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* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Chris Dalton2017-12-22
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-22
* CCPR: Fix Intel crash and un-blacklistGravatar Chris Dalton2017-12-22
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Brian Osman2017-12-20
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-20
* Add findOrMakeStaticBuffer method to GrResourceProviderGravatar Chris Dalton2017-12-19
* CCPR: Merge triangle hull and edge shadersGravatar Chris Dalton2017-12-18
* CCPR: Optimize Hull geometryGravatar Chris Dalton2017-12-13
* Prefer fullscreen clears on Qualcomm/GLGravatar Chris Dalton2017-12-12
* CCPR: Don't use instanced draw calls with geometry shadersGravatar Chris Dalton2017-12-11
* Don't force GrGLSLVarying's scope to be compile-time constantGravatar Chris Dalton2017-12-08
* CCPR: Combine loops and serpentines back into a single shaderGravatar Chris Dalton2017-12-08
* CCPR: Move flatness checks from geometry shaders to CPUGravatar Chris Dalton2017-12-07
* Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.Gravatar Brian Salomon2017-12-07
* CCPR: Eliminate texel buffersGravatar Chris Dalton2017-12-05
* Add analytic clip FPs that read from the CCPR atlasGravatar Chris Dalton2017-12-05
* CCPR: Transform path points before parsingGravatar Chris Dalton2017-11-27
* Include opList ids in GrOnFlushCallbackObject::postFlushGravatar Chris Dalton2017-11-27
* Fix dangling pointers when Ganesh culls CCPR Ops earlyGravatar Chris Dalton2017-11-07
* Setup CCPR testing with GrMockContextGravatar Chris Dalton2017-11-06
* Disable CCPR while we sort out clippingGravatar Chris Dalton2017-11-06
* Disable CCPR on the Android Framework.Gravatar Derek Sollenberger2017-11-03
* Remove deferred upload types from GrDrawOp.h.Gravatar Brian Salomon2017-10-30
* Address CCPR TODOs now that we are in device spaceGravatar Chris Dalton2017-10-25
* Convert geometry shaders to operate in Skia device spaceGravatar Chris Dalton2017-10-25
* CCPR: use 16-bit ints for the atlas offset attribGravatar Chris Dalton2017-10-25
* Enable CCPR for volatile pathsGravatar Chris Dalton2017-10-17
* Remove precision from GrGLSLVaryingHandlerGravatar Chris Dalton2017-10-16
* Refactor CCPR coverage shaders for a vertex implGravatar Chris Dalton2017-10-16
* Revert "Refactor CCPR coverage shaders for a vertex impl"Gravatar Eric Boren2017-10-16
* Refactor CCPR coverage shaders for a vertex implGravatar Chris Dalton2017-10-15
* Revert "Revert "Disable GL buffer mapping on TSAN/Mac.""Gravatar Brian Salomon2017-10-09
* initClassID no longer auto-allocates idsGravatar Ethan Nicholas2017-10-09
* CCPR: Don't forget resource provider in Pipeline InitArgsGravatar Chris Dalton2017-10-06
* CCPR: Avoid left shifts on negative numbersGravatar Chris Dalton2017-10-03
* CCPR: Add WAR for an Intel GLSL compiler assertionGravatar Chris Dalton2017-10-02
* CCPR: Blacklist Mali GPUs and Vulkan while we work through issuesGravatar Chris Dalton2017-09-29
* Remove tolerance form SkClassifyCubicGravatar Chris Dalton2017-09-28
* CCPR: Handle very large pathsGravatar Chris Dalton2017-09-28
* CCPR: Fix KLM matrix when D2=0Gravatar Chris Dalton2017-09-28
* changed vertex attribute precisions to be actual typesGravatar Ethan Nicholas2017-09-27
* switched gl_Position and gl_PointSize to sk_*Gravatar Ethan Nicholas2017-09-26
* Shrink GrDrawOpAtlases when no longer needed, take 2.Gravatar Jim Van Verth2017-09-26
* CCPR: Remove kCombinedTriangleHullsAndEdgesGravatar Chris Dalton2017-09-26
* Revert "Shrink GrDrawOpAtlases when no longer needed"Gravatar Jim Van Verth2017-09-22
* Shrink GrDrawOpAtlases when no longer neededGravatar Jim Van Verth2017-09-22
* switched SkSL's temporary 'highfloat' type back to 'float'Gravatar Ethan Nicholas2017-09-22
* Use shader based blending to clamp kPlus mode w/F16Gravatar Brian Osman2017-09-20
* CCPR: Process corners analyticallyGravatar Chris Dalton2017-09-20
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18