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ccpr
Commit message (
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Author
Age
*
Revert "CCPR: Initial semi-optimized vertex shader Impl"
Chris Dalton
2017-12-22
*
CCPR: Initial semi-optimized vertex shader Impl
Chris Dalton
2017-12-22
*
CCPR: Fix Intel crash and un-blacklist
Chris Dalton
2017-12-22
*
Revert "CCPR: Initial semi-optimized vertex shader Impl"
Brian Osman
2017-12-20
*
CCPR: Initial semi-optimized vertex shader Impl
Chris Dalton
2017-12-20
*
Add findOrMakeStaticBuffer method to GrResourceProvider
Chris Dalton
2017-12-19
*
CCPR: Merge triangle hull and edge shaders
Chris Dalton
2017-12-18
*
CCPR: Optimize Hull geometry
Chris Dalton
2017-12-13
*
Prefer fullscreen clears on Qualcomm/GL
Chris Dalton
2017-12-12
*
CCPR: Don't use instanced draw calls with geometry shaders
Chris Dalton
2017-12-11
*
Don't force GrGLSLVarying's scope to be compile-time constant
Chris Dalton
2017-12-08
*
CCPR: Combine loops and serpentines back into a single shader
Chris Dalton
2017-12-08
*
CCPR: Move flatness checks from geometry shaders to CPU
Chris Dalton
2017-12-07
*
Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.
Brian Salomon
2017-12-07
*
CCPR: Eliminate texel buffers
Chris Dalton
2017-12-05
*
Add analytic clip FPs that read from the CCPR atlas
Chris Dalton
2017-12-05
*
CCPR: Transform path points before parsing
Chris Dalton
2017-11-27
*
Include opList ids in GrOnFlushCallbackObject::postFlush
Chris Dalton
2017-11-27
*
Fix dangling pointers when Ganesh culls CCPR Ops early
Chris Dalton
2017-11-07
*
Setup CCPR testing with GrMockContext
Chris Dalton
2017-11-06
*
Disable CCPR while we sort out clipping
Chris Dalton
2017-11-06
*
Disable CCPR on the Android Framework.
Derek Sollenberger
2017-11-03
*
Remove deferred upload types from GrDrawOp.h.
Brian Salomon
2017-10-30
*
Address CCPR TODOs now that we are in device space
Chris Dalton
2017-10-25
*
Convert geometry shaders to operate in Skia device space
Chris Dalton
2017-10-25
*
CCPR: use 16-bit ints for the atlas offset attrib
Chris Dalton
2017-10-25
*
Enable CCPR for volatile paths
Chris Dalton
2017-10-17
*
Remove precision from GrGLSLVaryingHandler
Chris Dalton
2017-10-16
*
Refactor CCPR coverage shaders for a vertex impl
Chris Dalton
2017-10-16
*
Revert "Refactor CCPR coverage shaders for a vertex impl"
Eric Boren
2017-10-16
*
Refactor CCPR coverage shaders for a vertex impl
Chris Dalton
2017-10-15
*
Revert "Revert "Disable GL buffer mapping on TSAN/Mac.""
Brian Salomon
2017-10-09
*
initClassID no longer auto-allocates ids
Ethan Nicholas
2017-10-09
*
CCPR: Don't forget resource provider in Pipeline InitArgs
Chris Dalton
2017-10-06
*
CCPR: Avoid left shifts on negative numbers
Chris Dalton
2017-10-03
*
CCPR: Add WAR for an Intel GLSL compiler assertion
Chris Dalton
2017-10-02
*
CCPR: Blacklist Mali GPUs and Vulkan while we work through issues
Chris Dalton
2017-09-29
*
Remove tolerance form SkClassifyCubic
Chris Dalton
2017-09-28
*
CCPR: Handle very large paths
Chris Dalton
2017-09-28
*
CCPR: Fix KLM matrix when D2=0
Chris Dalton
2017-09-28
*
changed vertex attribute precisions to be actual types
Ethan Nicholas
2017-09-27
*
switched gl_Position and gl_PointSize to sk_*
Ethan Nicholas
2017-09-26
*
Shrink GrDrawOpAtlases when no longer needed, take 2.
Jim Van Verth
2017-09-26
*
CCPR: Remove kCombinedTriangleHullsAndEdges
Chris Dalton
2017-09-26
*
Revert "Shrink GrDrawOpAtlases when no longer needed"
Jim Van Verth
2017-09-22
*
Shrink GrDrawOpAtlases when no longer needed
Jim Van Verth
2017-09-22
*
switched SkSL's temporary 'highfloat' type back to 'float'
Ethan Nicholas
2017-09-22
*
Use shader based blending to clamp kPlus mode w/F16
Brian Osman
2017-09-20
*
CCPR: Process corners analytically
Chris Dalton
2017-09-20
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
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