa6cbeceb1c527d4d9464147b2e8464c6 Reviewed-on: https://skia-review.googlesource.com/59821 Reviewed-by: Eric Boren <borenet@google.com> Commit-Queue: Eric Boren <borenet@google.com>
* Refactor CCPR coverage shaders for a vertex implGravatar Chris Dalton2017-10-15
| | | | | | | | | | | Decouples geometry generation and analytic coverage. This paves the way for a vertex shader implementation. Bug: skia: Change-Id: I23b79d4397db22bd8fc063b8dfca58ab00037292 Reviewed-on: https://skia-review.googlesource.com/59200 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* Revert "Revert "Disable GL buffer mapping on TSAN/Mac.""Gravatar Brian Salomon2017-10-09
| | | | | | | | | | This reverts commit 4e7cdd5a0052aa76bed6f80ec325be19e09e6ab1. Bug: skia:7058 Change-Id: I3b92c35835cf7a8c04e9218194bf293b790413e0 Reviewed-on: https://skia-review.googlesource.com/57222 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* initClassID no longer auto-allocates idsGravatar Ethan Nicholas2017-10-09
| | | | | | | | | | | | | Auto-allocated IDs mean that the IDs depend upon the order in which classes happen to get initialized and are therefore not consistent from run to run. This change paves the way for a persistent shader cache by fixing the IDs in an enum. Bug: skia: Change-Id: I3e923c6c54f41b3b3eb616458abee83e0909c09f Reviewed-on: https://skia-review.googlesource.com/56401 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* CCPR: Don't forget resource provider in Pipeline InitArgsGravatar Chris Dalton2017-10-06
| | | | | | | | | | | | Ideally this would use an initializer list to guarantee we never forget another value in the future, but the default member values don't allow it. Bug: skia: Change-Id: I21e5b33bb99c4e0d42a7988b444d08266320bf37 Reviewed-on: https://skia-review.googlesource.com/56262 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* CCPR: Avoid left shifts on negative numbersGravatar Chris Dalton2017-10-03
| | | | | | | | | | (ASAN doesn't like them.) Bug: skia: Change-Id: Id28d3ea9cabc9895cb097eae3e437f557178fe1c Reviewed-on: https://skia-review.googlesource.com/54180 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
* CCPR: Add WAR for an Intel GLSL compiler assertionGravatar Chris Dalton2017-10-02
| | | | | | | | Bug: skia: Change-Id: I8056f10292c28e243a2b9e7c9fa6a4a0705fbab9 Reviewed-on: https://skia-review.googlesource.com/54021 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* CCPR: Blacklist Mali GPUs and Vulkan while we work through issuesGravatar Chris Dalton2017-09-29
| | | | | | | | | Bug: skia: Change-Id: I59dfb1c839a66a6aa6c954e4a544930fc1376a22 Reviewed-on: https://skia-review.googlesource.com/53560 Reviewed-by: Mike Reed <reed@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Remove tolerance form SkClassifyCubicGravatar Chris Dalton2017-09-28
| | | | | | | | | | | | It's too inexact as-is. If the caller wants tolerance they can do their own with knowledge of the pixel grid. The homogeneous math is stable with infinities so it's really unnecessary here. Bug: skia:7073 Change-Id: I4dc34ad96b859a138714b6d4f8804fec4f89f17a Reviewed-on: https://skia-review.googlesource.com/51182 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* CCPR: Handle very large pathsGravatar Chris Dalton2017-09-28
| | | | | | | | Bug: skia:7073 Change-Id: Iec4276703d56c14a8bdd8c34ac37fa2e6af02d0c Reviewed-on: https://skia-review.googlesource.com/52502 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Cary Clark <caryclark@google.com>
* CCPR: Fix KLM matrix when D2=0Gravatar Chris Dalton2017-09-28
| | | | | | | | | | TBR=egdaniel@google.com Bug: skia:7073 Change-Id: I9934b7f071e271d4f7296d65de5be8ff91fc5e79 Reviewed-on: https://skia-review.googlesource.com/52324 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* changed vertex attribute precisions to be actual typesGravatar Ethan Nicholas2017-09-27
| | | | | | | | Bug: skia: Change-Id: Ic5555d9f1be7f24655bdea9f2a3677bfb128ef70 Reviewed-on: https://skia-review.googlesource.com/50221 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* switched gl_Position and gl_PointSize to sk_*Gravatar Ethan Nicholas2017-09-26
| | | | | | | | Bug: skia: Change-Id: Ie7508991aa975c1400bac23ae49d81041a313968 Reviewed-on: https://skia-review.googlesource.com/51320 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* Shrink GrDrawOpAtlases when no longer needed, take 2.Gravatar Jim Van Verth2017-09-26
| | | | | | | | Bug: skia:3550 Change-Id: Id483a76b9edcf29f7ea0aad0dd8946a3655ba8f2 Reviewed-on: https://skia-review.googlesource.com/50600 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* CCPR: Remove kCombinedTriangleHullsAndEdgesGravatar Chris Dalton2017-09-26
| | | | | | | | | | | | | | Removes the mode that generates edge and hull geometry simultaneously from the geometry shader. Perf was hit and miss and it's not compatible with vertex shaders. We can revisit if geometry shaders still show promise on some platforms after a vertex shader impl is finished. Bug: skia: Change-Id: I984231e9a5bb60fe31d3ba280c7390a74aa5bc27 Reviewed-on: https://skia-review.googlesource.com/51300 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Revert "Shrink GrDrawOpAtlases when no longer needed"Gravatar Jim Van Verth2017-09-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 7cf59526c9b1ab3682e875d449200e51f3b6ff32. Reason for revert: Red red bots... it's tearing me apart... Original change's description: > Shrink GrDrawOpAtlases when no longer needed > > Bug: skia:3550 > Change-Id: I7b09aa2b0fd22ed99694f32f9f395392ef80e238 > Reviewed-on: https://skia-review.googlesource.com/49901 > Commit-Queue: Jim Van Verth <jvanverth@google.com> > Reviewed-by: Robert Phillips <robertphillips@google.com> > Reviewed-by: Brian Salomon <bsalomon@google.com> TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com Change-Id: I8331ec79b0796e1f75d7cc53b9753f886aea7fcd No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia:3550 Reviewed-on: https://skia-review.googlesource.com/50220 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
* Shrink GrDrawOpAtlases when no longer neededGravatar Jim Van Verth2017-09-22
| | | | | | | | | Bug: skia:3550 Change-Id: I7b09aa2b0fd22ed99694f32f9f395392ef80e238 Reviewed-on: https://skia-review.googlesource.com/49901 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* switched SkSL's temporary 'highfloat' type back to 'float'Gravatar Ethan Nicholas2017-09-22
| | | | | | | | Bug: skia: Change-Id: If0debae7318b6b5b4a7cb85d458996a09931127e Reviewed-on: https://skia-review.googlesource.com/48760 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Use shader based blending to clamp kPlus mode w/F16Gravatar Brian Osman2017-09-20
| | | | | | | | Bug: skia:6173 Change-Id: I21042d484d9a7b3eee04aa3301d9793d00ad6908 Reviewed-on: https://skia-review.googlesource.com/48183 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* CCPR: Process corners analyticallyGravatar Chris Dalton2017-09-20
| | | | | | | | | | | | | | Replaces the sampling-based corner approximation with a faster, smoother analytic one. The new version also only looks at the two incoming edges rather than considering the entire triangle. This paves the way for fanning with more efficient, larger polygons instead of just triangles. Bug: skia:6993 Change-Id: Ia5ab9a4ccadfba72759d52ce5e6a9cc719294459 Reviewed-on: https://skia-review.googlesource.com/48341 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
| | | | | | | | Bug: skia: Change-Id: Ic1deb3db2cbda6ca45f93dee99832971a36a2119 Reviewed-on: https://skia-review.googlesource.com/47841 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>