index
:
skia
master
2D graphics library
about
summary
refs
log
tree
commit
diff
homepage
log msg
author
committer
range
path:
root
/
src
/
gpu
/
SkGr.cpp
Commit message (
Expand
)
Author
Age
*
Make GrCaps and GrShaderCaps private.
Brian Salomon
2018-05-11
*
non-linear blending first steps
Mike Klein
2018-05-10
*
Reland "Fix handling of MaskFilter matrices"
Florin Malita
2018-04-11
*
Revert "Fix handling of MaskFilter matrices"
Robert Phillips
2018-04-11
*
Fix handling of MaskFilter matrices
Florin Malita
2018-04-11
*
Dump additional details about the gpu resources.
Derek Sollenberger
2018-03-29
*
Fix TSAN race in SkPaintToGrPaintNoShader
Robert Phillips
2018-03-27
*
Support GL_RGB textures and render targets.
Brian Salomon
2018-03-22
*
Don't add change listeners to pixelRefs in DDL mode
Robert Phillips
2018-03-20
*
Reland "Add back missing unique key checks when creating CachedBitmap/Image P...
Greg Daniel
2018-03-14
*
Revert "Add back missing unique key checks when creating CachedBitmap/Image P...
Greg Daniel
2018-03-14
*
Add back missing unique key checks when creating CachedBitmap/Image Proxies
Greg Daniel
2018-03-14
*
Initial texture data is never flipped when uploaded.
Brian Salomon
2018-03-07
*
Remove GrSurfaceOrigin from GrSurfaceDesc.
Brian Salomon
2018-03-05
*
Revert "Revert "Add 1010102 support to Ganesh""
Brian Osman
2018-03-02
*
Revert "Add 1010102 support to Ganesh"
Brian Osman
2018-03-01
*
Add 1010102 support to Ganesh
Brian Osman
2018-03-01
*
Revert "Do not return null paint if shaderFP is null"
Yuqian Li
2018-02-26
*
Avoid creating MIPs until necessary when MIP bias is active
Brian Osman
2018-02-16
*
Make it so that GrSurfaceContext with a sRGB GrPixelConfig must have a
Brian Salomon
2018-02-13
*
Refactor GrUploadPixmap logic into MakeCrossContextFromPixmap
Greg Daniel
2018-02-12
*
Remove unused code resulted from deleting DeferredTextureImage
Greg Daniel
2018-02-10
*
Make GrUploadBitmapToTexutreProxy to support lazy proxies
Greg Daniel
2018-02-08
*
Move GrMakeCachedBitmapProxy work in lazy mode
Greg Daniel
2018-02-08
*
Add function to GrProxyProvider to lazily upload mip map data
Greg Daniel
2018-02-07
*
Add param to GrMakeCachedImageProxy to specify the SkBackingFit
Greg Daniel
2018-02-05
*
Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sampl...
Brian Salomon
2018-02-03
*
Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts...
Brian Salomon
2018-02-03
*
Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU ...
Brian Salomon
2018-02-02
*
Update GrYUVGenerator to upload to texture vs use writePixels
Greg Daniel
2018-02-02
*
Disable texture strip atlasing for DDL
Robert Phillips
2018-02-02
*
Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""
Brian Salomon
2018-02-02
*
Revert "Revert "Redefine the meaning of sample counts in GPU backend.""
Brian Salomon
2018-02-01
*
Revert "Redefine the meaning of sample counts in GPU backend."
Brian Salomon
2018-02-01
*
add gpu impl for shadermaskfilter
Mike Reed
2018-02-01
*
Redefine the meaning of sample counts in GPU backend.
Brian Salomon
2018-02-01
*
Add SkSurface_Gpu::MakeWrappedRenderTarget method
Robert Phillips
2018-01-31
*
Add kRGBX_8888, kRGBA_1010102, and kRGBX_1010102 color types. Unused for now.
Brian Salomon
2018-01-30
*
move the guts of SkMaskFilter.h into SkMaskFilterBase.h
Mike Reed
2018-01-23
*
Revert "Revert "simplify GrFPArgs, isolating localmatrix""
Mike Reed
2018-01-20
*
Revert "Revert "use GrFPArgs for maskfilters""
Mike Reed
2018-01-20
*
Revert "use GrFPArgs for maskfilters"
Mike Reed
2018-01-20
*
Revert "simplify GrFPArgs, isolating localmatrix"
Mike Reed
2018-01-20
*
simplify GrFPArgs, isolating localmatrix
Mike Reed
2018-01-19
*
use GrFPArgs for maskfilters
Mike Reed
2018-01-19
*
rename inner AsFPArgs to stand-alone GrFPArgs
Mike Reed
2018-01-19
*
Funnel most proxy creation through GrProxyProvider
Robert Phillips
2018-01-16
*
Add GrProxyProvider
Robert Phillips
2018-01-08
*
Fix android framework build
Brian Osman
2018-01-04
*
Remove conversion to 8888 of sRGB sources with other configs
Brian Osman
2018-01-04
[next]