| Commit message (Collapse) | Author | Age |
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Also runs clang-format on the files that don't have special shader
builder styling.
Bug: skia:
Change-Id: I4a67569a7c8472acfb9200644c913844a92e3b2d
Reviewed-on: https://skia-review.googlesource.com/92083
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Bug: skia:
Change-Id: Ie47f00bf8542462d719df0d08972794861ec4a2b
Reviewed-on: https://skia-review.googlesource.com/86283
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Points cost 8 bytes and indices cost 4. If a point is accessed twice,
it's a wash whether we duplicate it or index. This change eliminates
texel buffers by duplicating points across instance arrays. This
reduces our dependence on extensions as well as getting rid of our
indirect memory access pattern in vertex shaders.
As a result of this change, memory usage by GPU buffers will only be a
fraction larger at worst, and slightly better at best.
Bug: skia:
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Release-All-SKNX_NO_SIMD
Change-Id: I3c7f03772edd4f850d5fdd7b55552647335c1b52
Reviewed-on: https://skia-review.googlesource.com/79185
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Bug: skia:
Change-Id: I053e8416ced317b6ebc46cc8189840d60c7f91e8
Reviewed-on: https://skia-review.googlesource.com/62060
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
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TBR=bsalomon@google.com
Change-Id: Ifcfe56b1117b64821b2bfc34ba36d120227d15fa
Reviewed-on: https://skia-review.googlesource.com/25802
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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This reverts commit 467022b1861033d968195687da15270c208279ff.
Reason for revert: GrAHardwareBufferImageGenerator.cpp
Original change's description:
> Reduce dependence on GrSurface's origin field
>
> Unfortunately, GrGPU and its ilk are still using the GrSurface's origin a lot. I will clean that up in a second CL.
>
> Change-Id: Iba729440ce8ea8d24bb7f4e5de55ed576a0f176d
> Reviewed-on: https://skia-review.googlesource.com/24700
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: I1b3f5c3b82d250ac164beb1d5c83abb6c3c6ab3b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/25620
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Unfortunately, GrGPU and its ilk are still using the GrSurface's origin a lot. I will clean that up in a second CL.
Change-Id: Iba729440ce8ea8d24bb7f4e5de55ed576a0f176d
Reviewed-on: https://skia-review.googlesource.com/24700
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Initial implementation of a GPU path renderer that draws antialiased
paths by counting coverage in an offscreen buffer.
Initially disabled until it has had time to soak.
Bug: skia:
Change-Id: I003d8cfdf8dc62641581b5ea2dc4f0aa00108df6
Reviewed-on: https://skia-review.googlesource.com/21541
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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