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path: root/src/gpu/GrPathUtils.cpp
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* Remove a useless call: Calling lineVec.dot(qPts[0])Gravatar jcgregorio2016-08-11
* SkLeanWindows.h: #include "Windows.h" fewer placesGravatar halcanary2016-06-07
* Force values to 0.0f in QuadUVMatrix::setGravatar robertphillips2016-03-01
* Modify interface to GrPathUtils::convertCubicToQuadsGravatar bsalomon2016-02-16
* Loosen check for zero vectors in GrPathUtils::convert_noninflect_cubic_to_quadsGravatar robertphillips2015-12-08
* SkPath::Direction serves two masters:Gravatar reed2015-06-10
* Revert of Revert of stop calling SkScalarDiv (patchset #1 id:1 of https://cod...Gravatar reed2015-05-12
* Revert of stop calling SkScalarDiv (patchset #4 id:60001 of https://coderevie...Gravatar reed2015-05-12
* stop calling SkScalarDivGravatar reed2015-05-12
* Fix to check for inf when generating quadratic pointsGravatar egdaniel2015-02-25
* Add conic support to Default and AAConvex path redender.Gravatar egdaniel2015-01-05
* Extract cubic classification from gpu into geometryGravatar caryclark2014-12-12
* Check for degenerate edges in cubic->quad conversion called by convex path re...Gravatar bsalomon2014-06-19
* Move GrIPoint16 to SkIPoint16 (and remove GrPoint.h)Gravatar robertphillips2014-06-02
* Rename SkMatrix::get(Max|Min)Stretch to get(Min|Max)ScaleGravatar commit-bot@chromium.org2014-05-20
* SK_SUPPORT_LEGACY_GRTYPES to hide duplicate types from SkTypes.hGravatar commit-bot@chromium.org2014-03-28
* deprecate SkScalarRound (and its ilk), use SkScalarRound[ToInt,ToScalar]. #de...Gravatar reed@google.com2013-12-17
* remove SK_SCALAR_IS_[FLOAT,FIXED] and assume floatsGravatar reed@google.com2013-12-17
* Sanitizing source files in Housekeeper-NightlyGravatar skia.committer@gmail.com2013-12-05
* Simplify matrix generation for convex path rendererGravatar commit-bot@chromium.org2013-12-04
* remove SkFloatToScalar macroGravatar commit-bot@chromium.org2013-11-25
* Pull out Effect Shaders in GPU Path RendererGravatar commit-bot@chromium.org2013-08-22
* Revert "Pull out Effect Shaders in GPU Path Renderer"Gravatar egdaniel@google.com2013-08-22
* Pull out Effect Shaders in GPU Path RendererGravatar commit-bot@chromium.org2013-08-22
* Move gpu conic calculations to GrPathUtilsGravatar commit-bot@chromium.org2013-08-20
* Add direct bezier cubic support for GPU shadersGravatar commit-bot@chromium.org2013-08-20
* Replace uses of GrAssert by SkASSERT.Gravatar tfarina@chromium.org2013-08-17
* Replace all instances of GrRect with SkRect.Gravatar commit-bot@chromium.org2013-07-17
* Remove GrPathCmdGravatar bsalomon@google.com2013-05-10
* fix warning from scalar --> int32 conversionGravatar humper@google.com2013-01-07
* Replace GrMatrix with SkMatrix.Gravatar bsalomon@google.com2012-11-01
* Remove GrScalar, replace with SkScalar.Gravatar bsalomon@google.com2012-11-01
* Result of running tools/sanitize_source_files.py (which was added in https://...Gravatar rmistry@google.com2012-08-23
* Fix infinite recursion in cubic->quad conversion, also attempt to detect near...Gravatar bsalomon@google.com2012-08-02
* Preserve convex control point polygon in cubic->quadratic approximationGravatar bsalomon@google.com2012-07-10
* Fixed Windows compiler complaintsGravatar robertphillips@google.com2012-07-10
* Remove GrPath typedefGravatar bsalomon@google.com2012-04-27
* Allow compiler to optimize applying quadratic UV matrix to vertsGravatar bsalomon@google.com2012-03-15
* Fix a case missed in r3198 where left/right direction of setOrthog matters (m...Gravatar bsalomon@google.com2012-02-15
* [GPU]: Handle degenerate quads when computing UV matrix from control pointsGravatar bsalomon@google.com2012-01-31
* second try to fix assertGravatar bsalomon@google.com2012-01-17
* Change static asserts of scalar type to runtime asserts (re r3040)Gravatar bsalomon@google.com2012-01-17
* Add convex path renderer (disabled)Gravatar bsalomon@google.com2012-01-17
* Move gpu/include/* to include/gpu and gpu/src/* to src/gpuGravatar bsalomon@google.com2011-10-12