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gpu
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SkGpuDevice.cpp
Commit message (
Expand
)
Author
Age
*
remove SkError
Mike Klein
2016-10-13
*
Add a src rect to drawImageLattice() API
msarett
2016-09-30
*
Add output format properties to SkImageFilter::Context
brianosman
2016-09-22
*
Add a transient image filter cache to SkImage::makeWithFilter & PDF
brianosman
2016-09-21
*
Match Android framework's non-AA point and line offset
bsalomon
2016-09-12
*
Two changes:
brianosman
2016-09-12
*
Restructure flushing relationship between GrContext, GrDrawingManager, and Gr...
bsalomon
2016-09-07
*
Add color gamut xform helpers to GrGLSLShaderBuilder
brianosman
2016-09-07
*
Revert of Restructure flushing relationship between GrContext, GrDrawingManag...
bsalomon
2016-09-06
*
Restructure flushing relationship between GrContext, GrDrawingManager, and Gr...
bsalomon
2016-09-06
*
Add a makeDrawContextWithFallback that handles config fallback
robertphillips
2016-09-06
*
Add read/write-Pixels to GrDrawContext
robertphillips
2016-08-31
*
GPU implementation of drawRegion()
msarett
2016-08-25
*
Remove pixel config fallback - failing is a better option.
brianosman
2016-08-25
*
GPU implementation of drawArc.
bsalomon
2016-08-22
*
store info in basedevice, change getter to non-virtual const&
reed
2016-08-20
*
Batched implementation of drawLattice() for GPU
msarett
2016-08-18
*
Revert of Batched implementation of drawLattice() for GPU (patchset #7 id:180...
msarett
2016-08-18
*
Batched implementation of drawLattice() for GPU
msarett
2016-08-18
*
Add alpha type to texture producer
brianosman
2016-08-18
*
Fix computation of clipped src rect when tiling bitmaps in SkGpuDevice
bsalomon
2016-08-17
*
pin as texture api
reed
2016-08-17
*
Fix tile bitmap code in SkGpuDevice to compute correct local coords.
bsalomon
2016-08-17
*
Implement GPU occluded blur mask filter
robertphillips
2016-08-10
*
Create blurred RRect mask on GPU (rather than uploading it)
robertphillips
2016-08-10
*
Revert of Create blurred RRect mask on GPU (rather than uploading it) (patchs...
robertphillips
2016-08-10
*
Create blurred RRect mask on GPU (rather than uploading it)
robertphillips
2016-08-10
*
Revert of Create blurred RRect mask on GPU (rather than uploading it) (patchs...
robertphillips
2016-08-10
*
Create blurred RRect mask on GPU (rather than uploading it)
robertphillips
2016-08-10
*
Minor clean up related to blur mask filters
robertphillips
2016-08-05
*
Remove SkSurface::MakeRenderTargetDirect
robertphillips
2016-08-04
*
Remove GrRenderTarget member variable from SkGpuDevice
robertphillips
2016-08-04
*
Move GrContext::makeDrawContext to new GrContextPriv object
robertphillips
2016-08-03
*
Add drawImageLattice() and drawBitmapLattice() APIs
msarett
2016-08-02
*
Rename GrContext's newDrawContext & drawContext to makeDrawContext
robertphillips
2016-07-27
*
Reduce usage of MakeRenderTargetDirect
robertphillips
2016-07-26
*
Move prepareForExternalIO from GrRenderTarget to GrDrawContext
robertphillips
2016-07-26
*
Just pass the draw context to paint conversion
brianosman
2016-07-25
*
remove/deprecate SkBitmap::getTexture, as it now always returns false
reed
2016-07-25
*
remove fClipStack and attach/deattach-from-canvas
reed
2016-07-25
*
Add destination color space to AsFPArgs. Eliminates last XFORMTODO.
brianosman
2016-07-25
*
Connect dst color space in a few places (removing TODOs)
brianosman
2016-07-22
*
Add SkColorSpace to GrDrawContext
brianosman
2016-07-21
*
Remove SkGrPixelRef
robertphillips
2016-07-21
*
Deprecate SkDevice::accessBitmap method
robertphillips
2016-07-21
*
Adding color space to SkSpecialImage
brianosman
2016-07-21
*
remove dead methods now that we use specials exclusively for imagefilters
reed
2016-07-20
*
Remove SkDevice::accessRenderTarget virtual
robertphillips
2016-07-20
*
pre-land special methods on device
reed
2016-07-19
*
Introduce GrColorSpaceXform, for gamut conversion on textures
brianosman
2016-07-18
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