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path: root/src/gpu/GrGpu.h
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* Remove compressed (ETC1) texture support from Ganesh (take 2)Gravatar Robert Phillips2017-05-23
* Revert "Remove compressed (ETC1) texture support from Ganesh"Gravatar Brian Osman2017-05-22
* Remove compressed (ETC1) texture support from GaneshGravatar Robert Phillips2017-05-22
* Convert GrMesh back to a classGravatar Chris Dalton2017-05-15
* Rename finishOpList to finishFlush and call it less frequentlyGravatar Robert Phillips2017-05-15
* Added SkImage::MakeCrossContextFromEncodedGravatar Brian Osman2017-05-09
* Revert "Added SkImage::MakeCrossContextFromEncoded"Gravatar Brian Salomon2017-05-08
* Added SkImage::MakeCrossContextFromEncodedGravatar Brian Osman2017-05-08
* Convert GrMesh to a structGravatar Chris Dalton2017-05-03
* Revert "Revert "Plumb the use of GrBackendRenderTarget throughout Skia""Gravatar Greg Daniel2017-05-01
* Combine GPU flush with semaphore APIGravatar Brian Osman2017-04-28
* Revert "Plumb the use of GrBackendRenderTarget throughout Skia"Gravatar Greg Daniel2017-04-27
* Plumb the use of GrBackendRenderTarget throughout SkiaGravatar Greg Daniel2017-04-27
* Make InstancedRendering more opList-splitting friendlyGravatar Robert Phillips2017-04-24
* Revert "Revert "Plumb GrBackendTexture throughout skia.""Gravatar Greg Daniel2017-04-20
* Revert "Plumb GrBackendTexture throughout skia."Gravatar Stan Iliev2017-04-19
* Plumb GrBackendTexture throughout skia.Gravatar Greg Daniel2017-04-18
* Remove GrFragmentProcessor-derived class' GrTexture-based ctorsGravatar Robert Phillips2017-03-27
* rename makeCopyForTextureParams to isACopyNeededForTextureParamsGravatar Robert Phillips2017-03-21
* Remove ownership aruments from render target wrap functionsGravatar Brian Osman2017-03-10
* Move GrDrawOp pipeline/clip processing to GrRenderTargetContextGravatar Brian Salomon2017-03-07
* Remove PLS path rendererGravatar Brian Salomon2017-03-06
* Rebase and fix chromiumGravatar Brian Osman2017-03-04
* Add support for Semaphores (gpu waiting on gpu) in GaneshGravatar Greg Daniel2017-03-02
* Add GrExternalTextureData and SkCrossContextImageDataGravatar Brian Osman2017-02-28
* Revert "Add GrExternalTextureData and SkCrossContextImageData"Gravatar Brian Osman2017-02-24
* Add GrExternalTextureData and SkCrossContextImageDataGravatar Brian Osman2017-02-24
* Continue making Ganesh use absolute texture coordinates - take 2Gravatar Robert Phillips2017-01-20
* This renames methods and classes that relate to static analysis of combinatio...Gravatar Brian Salomon2016-12-21
* Make GrGpuCommandBuffer infer its render target from first drawGravatar Brian Salomon2016-11-30
* GrTextureProducer cleanup, phase two: Producer, Adjuster, MakerGravatar Brian Osman2016-11-28
* Rename GrTextureParams to GrSamplerParamsGravatar Brian Salomon2016-11-17
* src/gpu: s/SkAutoTUnref/sk_sp/gGravatar Hal Canary2016-11-07
* Remove SkAutoTDelete.Gravatar Ben Wagner2016-11-03
* Remove GrStencilSettings from GrPipelineGravatar csmartdalton2016-11-01
* Move memoization of multisample specs id to GrRenderTargetGravatar csmartdalton2016-11-01
* Remove SkAutoTUnref and SkAutoTDelete from public includes.Gravatar bungeman2016-10-27
* Add GrOpList and rename GrDrawTarget to GrRenderTargetOpListGravatar Robert Phillips2016-10-26
* Add fence support for TransferBuffersGravatar jvanverth2016-09-30
* Add some copy support for vulkan msaaGravatar egdaniel2016-08-31
* Add test configs for instanced renderingGravatar csmartdalton2016-07-29
* Convert readSurfacePixels to use a draw context instead of a textureGravatar bsalomon2016-07-19
* Add resource provider flag to avoid client-side buffersGravatar csmartdalton2016-07-13
* Begin instanced rendering for simple shapesGravatar csmartdalton2016-07-07
* Fix caching of sample locationsGravatar csmartdalton2016-07-06
* Revert of Begin instanced rendering for simple shapes (patchset #20 id:380001...Gravatar ksakamoto2016-07-05
* Revert of Fix caching of sample locations (patchset #3 id:40001 of https://co...Gravatar rmistry2016-07-04
* Fix caching of sample locationsGravatar csmartdalton2016-07-04
* Begin instanced rendering for simple shapesGravatar csmartdalton2016-06-30
* Have gpu createTestingOlyBackendTexture know if it is a render target or notGravatar egdaniel2016-06-24