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authorGravatar Chris Dalton <csmartdalton@google.com>2017-10-16 10:44:41 -0600
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-10-16 20:08:41 +0000
commit6a3dbeed00fe725099277040e3e2fc7d8ecb9751 (patch)
treed19ab1d8b2c6849fc45ac188e1c7773d3cd32c39 /src/gpu/ccpr/GrCCPRCoverageProcessor.cpp
parent6376517472259310185b224f58973fdc24edbe6a (diff)
Refactor CCPR coverage shaders for a vertex impl
Decouples geometry generation and analytic coverage. This paves the way for a vertex shader implementation. TBR=egdaniel@google.com Bug: skia: Change-Id: I2a183401bfe70b9f14b9b1cf035de6020a2135fa Reviewed-on: https://skia-review.googlesource.com/60103 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
Diffstat (limited to 'src/gpu/ccpr/GrCCPRCoverageProcessor.cpp')
-rw-r--r--src/gpu/ccpr/GrCCPRCoverageProcessor.cpp409
1 files changed, 121 insertions, 288 deletions
diff --git a/src/gpu/ccpr/GrCCPRCoverageProcessor.cpp b/src/gpu/ccpr/GrCCPRCoverageProcessor.cpp
index d27ea4c077..6fa298722a 100644
--- a/src/gpu/ccpr/GrCCPRCoverageProcessor.cpp
+++ b/src/gpu/ccpr/GrCCPRCoverageProcessor.cpp
@@ -7,323 +7,91 @@
#include "GrCCPRCoverageProcessor.h"
-#include "GrRenderTargetProxy.h"
-#include "ccpr/GrCCPRTriangleProcessor.h"
-#include "ccpr/GrCCPRQuadraticProcessor.h"
-#include "ccpr/GrCCPRCubicProcessor.h"
+#include "SkMakeUnique.h"
+#include "ccpr/GrCCPRCubicShader.h"
+#include "ccpr/GrCCPRQuadraticShader.h"
+#include "ccpr/GrCCPRTriangleShader.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
-#include "glsl/GrGLSLGeometryShaderBuilder.h"
-#include "glsl/GrGLSLProgramBuilder.h"
-#include "glsl/GrGLSLVertexShaderBuilder.h"
-const char* GrCCPRCoverageProcessor::GetProcessorName(Mode mode) {
- switch (mode) {
- case Mode::kTriangleHulls:
- return "GrCCPRTriangleHullAndEdgeProcessor (hulls)";
- case Mode::kTriangleEdges:
- return "GrCCPRTriangleHullAndEdgeProcessor (edges)";
- case Mode::kTriangleCorners:
- return "GrCCPRTriangleCornerProcessor";
- case Mode::kQuadraticHulls:
- return "GrCCPRQuadraticHullProcessor";
- case Mode::kQuadraticCorners:
- return "GrCCPRQuadraticCornerProcessor";
- case Mode::kSerpentineHulls:
- return "GrCCPRCubicHullProcessor (serpentine)";
- case Mode::kLoopHulls:
- return "GrCCPRCubicHullProcessor (loop)";
- case Mode::kSerpentineCorners:
- return "GrCCPRCubicCornerProcessor (serpentine)";
- case Mode::kLoopCorners:
- return "GrCCPRCubicCornerProcessor (loop)";
+static GrVertexAttribType instance_array_format(GrCCPRCoverageProcessor::RenderPass renderPass) {
+ switch (renderPass) {
+ case GrCCPRCoverageProcessor::RenderPass::kTriangleHulls:
+ case GrCCPRCoverageProcessor::RenderPass::kTriangleEdges:
+ case GrCCPRCoverageProcessor::RenderPass::kTriangleCorners:
+ return kInt4_GrVertexAttribType;
+ case GrCCPRCoverageProcessor::RenderPass::kQuadraticHulls:
+ case GrCCPRCoverageProcessor::RenderPass::kQuadraticCorners:
+ case GrCCPRCoverageProcessor::RenderPass::kSerpentineHulls:
+ case GrCCPRCoverageProcessor::RenderPass::kLoopHulls:
+ case GrCCPRCoverageProcessor::RenderPass::kSerpentineCorners:
+ case GrCCPRCoverageProcessor::RenderPass::kLoopCorners:
+ return kInt2_GrVertexAttribType;
}
- SK_ABORT("Unexpected ccpr coverage processor mode.");
- return nullptr;
+ SK_ABORT("Unexpected GrCCPRCoverageProcessor::RenderPass.");
+ return kInt4_GrVertexAttribType;
}
-GrCCPRCoverageProcessor::GrCCPRCoverageProcessor(Mode mode, GrBuffer* pointsBuffer)
+GrCCPRCoverageProcessor::GrCCPRCoverageProcessor(RenderPass renderPass, GrBuffer* pointsBuffer)
: INHERITED(kGrCCPRCoverageProcessor_ClassID)
- , fMode(mode)
- , fInstanceAttrib(this->addInstanceAttrib("instance", InstanceArrayFormat(mode))) {
+ , fRenderPass(renderPass)
+ , fInstanceAttrib(this->addInstanceAttrib("instance", instance_array_format(fRenderPass))) {
fPointsBufferAccess.reset(kRG_float_GrPixelConfig, pointsBuffer, kVertex_GrShaderFlag);
this->addBufferAccess(&fPointsBufferAccess);
this->setWillUseGeoShader();
}
-void GrCCPRCoverageProcessor::getGLSLProcessorKey(const GrShaderCaps&,
- GrProcessorKeyBuilder* b) const {
- b->add32(int(fMode));
-}
-
-GrGLSLPrimitiveProcessor* GrCCPRCoverageProcessor::createGLSLInstance(const GrShaderCaps&) const {
- switch (fMode) {
- using GeometryType = GrCCPRTriangleHullAndEdgeProcessor::GeometryType;
-
- case Mode::kTriangleHulls:
- return new GrCCPRTriangleHullAndEdgeProcessor(GeometryType::kHulls);
- case Mode::kTriangleEdges:
- return new GrCCPRTriangleHullAndEdgeProcessor(GeometryType::kEdges);
- case Mode::kTriangleCorners:
- return new GrCCPRTriangleCornerProcessor();
- case Mode::kQuadraticHulls:
- return new GrCCPRQuadraticHullProcessor();
- case Mode::kQuadraticCorners:
- return new GrCCPRQuadraticCornerProcessor();
- case Mode::kSerpentineHulls:
- return new GrCCPRCubicHullProcessor(GrCCPRCubicProcessor::CubicType::kSerpentine);
- case Mode::kLoopHulls:
- return new GrCCPRCubicHullProcessor(GrCCPRCubicProcessor::CubicType::kLoop);
- case Mode::kSerpentineCorners:
- return new GrCCPRCubicCornerProcessor(GrCCPRCubicProcessor::CubicType::kSerpentine);
- case Mode::kLoopCorners:
- return new GrCCPRCubicCornerProcessor(GrCCPRCubicProcessor::CubicType::kLoop);
+void GrCCPRCoverageProcessor::Shader::emitVaryings(GrGLSLVaryingHandler* varyingHandler,
+ SkString* code, const char* position,
+ const char* coverage, const char* wind) {
+ WindHandling windHandling = this->onEmitVaryings(varyingHandler, code, position, coverage,
+ wind);
+ if (WindHandling::kNotHandled == windHandling) {
+ varyingHandler->addFlatVarying("wind", &fWind, kLow_GrSLPrecision);
+ code->appendf("%s = %s;", fWind.gsOut(), wind);
}
- SK_ABORT("Unexpected ccpr coverage processor mode.");
- return nullptr;
}
-using PrimitiveProcessor = GrCCPRCoverageProcessor::PrimitiveProcessor;
-
-void PrimitiveProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
- const GrCCPRCoverageProcessor& proc = args.fGP.cast<GrCCPRCoverageProcessor>();
-
- GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
- switch (fCoverageType) {
- case CoverageType::kOne:
- case CoverageType::kShader:
- varyingHandler->addFlatVarying("wind", &fFragWind, kLow_GrSLPrecision);
- break;
- case CoverageType::kInterpolated:
- varyingHandler->addVarying("coverage_times_wind", &fFragCoverageTimesWind,
- kMedium_GrSLPrecision);
- break;
+void GrCCPRCoverageProcessor::Shader::emitFragmentCode(const GrCCPRCoverageProcessor& proc,
+ GrGLSLPPFragmentBuilder* f,
+ const char* skOutputColor,
+ const char* skOutputCoverage) const {
+ f->codeAppendf("half coverage = 0;");
+ this->onEmitFragmentCode(f, "coverage");
+ if (fWind.fsIn()) {
+ f->codeAppendf("%s.a = coverage * %s;", skOutputColor, fWind.fsIn());
+ } else {
+ f->codeAppendf("%s.a = coverage;", skOutputColor);
}
- this->resetVaryings(varyingHandler);
-
- varyingHandler->emitAttributes(proc);
-
- this->emitVertexShader(proc, args.fVertBuilder, args.fTexelBuffers[0], args.fRTAdjustName,
- gpArgs);
- this->emitGeometryShader(proc, args.fGeomBuilder, args.fRTAdjustName);
- this->emitCoverage(proc, args.fFragBuilder, args.fOutputColor, args.fOutputCoverage);
-
- SkASSERT(!args.fFPCoordTransformHandler->nextCoordTransform());
-}
-
-void PrimitiveProcessor::emitVertexShader(const GrCCPRCoverageProcessor& proc,
- GrGLSLVertexBuilder* v,
- const TexelBufferHandle& pointsBuffer,
- const char* rtAdjust, GrGPArgs* gpArgs) const {
- v->codeAppendf("int packedoffset = %s[%i];", proc.instanceAttrib(), proc.atlasOffsetIdx());
- v->codeAppend ("float2 atlasoffset = float2((packedoffset<<16) >> 16, "
- "packedoffset >> 16);");
-
- this->onEmitVertexShader(proc, v, pointsBuffer, "atlasoffset", rtAdjust, gpArgs);
-}
-
-void PrimitiveProcessor::emitGeometryShader(const GrCCPRCoverageProcessor& proc,
- GrGLSLGeometryBuilder* g, const char* rtAdjust) const {
- g->declareGlobal(fGeomWind);
- this->emitWind(g, rtAdjust, fGeomWind.c_str());
-
- SkString emitVertexFn;
- SkSTArray<2, GrShaderVar> emitArgs;
- const char* position = emitArgs.emplace_back("position", kFloat2_GrSLType,
- GrShaderVar::kNonArray).c_str();
- const char* coverage = emitArgs.emplace_back("coverage", kFloat_GrSLType,
- GrShaderVar::kNonArray).c_str();
- g->emitFunction(kVoid_GrSLType, "emitVertex", emitArgs.count(), emitArgs.begin(), [&]() {
- SkString fnBody;
- this->emitPerVertexGeometryCode(&fnBody, position, coverage, fGeomWind.c_str());
- if (fFragWind.gsOut()) {
- fnBody.appendf("%s = %s;", fFragWind.gsOut(), fGeomWind.c_str());
- }
- if (fFragCoverageTimesWind.gsOut()) {
- fnBody.appendf("%s = %s * %s;",
- fFragCoverageTimesWind.gsOut(), coverage, fGeomWind.c_str());
- }
- fnBody.append ("sk_Position = float4(position, 0, 1);");
- fnBody.append ("EmitVertex();");
- return fnBody;
- }().c_str(), &emitVertexFn);
-
- g->codeAppendf("float2 bloat = %f * abs(%s.xz);", kAABloatRadius, rtAdjust);
-
+ f->codeAppendf("%s = half4(1);", skOutputCoverage);
#ifdef SK_DEBUG
if (proc.debugVisualizationsEnabled()) {
- g->codeAppendf("bloat *= %f;", proc.debugBloat());
+ f->codeAppendf("%s = half4(-%s.a, %s.a, 0, 1);",
+ skOutputColor, skOutputColor, skOutputColor);
}
#endif
-
- return this->onEmitGeometryShader(g, emitVertexFn.c_str(), fGeomWind.c_str(), rtAdjust);
}
-int PrimitiveProcessor::emitHullGeometry(GrGLSLGeometryBuilder* g, const char* emitVertexFn,
- const char* polygonPts, int numSides,
- const char* wedgeIdx, const char* midpoint) const {
- SkASSERT(numSides >= 3);
-
- if (!midpoint) {
- g->codeAppendf("float2 midpoint = %s * float%i(%f);",
- polygonPts, numSides, 1.0 / numSides);
- midpoint = "midpoint";
- }
-
- g->codeAppendf("int previdx = (%s + %i) %% %i, "
- "nextidx = (%s + 1) %% %i;",
- wedgeIdx, numSides - 1, numSides, wedgeIdx, numSides);
-
- g->codeAppendf("float2 self = %s[%s];"
- "int leftidx = %s > 0 ? previdx : nextidx;"
- "int rightidx = %s > 0 ? nextidx : previdx;",
- polygonPts, wedgeIdx, fGeomWind.c_str(), fGeomWind.c_str());
-
- // Which quadrant does the vector from self -> right fall into?
- g->codeAppendf("float2 right = %s[rightidx];", polygonPts);
- if (3 == numSides) {
- // TODO: evaluate perf gains.
- g->codeAppend ("float2 qsr = sign(right - self);");
- } else {
- SkASSERT(4 == numSides);
- g->codeAppendf("float2 diag = %s[(%s + 2) %% 4];", polygonPts, wedgeIdx);
- g->codeAppend ("float2 qsr = sign((right != self ? right : diag) - self);");
- }
-
- // Which quadrant does the vector from left -> self fall into?
- g->codeAppendf("float2 qls = sign(self - %s[leftidx]);", polygonPts);
-
- // d2 just helps us reduce triangle counts with orthogonal, axis-aligned lines.
- // TODO: evaluate perf gains.
- const char* dr2 = "dr";
- if (3 == numSides) {
- // TODO: evaluate perf gains.
- g->codeAppend ("float2 dr = float2(qsr.y != 0 ? +qsr.y : +qsr.x, "
- "qsr.x != 0 ? -qsr.x : +qsr.y);");
- g->codeAppend ("float2 dr2 = float2(qsr.y != 0 ? +qsr.y : -qsr.x, "
- "qsr.x != 0 ? -qsr.x : -qsr.y);");
- g->codeAppend ("float2 dl = float2(qls.y != 0 ? +qls.y : +qls.x, "
- "qls.x != 0 ? -qls.x : +qls.y);");
- dr2 = "dr2";
- } else {
- g->codeAppend ("float2 dr = float2(qsr.y != 0 ? +qsr.y : 1, "
- "qsr.x != 0 ? -qsr.x : 1);");
- g->codeAppend ("float2 dl = (qls == float2(0)) ? dr : "
- "float2(qls.y != 0 ? +qls.y : 1, qls.x != 0 ? -qls.x : 1);");
- }
- g->codeAppendf("bool2 dnotequal = notEqual(%s, dl);", dr2);
-
- // Emit one third of what is the convex hull of pixel-size boxes centered on the vertices.
- // Each invocation emits a different third.
- g->codeAppendf("%s(right + bloat * dr, 1);", emitVertexFn);
- g->codeAppendf("%s(%s, 1);", emitVertexFn, midpoint);
- g->codeAppendf("%s(self + bloat * %s, 1);", emitVertexFn, dr2);
- g->codeAppend ("if (any(dnotequal)) {");
- g->codeAppendf( "%s(self + bloat * dl, 1);", emitVertexFn);
- g->codeAppend ("}");
- g->codeAppend ("if (all(dnotequal)) {");
- g->codeAppendf( "%s(self + bloat * float2(-dl.y, dl.x), 1);", emitVertexFn);
- g->codeAppend ("}");
- g->codeAppend ("EndPrimitive();");
-
- return 5;
-}
-
-int PrimitiveProcessor::emitEdgeGeometry(GrGLSLGeometryBuilder* g, const char* emitVertexFn,
- const char* leftPt, const char* rightPt,
- const char* distanceEquation) const {
- if (!distanceEquation) {
- this->emitEdgeDistanceEquation(g, leftPt, rightPt, "float3 edge_distance_equation");
- distanceEquation = "edge_distance_equation";
- }
-
- // qlr is defined in emitEdgeDistanceEquation.
- g->codeAppendf("float2x2 endpts = float2x2(%s - bloat * qlr, %s + bloat * qlr);",
- leftPt, rightPt);
- g->codeAppendf("half2 endpts_coverage = %s.xy * endpts + %s.z;",
- distanceEquation, distanceEquation);
-
- // d1 is defined in emitEdgeDistanceEquation.
- g->codeAppend ("float2 d2 = d1;");
- g->codeAppend ("bool aligned = qlr.x == 0 || qlr.y == 0;");
- g->codeAppend ("if (aligned) {");
- g->codeAppend ( "d1 -= qlr;");
- g->codeAppend ( "d2 += qlr;");
- g->codeAppend ("}");
-
- // Emit the convex hull of 2 pixel-size boxes centered on the endpoints of the edge. Each
- // invocation emits a different edge. Emit negative coverage that subtracts the appropiate
- // amount back out from the hull we drew above.
- g->codeAppend ("if (!aligned) {");
- g->codeAppendf( "%s(endpts[0], endpts_coverage[0]);", emitVertexFn);
- g->codeAppend ("}");
- g->codeAppendf("%s(%s + bloat * d1, -1);", emitVertexFn, leftPt);
- g->codeAppendf("%s(%s - bloat * d2, 0);", emitVertexFn, leftPt);
- g->codeAppendf("%s(%s + bloat * d2, -1);", emitVertexFn, rightPt);
- g->codeAppendf("%s(%s - bloat * d1, 0);", emitVertexFn, rightPt);
- g->codeAppend ("if (!aligned) {");
- g->codeAppendf( "%s(endpts[1], endpts_coverage[1]);", emitVertexFn);
- g->codeAppend ("}");
- g->codeAppend ("EndPrimitive();");
-
- return 6;
-}
-
-void PrimitiveProcessor::emitEdgeDistanceEquation(GrGLSLGeometryBuilder* g,
- const char* leftPt, const char* rightPt,
- const char* outputDistanceEquation) const {
+void GrCCPRCoverageProcessor::Shader::EmitEdgeDistanceEquation(GrGLSLShaderBuilder* s,
+ const char* leftPt,
+ const char* rightPt,
+ const char* outputDistanceEquation) {
// Which quadrant does the vector from left -> right fall into?
- g->codeAppendf("float2 qlr = sign(%s - %s);", rightPt, leftPt);
- g->codeAppend ("float2 d1 = float2(qlr.y, -qlr.x);");
+ s->codeAppendf("float2 qlr = sign(%s - %s);", rightPt, leftPt);
+ s->codeAppend ("float2 d1 = float2(qlr.y, -qlr.x);");
- g->codeAppendf("float2 n = float2(%s.y - %s.y, %s.x - %s.x);",
+ s->codeAppendf("float2 n = float2(%s.y - %s.y, %s.x - %s.x);",
rightPt, leftPt, leftPt, rightPt);
- g->codeAppendf("float2 kk = n * float2x2(%s + bloat * d1, %s - bloat * d1);",
+ s->codeAppendf("float2 kk = n * float2x2(%s + bloat * d1, %s - bloat * d1);",
leftPt, leftPt);
// Clamp for when n=0. wind=0 when n=0 so as long as we don't get Inf or NaN we are fine.
- g->codeAppendf("float scale = 1 / max(kk[0] - kk[1], 1e-30);");
+ s->codeAppendf("float scale = 1 / max(kk[0] - kk[1], 1e-30);");
- g->codeAppendf("%s = half3(-n, kk[1]) * scale;", outputDistanceEquation);
+ s->codeAppendf("%s = half3(-n, kk[1]) * scale;", outputDistanceEquation);
}
-int PrimitiveProcessor::emitCornerGeometry(GrGLSLGeometryBuilder* g, const char* emitVertexFn,
- const char* pt) const {
- g->codeAppendf("%s(%s + float2(-bloat.x, -bloat.y), 1);", emitVertexFn, pt);
- g->codeAppendf("%s(%s + float2(-bloat.x, +bloat.y), 1);", emitVertexFn, pt);
- g->codeAppendf("%s(%s + float2(+bloat.x, -bloat.y), 1);", emitVertexFn, pt);
- g->codeAppendf("%s(%s + float2(+bloat.x, +bloat.y), 1);", emitVertexFn, pt);
- g->codeAppend ("EndPrimitive();");
-
- return 4;
-}
-
-void PrimitiveProcessor::emitCoverage(const GrCCPRCoverageProcessor& proc, GrGLSLFragmentBuilder* f,
- const char* outputColor, const char* outputCoverage) const {
- switch (fCoverageType) {
- case CoverageType::kOne:
- f->codeAppendf("%s.a = %s;", outputColor, fFragWind.fsIn());
- break;
- case CoverageType::kInterpolated:
- f->codeAppendf("%s.a = %s;", outputColor, fFragCoverageTimesWind.fsIn());
- break;
- case CoverageType::kShader:
- f->codeAppendf("half coverage = 0;");
- this->emitShaderCoverage(f, "coverage");
- f->codeAppendf("%s.a = coverage * %s;", outputColor, fFragWind.fsIn());
- break;
- }
-
- f->codeAppendf("%s = half4(1);", outputCoverage);
-
-#ifdef SK_DEBUG
- if (proc.debugVisualizationsEnabled()) {
- f->codeAppendf("%s = half4(-%s.a, %s.a, 0, 1);", outputColor, outputColor, outputColor);
- }
-#endif
-}
-
-int PrimitiveProcessor::defineSoftSampleLocations(GrGLSLFragmentBuilder* f,
- const char* samplesName) const {
+int GrCCPRCoverageProcessor::Shader::DefineSoftSampleLocations(GrGLSLPPFragmentBuilder* f,
+ const char* samplesName) {
// Standard DX11 sample locations.
#if defined(SK_BUILD_FOR_ANDROID) || defined(SK_BUILD_FOR_IOS)
f->defineConstant("float2[8]", samplesName, "float2[8]("
@@ -342,9 +110,74 @@ int PrimitiveProcessor::defineSoftSampleLocations(GrGLSLFragmentBuilder* f,
#endif
}
+void GrCCPRCoverageProcessor::getGLSLProcessorKey(const GrShaderCaps&,
+ GrProcessorKeyBuilder* b) const {
+ b->add32((int)fRenderPass);
+}
+
+GrGLSLPrimitiveProcessor* GrCCPRCoverageProcessor::createGLSLInstance(const GrShaderCaps&) const {
+ std::unique_ptr<Shader> shader;
+ switch (fRenderPass) {
+ using CubicType = GrCCPRCubicShader::CubicType;
+ case RenderPass::kTriangleHulls:
+ shader = skstd::make_unique<GrCCPRTriangleHullShader>();
+ break;
+ case RenderPass::kTriangleEdges:
+ shader = skstd::make_unique<GrCCPRTriangleEdgeShader>();
+ break;
+ case RenderPass::kTriangleCorners:
+ shader = skstd::make_unique<GrCCPRTriangleCornerShader>();
+ break;
+ case RenderPass::kQuadraticHulls:
+ shader = skstd::make_unique<GrCCPRQuadraticHullShader>();
+ break;
+ case RenderPass::kQuadraticCorners:
+ shader = skstd::make_unique<GrCCPRQuadraticCornerShader>();
+ break;
+ case RenderPass::kSerpentineHulls:
+ shader = skstd::make_unique<GrCCPRCubicHullShader>(CubicType::kSerpentine);
+ break;
+ case RenderPass::kLoopHulls:
+ shader = skstd::make_unique<GrCCPRCubicHullShader>(CubicType::kLoop);
+ break;
+ case RenderPass::kSerpentineCorners:
+ shader = skstd::make_unique<GrCCPRCubicCornerShader>(CubicType::kSerpentine);
+ break;
+ case RenderPass::kLoopCorners:
+ shader = skstd::make_unique<GrCCPRCubicCornerShader>(CubicType::kLoop);
+ break;
+ }
+ return CreateGSImpl(std::move(shader));
+}
+
+const char* GrCCPRCoverageProcessor::GetRenderPassName(RenderPass renderPass) {
+ switch (renderPass) {
+ case RenderPass::kTriangleHulls:
+ return "RenderPass::kTriangleHulls";
+ case RenderPass::kTriangleEdges:
+ return "RenderPass::kTriangleEdges";
+ case RenderPass::kTriangleCorners:
+ return "RenderPass::kTriangleCorners";
+ case RenderPass::kQuadraticHulls:
+ return "RenderPass::kQuadraticHulls";
+ case RenderPass::kQuadraticCorners:
+ return "RenderPass::kQuadraticCorners";
+ case RenderPass::kSerpentineHulls:
+ return "RenderPass::kSerpentineHulls";
+ case RenderPass::kLoopHulls:
+ return "RenderPass::kLoopHulls";
+ case RenderPass::kSerpentineCorners:
+ return "RenderPass::kSerpentineCorners";
+ case RenderPass::kLoopCorners:
+ return "RenderPass::kLoopCorners";
+ }
+ SK_ABORT("Unexpected GrCCPRCoverageProcessor::RenderPass.");
+ return nullptr;
+}
+
#ifdef SK_DEBUG
-#include "GrRenderTarget.h"
+#include "GrRenderTargetProxy.h"
void GrCCPRCoverageProcessor::Validate(GrRenderTargetProxy* atlasProxy) {
SkASSERT(kAtlasOrigin == atlasProxy->origin());