| Commit message (Collapse) | Author | Age |
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Removes flag indicating rectangle or external as its now redundant.
Bug: skia:
Change-Id: Ia475b557390e7a6b0f19f6e189cf8c27090e397c
Reviewed-on: https://skia-review.googlesource.com/144346
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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disable late allocations.""
This reverts commit 01422bc8eff0c317b9c234b3b4f5a82f1011dfce.
Reason for revert: follow on change may be ready
Original change's description:
> Revert "Reland "Require mips to be allocated at texture creation time and disable late allocations.""
>
> This reverts commit 9eb36b9eb8e81e970e02fa985ae82fe64de0a8f0.
>
> Reason for revert: Alpha8 isn't renderable on es2 so we end up dropping draws on certain A8 mip requests
>
> Original change's description:
> > Reland "Require mips to be allocated at texture creation time and disable late allocations."
> >
> > This reverts commit 0c78238e2991c95b6fb3c945d4ad2b5d941ae21b.
> >
> > Reason for revert: <INSERT REASONING HERE>
> >
> > Original change's description:
> > > Revert "Require mips to be allocated at texture creation time and disable late allocations."
> > >
> > > This reverts commit cd2c3f9055452d413d6be7ea6dc63fd1922fe994.
> > >
> > > Reason for revert: Looks to be causing angle failures on initial clear test
> > >
> > > Original change's description:
> > > > Require mips to be allocated at texture creation time and disable late allocations.
> > > >
> > > > If we get a non-mipped texture for a draw that wants to be use mip map filter, we
> > > > will copy the texture into a new mipped texture.
> > > >
> > > > Clean up of unused code in the GPU backends for reallocating for mips will be done
> > > > in a follow up CL.
> > > >
> > > > Bug: skia:
> > > > Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
> > > > Reviewed-on: https://skia-review.googlesource.com/132830
> > > > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > >
> > >
> > >
> > > Change-Id: I49f0ace52f2586d61b451630b2e6aae84b420b81
> > > No-Presubmit: true
> > > No-Tree-Checks: true
> > > No-Try: true
> > > Bug: skia:
> > > Reviewed-on: https://skia-review.googlesource.com/133041
> > > Reviewed-by: Greg Daniel <egdaniel@google.com>
> > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> >
> > Bug: skia:
> > Change-Id: I004447a5f1ec72c3be2318ddea803f57efb12ea4
> > Reviewed-on: https://skia-review.googlesource.com/133340
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
> TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
>
> Change-Id: I9e9718d380c4d9927ec39e46008750ab7396391f
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/133680
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: Ic3df69f65a89962b21cdb50ee436a29fd121ab1f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/133740
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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disable late allocations.""
This reverts commit 9eb36b9eb8e81e970e02fa985ae82fe64de0a8f0.
Reason for revert: Alpha8 isn't renderable on es2 so we end up dropping draws on certain A8 mip requests
Original change's description:
> Reland "Require mips to be allocated at texture creation time and disable late allocations."
>
> This reverts commit 0c78238e2991c95b6fb3c945d4ad2b5d941ae21b.
>
> Reason for revert: <INSERT REASONING HERE>
>
> Original change's description:
> > Revert "Require mips to be allocated at texture creation time and disable late allocations."
> >
> > This reverts commit cd2c3f9055452d413d6be7ea6dc63fd1922fe994.
> >
> > Reason for revert: Looks to be causing angle failures on initial clear test
> >
> > Original change's description:
> > > Require mips to be allocated at texture creation time and disable late allocations.
> > >
> > > If we get a non-mipped texture for a draw that wants to be use mip map filter, we
> > > will copy the texture into a new mipped texture.
> > >
> > > Clean up of unused code in the GPU backends for reallocating for mips will be done
> > > in a follow up CL.
> > >
> > > Bug: skia:
> > > Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
> > > Reviewed-on: https://skia-review.googlesource.com/132830
> > > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> >
> >
> >
> > Change-Id: I49f0ace52f2586d61b451630b2e6aae84b420b81
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: skia:
> > Reviewed-on: https://skia-review.googlesource.com/133041
> > Reviewed-by: Greg Daniel <egdaniel@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
> Bug: skia:
> Change-Id: I004447a5f1ec72c3be2318ddea803f57efb12ea4
> Reviewed-on: https://skia-review.googlesource.com/133340
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: I9e9718d380c4d9927ec39e46008750ab7396391f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/133680
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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late allocations."
This reverts commit 0c78238e2991c95b6fb3c945d4ad2b5d941ae21b.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Revert "Require mips to be allocated at texture creation time and disable late allocations."
>
> This reverts commit cd2c3f9055452d413d6be7ea6dc63fd1922fe994.
>
> Reason for revert: Looks to be causing angle failures on initial clear test
>
> Original change's description:
> > Require mips to be allocated at texture creation time and disable late allocations.
> >
> > If we get a non-mipped texture for a draw that wants to be use mip map filter, we
> > will copy the texture into a new mipped texture.
> >
> > Clean up of unused code in the GPU backends for reallocating for mips will be done
> > in a follow up CL.
> >
> > Bug: skia:
> > Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
> > Reviewed-on: https://skia-review.googlesource.com/132830
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
>
>
> Change-Id: I49f0ace52f2586d61b451630b2e6aae84b420b81
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/133041
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:
Change-Id: I004447a5f1ec72c3be2318ddea803f57efb12ea4
Reviewed-on: https://skia-review.googlesource.com/133340
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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late allocations."
This reverts commit cd2c3f9055452d413d6be7ea6dc63fd1922fe994.
Reason for revert: Looks to be causing angle failures on initial clear test
Original change's description:
> Require mips to be allocated at texture creation time and disable late allocations.
>
> If we get a non-mipped texture for a draw that wants to be use mip map filter, we
> will copy the texture into a new mipped texture.
>
> Clean up of unused code in the GPU backends for reallocating for mips will be done
> in a follow up CL.
>
> Bug: skia:
> Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
> Reviewed-on: https://skia-review.googlesource.com/132830
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: I49f0ace52f2586d61b451630b2e6aae84b420b81
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/133041
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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allocations.
If we get a non-mipped texture for a draw that wants to be use mip map filter, we
will copy the texture into a new mipped texture.
Clean up of unused code in the GPU backends for reallocating for mips will be done
in a follow up CL.
Bug: skia:
Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
Reviewed-on: https://skia-review.googlesource.com/132830
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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Bug: skia:
Change-Id: I84963833bbc3ae957c919a19f6e78fce2c9de7ef
Reviewed-on: https://skia-review.googlesource.com/125294
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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For DDLs, Ganesh needs to know about External & Rectangle textures prior to instantiation (or PromiseImage fulfillment). These new flags allow the client to provide this information when the lazyProxy is created.
The new texture flags work analogously to the render target flags:
GrSurface and GrSurfaceProxy get a new set of accessors for the new flags
The new flags are set appropriately on a GrGLTexture when it is created
For wrapped texture proxies the flags are just copied off of the GrSurface
For lazy-proxies/promise-images the flags are computed up front and passed to the proxy
The GrSurfaceProxy/GrSurface flags equivalence is verified in GrSurfaceProxy::assign
Change-Id: Ia8e1998aa0a36ce4481bfd9e56be21f990e83148
Reviewed-on: https://skia-review.googlesource.com/114985
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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-specific flags
This CL:
moves GrRenderTarget::fFlags to GrSurface::fSurfaceFlags
adds a GrInternalSurfaceFlags type and uses it for GrSurfaceProxy::fSurfaceFlags
The goal of this is to provide a location where GrTexture/GrTextureProxy-specific flags
(i.e., isExternal & isRectangle) can be stored.
Change-Id: I8df7b79036a6853dd378ff6cf10d4b37c60dd511
Reviewed-on: https://skia-review.googlesource.com/114796
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Creates a static function on SkImage which converts the SkImage to a
GrBackendTexture. The texture is unowned by Skia, and must be deleted
by the caller. Allows for a no-copy / no-conversion fast path if the
provided image is unowned (unique()) and texture backed.
Change-Id: I8a48f9cc39de792725cd72057d98cd1c4594daab
Reviewed-on: https://skia-review.googlesource.com/52440
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Eric Karl <ericrk@chromium.org>
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Split into:
https://skia-review.googlesource.com/c/10485/ (More GrSurfaceProxy-clean up)
https://skia-review.googlesource.com/c/15819/ (Expand GrTextureProxy to handle highestFilterMode)
https://skia-review.googlesource.com/c/16714/ (Switch ImageStorageAccess over to GrTextureProxies)
https://skia-review.googlesource.com/c/16908/ (Convert DstTexture to DstProxy)
Change-Id: I6cf3ba0f3bf0e1908d36749bc83571c066ddd568
Reviewed-on: https://skia-review.googlesource.com/10484
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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This CL again only really makes sense in the bigger picture of moving readPixels off of GrTexture
Change-Id: Ib76482d8a773144e8fc7c6e55b2c7fa7b3ea0ecf
Reviewed-on: https://skia-review.googlesource.com/6086
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Functions like GrMakeInfoFromTexture encouraged incorrect code to be
written. Similarly, the ability to construct an info from any GrSurface
was never going to be correct. Luckily, the only client of that had all
of the correct parameters much higher on the stack (and dictated or
replaced most of the properties of the returned info anyway).
With this, I can finally remove the color space as an output of the
pixel config -> color type conversion, which was never going to be
correct.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2173513002
Review-Url: https://codereview.chromium.org/2173513002
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Review URL: https://codereview.chromium.org/1234313002
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Make SkImage_Gpu snapshots opaque if surface is opaque.
BUG=skia:3965
Review URL: https://codereview.chromium.org/1205643002
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Review URL: https://codereview.chromium.org/938383004
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Review URL: https://codereview.chromium.org/753783003
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R=robertphillips@google.com, egdaniel@google.com, joshualitt@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/596053002
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id:260001 of https://codereview.chromium.org/596053002/)
Reason for revert:
Breaking the Chrome builds with:
lib/libcc.so: error: undefined reference to 'GrAutoScratchTexture::detach()'
(http://108.170.220.120:10117/builders/Canary-Chrome-Ubuntu13.10-Ninja-x86_64-DRT/builds/2990/steps/Retry_BuildContentShell_1/logs/stdio)
Original issue's description:
> Make "priv" classes for GrTexure and GrSurface.
R=egdaniel@google.com, joshualitt@google.com, bsalomon@google.com
TBR=bsalomon@google.com, egdaniel@google.com, joshualitt@google.com
NOTREECHECKS=true
NOTRY=true
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/618733002
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R=robertphillips@google.com, egdaniel@google.com, joshualitt@google.com, joshualitt@chromium.org
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/596053002
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