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path: root/src/gpu/SkGpuDevice.cpp
Commit message (Expand)AuthorAge
* remove SkErrorGravatar Mike Klein2016-10-13
* Add a src rect to drawImageLattice() APIGravatar msarett2016-09-30
* Add output format properties to SkImageFilter::ContextGravatar brianosman2016-09-22
* Add a transient image filter cache to SkImage::makeWithFilter & PDFGravatar brianosman2016-09-21
* Match Android framework's non-AA point and line offsetGravatar bsalomon2016-09-12
* Two changes:Gravatar brianosman2016-09-12
* Restructure flushing relationship between GrContext, GrDrawingManager, and Gr...Gravatar bsalomon2016-09-07
* Add color gamut xform helpers to GrGLSLShaderBuilderGravatar brianosman2016-09-07
* Revert of Restructure flushing relationship between GrContext, GrDrawingManag...Gravatar bsalomon2016-09-06
* Restructure flushing relationship between GrContext, GrDrawingManager, and Gr...Gravatar bsalomon2016-09-06
* Add a makeDrawContextWithFallback that handles config fallbackGravatar robertphillips2016-09-06
* Add read/write-Pixels to GrDrawContextGravatar robertphillips2016-08-31
* GPU implementation of drawRegion()Gravatar msarett2016-08-25
* Remove pixel config fallback - failing is a better option.Gravatar brianosman2016-08-25
* GPU implementation of drawArc.Gravatar bsalomon2016-08-22
* store info in basedevice, change getter to non-virtual const&Gravatar reed2016-08-20
* Batched implementation of drawLattice() for GPUGravatar msarett2016-08-18
* Revert of Batched implementation of drawLattice() for GPU (patchset #7 id:180...Gravatar msarett2016-08-18
* Batched implementation of drawLattice() for GPUGravatar msarett2016-08-18
* Add alpha type to texture producerGravatar brianosman2016-08-18
* Fix computation of clipped src rect when tiling bitmaps in SkGpuDeviceGravatar bsalomon2016-08-17
* pin as texture apiGravatar reed2016-08-17
* Fix tile bitmap code in SkGpuDevice to compute correct local coords.Gravatar bsalomon2016-08-17
* Implement GPU occluded blur mask filterGravatar robertphillips2016-08-10
* Create blurred RRect mask on GPU (rather than uploading it)Gravatar robertphillips2016-08-10
* Revert of Create blurred RRect mask on GPU (rather than uploading it) (patchs...Gravatar robertphillips2016-08-10
* Create blurred RRect mask on GPU (rather than uploading it)Gravatar robertphillips2016-08-10
* Revert of Create blurred RRect mask on GPU (rather than uploading it) (patchs...Gravatar robertphillips2016-08-10
* Create blurred RRect mask on GPU (rather than uploading it)Gravatar robertphillips2016-08-10
* Minor clean up related to blur mask filtersGravatar robertphillips2016-08-05
* Remove SkSurface::MakeRenderTargetDirectGravatar robertphillips2016-08-04
* Remove GrRenderTarget member variable from SkGpuDeviceGravatar robertphillips2016-08-04
* Move GrContext::makeDrawContext to new GrContextPriv objectGravatar robertphillips2016-08-03
* Add drawImageLattice() and drawBitmapLattice() APIsGravatar msarett2016-08-02
* Rename GrContext's newDrawContext & drawContext to makeDrawContextGravatar robertphillips2016-07-27
* Reduce usage of MakeRenderTargetDirectGravatar robertphillips2016-07-26
* Move prepareForExternalIO from GrRenderTarget to GrDrawContextGravatar robertphillips2016-07-26
* Just pass the draw context to paint conversionGravatar brianosman2016-07-25
* remove/deprecate SkBitmap::getTexture, as it now always returns falseGravatar reed2016-07-25
* remove fClipStack and attach/deattach-from-canvasGravatar reed2016-07-25
* Add destination color space to AsFPArgs. Eliminates last XFORMTODO.Gravatar brianosman2016-07-25
* Connect dst color space in a few places (removing TODOs)Gravatar brianosman2016-07-22
* Add SkColorSpace to GrDrawContextGravatar brianosman2016-07-21
* Remove SkGrPixelRefGravatar robertphillips2016-07-21
* Deprecate SkDevice::accessBitmap methodGravatar robertphillips2016-07-21
* Adding color space to SkSpecialImageGravatar brianosman2016-07-21
* remove dead methods now that we use specials exclusively for imagefiltersGravatar reed2016-07-20
* Remove SkDevice::accessRenderTarget virtualGravatar robertphillips2016-07-20
* pre-land special methods on deviceGravatar reed2016-07-19
* Introduce GrColorSpaceXform, for gamut conversion on texturesGravatar brianosman2016-07-18