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path: root/src/gpu/GrPathUtils.cpp
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* Revert "Pull out Effect Shaders in GPU Path Renderer"Gravatar egdaniel@google.com2013-08-22
* Pull out Effect Shaders in GPU Path RendererGravatar commit-bot@chromium.org2013-08-22
* Move gpu conic calculations to GrPathUtilsGravatar commit-bot@chromium.org2013-08-20
* Add direct bezier cubic support for GPU shadersGravatar commit-bot@chromium.org2013-08-20
* Replace uses of GrAssert by SkASSERT.Gravatar tfarina@chromium.org2013-08-17
* Replace all instances of GrRect with SkRect.Gravatar commit-bot@chromium.org2013-07-17
* Remove GrPathCmdGravatar bsalomon@google.com2013-05-10
* fix warning from scalar --> int32 conversionGravatar humper@google.com2013-01-07
* Replace GrMatrix with SkMatrix.Gravatar bsalomon@google.com2012-11-01
* Remove GrScalar, replace with SkScalar.Gravatar bsalomon@google.com2012-11-01
* Result of running tools/sanitize_source_files.py (which was added in https://...Gravatar rmistry@google.com2012-08-23
* Fix infinite recursion in cubic->quad conversion, also attempt to detect near...Gravatar bsalomon@google.com2012-08-02
* Preserve convex control point polygon in cubic->quadratic approximationGravatar bsalomon@google.com2012-07-10
* Fixed Windows compiler complaintsGravatar robertphillips@google.com2012-07-10
* Remove GrPath typedefGravatar bsalomon@google.com2012-04-27
* Allow compiler to optimize applying quadratic UV matrix to vertsGravatar bsalomon@google.com2012-03-15
* Fix a case missed in r3198 where left/right direction of setOrthog matters (m...Gravatar bsalomon@google.com2012-02-15
* [GPU]: Handle degenerate quads when computing UV matrix from control pointsGravatar bsalomon@google.com2012-01-31
* second try to fix assertGravatar bsalomon@google.com2012-01-17
* Change static asserts of scalar type to runtime asserts (re r3040)Gravatar bsalomon@google.com2012-01-17
* Add convex path renderer (disabled)Gravatar bsalomon@google.com2012-01-17
* Move gpu/include/* to include/gpu and gpu/src/* to src/gpuGravatar bsalomon@google.com2011-10-12