| Commit message (Collapse) | Author | Age |
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This reverts commit e3877ce5ceb7842b61d54bebcc51864e5787a2bc.
Reason for revert: Intel crashing again
Original change's description:
> CCPR: Initial semi-optimized vertex shader Impl
>
> TBR=bsalomon@google.com
>
> Bug: skia:
> Change-Id: I24173e146d8c95cec5f29e8cb4fa5e2c28f9a33c
> Reviewed-on: https://skia-review.googlesource.com/89120
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=bsalomon@google.com,brianosman@google.com,csmartdalton@google.com
Change-Id: I2485db30397958722a07c5992c748ab69365ebb6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/89300
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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TBR=bsalomon@google.com
Bug: skia:
Change-Id: I24173e146d8c95cec5f29e8cb4fa5e2c28f9a33c
Reviewed-on: https://skia-review.googlesource.com/89120
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Bug: skia:
Change-Id: I6dca83426fb1199033a0871f965ec622b7f318a0
Reviewed-on: https://skia-review.googlesource.com/88903
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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This reverts commit a8f6aef13d0592305e05baf19ee724f31a53b466.
Reason for revert: Looks to failing on ANGLE bots
Original change's description:
> CCPR: Initial semi-optimized vertex shader Impl
>
> Bug: skia:
> Change-Id: If22f47a3b945ce7336f8e609c2e0c911f09e1d18
> Reviewed-on: https://skia-review.googlesource.com/86820
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com
Change-Id: Ic5a73434cba4246a72790db2c27d06e7a50f389a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/88220
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Bug: skia:
Change-Id: If22f47a3b945ce7336f8e609c2e0c911f09e1d18
Reviewed-on: https://skia-review.googlesource.com/86820
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Bug: skia:
Change-Id: Ie47f00bf8542462d719df0d08972794861ec4a2b
Reviewed-on: https://skia-review.googlesource.com/86283
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Bug: skia:
Change-Id: I728454220781fa947fb6562c85c5c1ec54a83754
Reviewed-on: https://skia-review.googlesource.com/86420
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Conceptualizes hulls a as single entity, rather than a set of "wedges"
fanned around the midpoint. Optimizes GSImpl hulls to use less, better
triangles and not use the midpoint. This refactoring also paves the
way for VSImpl hulls.
Bug: skia:
Change-Id: I6a03c7b64811edfd1589f11a5d102e6ee56ea2d2
Reviewed-on: https://skia-review.googlesource.com/83962
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Adds Qualcomm to the set of GL devices on which we prefer fullscreen
clears.
Renames fullscreenClearIsFree in GrCaps to preferFullscreenClears.
Replaces 'bool canIgnoreClip' on GrRenderTargetContext::clear with an
enum.
Bug: skia:
Change-Id: I5b30298c4d0b092c398b9fea6060f3e2bea91e46
Reviewed-on: https://skia-review.googlesource.com/83060
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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It isn't necessary for the vertex shader to know all the points
because everything happens in the geometry shader. It's simpler to use
regular vertex arrays instead.
Bug: skia:
Change-Id: I7bf83180476fbe0ab01492611cd72e72b3f7d4f2
Reviewed-on: https://skia-review.googlesource.com/82881
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Bug: skia:
Change-Id: I70a191949fd26a39257a8a59a0a4c6448ec1fa37
Reviewed-on: https://skia-review.googlesource.com/82462
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Bug: skia:
Change-Id: I945471ccd2580a2d39afd9c80acb8d9e5e196435
Reviewed-on: https://skia-review.googlesource.com/82460
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Vertex shaders can't discard geometry.
Bug: skia:
Change-Id: Iec22a103b7a4eda9a59fd99e48644183b0880f5f
Reviewed-on: https://skia-review.googlesource.com/82260
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Also remove unused position variable parameter.
Change-Id: I37f98a03ac1ca750810de13b08e3ffa11e41828c
Reviewed-on: https://skia-review.googlesource.com/81320
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Points cost 8 bytes and indices cost 4. If a point is accessed twice,
it's a wash whether we duplicate it or index. This change eliminates
texel buffers by duplicating points across instance arrays. This
reduces our dependence on extensions as well as getting rid of our
indirect memory access pattern in vertex shaders.
As a result of this change, memory usage by GPU buffers will only be a
fraction larger at worst, and slightly better at best.
Bug: skia:
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Release-All-SKNX_NO_SIMD
Change-Id: I3c7f03772edd4f850d5fdd7b55552647335c1b52
Reviewed-on: https://skia-review.googlesource.com/79185
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Bug: skia:7190
Change-Id: Ie31d368f52910e6917efdeb1b024370b06fc11ee
Reviewed-on: https://skia-review.googlesource.com/77160
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Transforms a path's points into a local buffer up front, rather than
transforming as we parse. This hopefully gets better vector
performance as well as allowing us to skip the transformation step
for paths that are known to be in device space already.
Introduces a test for parsing empty paths and does general cleanup.
Bug: skia:7190
Change-Id: Ib86d2ffcdef6fa3ec66f6d9ad4b10c0b6d44c0dc
Reviewed-on: https://skia-review.googlesource.com/74621
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Bug: skia:7190
Change-Id: Id20117ffc4ed5b875558473497507fd5cb12aa39
Reviewed-on: https://skia-review.googlesource.com/74641
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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BUG=chromium:775868
Change-Id: I0066e34fd8ebe4b46ad72481f5bb955dc0dd5910
Reviewed-on: https://skia-review.googlesource.com/67682
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Beefs up the mock context to be able to support CCPR, sets up a
framework for testing CCPR with the mock context, and adds a new test.
Bug: skia:
Change-Id: If95f92726f7b1a7f52ad04ca8126551f58ea8032
Reviewed-on: https://skia-review.googlesource.com/67980
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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The current usage of CCPR by clipping code is suboptimal. This is
causing regressions on the bots and projects like Flutter that make
heavy use of clipPath. Disabling CCPR while we fix it up.
Bug: skia:7190
Bug: flutter:12839
Change-Id: I03af5249b53cf2eab5a13d85a5f87708030c8666
Reviewed-on: https://skia-review.googlesource.com/67920
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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There is a memory leak when CCPR is used by SkCanvas::drawArc.
Bug: b/68764873
Change-Id: Id7129acb289a8ac96a523c77c183869e314b7480
Reviewed-on: https://skia-review.googlesource.com/67767
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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This is motivated by exposing these to an upcoming atlas text rendering API that doesn't use ops.
Change-Id: Id034dd43d13bc96fe1350fc6d8f699477bb74a05
Reviewed-on: https://skia-review.googlesource.com/65060
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: I48619e93108bdbe453155be4f9da821ff0397ee3
Reviewed-on: https://skia-review.googlesource.com/63400
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Defers the transformation to normalized window coordinates until after
the geometry shader. Merges vertex and a geometry shader builders into
a single compilation unit with a common base class. Updates CCPR
geometry shaders accordingly.
Bug: skia:
Change-Id: If93c90e978b1fdc7120febd05cfb05810fd496b5
Reviewed-on: https://skia-review.googlesource.com/62980
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Bug: skia:
Change-Id: I053e8416ced317b6ebc46cc8189840d60c7f91e8
Reviewed-on: https://skia-review.googlesource.com/62060
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
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Enables for volatile paths and when path mask caching is disabled.
Bug: skia:
Change-Id: I644b17f2a4f77a4ddf85265f520599499c0800cf
Reviewed-on: https://skia-review.googlesource.com/60481
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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(It's built into the types now.)
Bug: skia:
Change-Id: I44edc6e71098cf74387091903e920b1dd929b103
Reviewed-on: https://skia-review.googlesource.com/59880
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
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Decouples geometry generation and analytic coverage. This paves the
way for a vertex shader implementation.
TBR=egdaniel@google.com
Bug: skia:
Change-Id: I2a183401bfe70b9f14b9b1cf035de6020a2135fa
Reviewed-on: https://skia-review.googlesource.com/60103
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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This reverts commit e501033bbdc9143848edde3c3e3b7282169bc11e.
Reason for revert: Broke several bots
Original change's description:
> Refactor CCPR coverage shaders for a vertex impl
>
> Decouples geometry generation and analytic coverage. This paves the
> way for a vertex shader implementation.
>
> Bug: skia:
> Change-Id: I23b79d4397db22bd8fc063b8dfca58ab00037292
> Reviewed-on: https://skia-review.googlesource.com/59200
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,csmartdalton@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: I314bf03fa6cbeceb1c527d4d9464147b2e8464c6
Reviewed-on: https://skia-review.googlesource.com/59821
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
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Decouples geometry generation and analytic coverage. This paves the
way for a vertex shader implementation.
Bug: skia:
Change-Id: I23b79d4397db22bd8fc063b8dfca58ab00037292
Reviewed-on: https://skia-review.googlesource.com/59200
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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This reverts commit 4e7cdd5a0052aa76bed6f80ec325be19e09e6ab1.
Bug: skia:7058
Change-Id: I3b92c35835cf7a8c04e9218194bf293b790413e0
Reviewed-on: https://skia-review.googlesource.com/57222
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Auto-allocated IDs mean that the IDs depend upon the order in which
classes happen to get initialized and are therefore not consistent
from run to run. This change paves the way for a persistent shader
cache by fixing the IDs in an enum.
Bug: skia:
Change-Id: I3e923c6c54f41b3b3eb616458abee83e0909c09f
Reviewed-on: https://skia-review.googlesource.com/56401
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Ideally this would use an initializer list to guarantee we never
forget another value in the future, but the default member values
don't allow it.
Bug: skia:
Change-Id: I21e5b33bb99c4e0d42a7988b444d08266320bf37
Reviewed-on: https://skia-review.googlesource.com/56262
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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(ASAN doesn't like them.)
Bug: skia:
Change-Id: Id28d3ea9cabc9895cb097eae3e437f557178fe1c
Reviewed-on: https://skia-review.googlesource.com/54180
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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Bug: skia:
Change-Id: I8056f10292c28e243a2b9e7c9fa6a4a0705fbab9
Reviewed-on: https://skia-review.googlesource.com/54021
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Bug: skia:
Change-Id: I59dfb1c839a66a6aa6c954e4a544930fc1376a22
Reviewed-on: https://skia-review.googlesource.com/53560
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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It's too inexact as-is. If the caller wants tolerance they can do
their own with knowledge of the pixel grid. The homogeneous math
is stable with infinities so it's really unnecessary here.
Bug: skia:7073
Change-Id: I4dc34ad96b859a138714b6d4f8804fec4f89f17a
Reviewed-on: https://skia-review.googlesource.com/51182
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Bug: skia:7073
Change-Id: Iec4276703d56c14a8bdd8c34ac37fa2e6af02d0c
Reviewed-on: https://skia-review.googlesource.com/52502
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
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TBR=egdaniel@google.com
Bug: skia:7073
Change-Id: I9934b7f071e271d4f7296d65de5be8ff91fc5e79
Reviewed-on: https://skia-review.googlesource.com/52324
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Bug: skia:
Change-Id: Ic5555d9f1be7f24655bdea9f2a3677bfb128ef70
Reviewed-on: https://skia-review.googlesource.com/50221
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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Bug: skia:
Change-Id: Ie7508991aa975c1400bac23ae49d81041a313968
Reviewed-on: https://skia-review.googlesource.com/51320
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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Bug: skia:3550
Change-Id: Id483a76b9edcf29f7ea0aad0dd8946a3655ba8f2
Reviewed-on: https://skia-review.googlesource.com/50600
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Removes the mode that generates edge and hull geometry simultaneously
from the geometry shader. Perf was hit and miss and it's not
compatible with vertex shaders. We can revisit if geometry shaders
still show promise on some platforms after a vertex shader impl is
finished.
Bug: skia:
Change-Id: I984231e9a5bb60fe31d3ba280c7390a74aa5bc27
Reviewed-on: https://skia-review.googlesource.com/51300
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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This reverts commit 7cf59526c9b1ab3682e875d449200e51f3b6ff32.
Reason for revert: Red red bots... it's tearing me apart...
Original change's description:
> Shrink GrDrawOpAtlases when no longer needed
>
> Bug: skia:3550
> Change-Id: I7b09aa2b0fd22ed99694f32f9f395392ef80e238
> Reviewed-on: https://skia-review.googlesource.com/49901
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: I8331ec79b0796e1f75d7cc53b9753f886aea7fcd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:3550
Reviewed-on: https://skia-review.googlesource.com/50220
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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Bug: skia:3550
Change-Id: I7b09aa2b0fd22ed99694f32f9f395392ef80e238
Reviewed-on: https://skia-review.googlesource.com/49901
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: If0debae7318b6b5b4a7cb85d458996a09931127e
Reviewed-on: https://skia-review.googlesource.com/48760
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Bug: skia:6173
Change-Id: I21042d484d9a7b3eee04aa3301d9793d00ad6908
Reviewed-on: https://skia-review.googlesource.com/48183
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Replaces the sampling-based corner approximation with a faster,
smoother analytic one. The new version also only looks at the two
incoming edges rather than considering the entire triangle. This paves
the way for fanning with more efficient, larger polygons instead of
just triangles.
Bug: skia:6993
Change-Id: Ia5ab9a4ccadfba72759d52ce5e6a9cc719294459
Reviewed-on: https://skia-review.googlesource.com/48341
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Bug: skia:
Change-Id: Ic1deb3db2cbda6ca45f93dee99832971a36a2119
Reviewed-on: https://skia-review.googlesource.com/47841
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
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