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path: root/src/gpu/ccpr/GrCCPathProcessor.h
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* Refactor GrPipeline dynamic state.Gravatar Brian Salomon2018-06-26
* Revert "Revert "Change how vertex/instance attributes are handled in geometry...Gravatar Brian Salomon2018-06-19
* Revert "Change how vertex/instance attributes are handled in geometry process...Gravatar Mike Klein2018-06-19
* Change how vertex/instance attributes are handled in geometry processors.Gravatar Brian Salomon2018-06-18
* ccpr: Implement path mask cachingGravatar Chris Dalton2018-06-18
* ccpr: Generalize GrCCAtlas to work for cached atlases as wellGravatar Chris Dalton2018-06-14
* Make GrPrimitiveProcessor::Attribute a class, hide data members.Gravatar Brian Salomon2018-05-30
* ccpr: Handle winding and even-odd in the same shaderGravatar Chris Dalton2018-05-24
* Revert "ccpr: Handle winding and even-odd in the same shader"Gravatar Chris Dalton2018-05-23
* ccpr: Handle winding and even-odd in the same shaderGravatar Chris Dalton2018-05-23
* ccpr: Remove local matrix data from path instancesGravatar Chris Dalton2018-05-22
* Add a drawPaths method to GrCCPathProcessorGravatar Chris Dalton2018-05-08
* ccpr: Use primitive restart feature on ARMGravatar Chris Dalton2018-01-23
* CCPR: Rename GrCCPR* -> GrCC*Gravatar Chris Dalton2018-01-08