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path: root/src/gpu/ccpr/GrCCPRCoverageProcessor.cpp
Commit message (Expand)AuthorAge
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-20
* CCPR: Merge triangle hull and edge shadersGravatar Chris Dalton2017-12-18
* CCPR: Optimize Hull geometryGravatar Chris Dalton2017-12-13
* CCPR: Don't use instanced draw calls with geometry shadersGravatar Chris Dalton2017-12-11
* CCPR: Combine loops and serpentines back into a single shaderGravatar Chris Dalton2017-12-08
* CCPR: Eliminate texel buffersGravatar Chris Dalton2017-12-05
* Address CCPR TODOs now that we are in device spaceGravatar Chris Dalton2017-10-25
* Convert geometry shaders to operate in Skia device spaceGravatar Chris Dalton2017-10-25
* Remove precision from GrGLSLVaryingHandlerGravatar Chris Dalton2017-10-16
* Refactor CCPR coverage shaders for a vertex implGravatar Chris Dalton2017-10-16
* Revert "Refactor CCPR coverage shaders for a vertex impl"Gravatar Eric Boren2017-10-16
* Refactor CCPR coverage shaders for a vertex implGravatar Chris Dalton2017-10-15
* initClassID no longer auto-allocates idsGravatar Ethan Nicholas2017-10-09
* changed vertex attribute precisions to be actual typesGravatar Ethan Nicholas2017-09-27
* switched gl_Position and gl_PointSize to sk_*Gravatar Ethan Nicholas2017-09-26
* CCPR: Remove kCombinedTriangleHullsAndEdgesGravatar Chris Dalton2017-09-26
* switched SkSL's temporary 'highfloat' type back to 'float'Gravatar Ethan Nicholas2017-09-22
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Minor cleanups for CCPRGravatar Chris Dalton2017-09-12
* CCPR: Remove cubic insets and MSAA bordersGravatar Chris Dalton2017-09-05
* CCPR: Rewrite path parsingGravatar Chris Dalton2017-09-05
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* Replace SkFAIL with SK_ABORT.Gravatar Ben Wagner2017-08-16
* CCPR: Process quadratic flat edges without soft msaaGravatar Chris Dalton2017-08-07
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget)Gravatar Robert Phillips2017-07-26
* Coverage counting path rendererGravatar Chris Dalton2017-07-14