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authorGravatar csmartdalton <csmartdalton@google.com>2016-07-13 10:16:32 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-07-13 10:16:32 -0700
commit485a12003ab48b54965d6f7172f3183358919d8e (patch)
tree090548d2a98d35849dfbedeafa10020507f3194c /src/gpu/GrGpu.h
parent6c3ada96ab2326f2119e1e9f44fbc8b0aeadbae8 (diff)
Add resource provider flag to avoid client-side buffers
On some platforms, a newly-created buffer was liable to be CPU backed. This would break code that expected a VBO (aka instanced rendering). This change adds an optional flag to GrResourceProvider that requires a buffer to be created in GPU memory. It also moves the CPU backing logic into Gr land in order to properly cache real VBOs on platforms that prefer client-side buffers. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2143333002 Review-Url: https://codereview.chromium.org/2143333002
Diffstat (limited to 'src/gpu/GrGpu.h')
-rw-r--r--src/gpu/GrGpu.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/GrGpu.h b/src/gpu/GrGpu.h
index be8a59a738..dce41fd4c2 100644
--- a/src/gpu/GrGpu.h
+++ b/src/gpu/GrGpu.h
@@ -137,7 +137,7 @@ public:
GrRenderTarget* wrapBackendTextureAsRenderTarget(const GrBackendTextureDesc&);
/**
- * Creates a buffer.
+ * Creates a buffer in GPU memory. For a client-side buffer use GrBuffer::CreateCPUBacked.
*
* @param size size of buffer to create.
* @param intendedType hint to the graphics subsystem about what the buffer will be used for.