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GrGpu.h
Commit message (
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Author
Age
*
src/gpu: s/SkAutoTUnref/sk_sp/g
Hal Canary
2016-11-07
*
Remove SkAutoTDelete.
Ben Wagner
2016-11-03
*
Remove GrStencilSettings from GrPipeline
csmartdalton
2016-11-01
*
Move memoization of multisample specs id to GrRenderTarget
csmartdalton
2016-11-01
*
Remove SkAutoTUnref and SkAutoTDelete from public includes.
bungeman
2016-10-27
*
Add GrOpList and rename GrDrawTarget to GrRenderTargetOpList
Robert Phillips
2016-10-26
*
Add fence support for TransferBuffers
jvanverth
2016-09-30
*
Add some copy support for vulkan msaa
egdaniel
2016-08-31
*
Add test configs for instanced rendering
csmartdalton
2016-07-29
*
Convert readSurfacePixels to use a draw context instead of a texture
bsalomon
2016-07-19
*
Add resource provider flag to avoid client-side buffers
csmartdalton
2016-07-13
*
Begin instanced rendering for simple shapes
csmartdalton
2016-07-07
*
Fix caching of sample locations
csmartdalton
2016-07-06
*
Revert of Begin instanced rendering for simple shapes (patchset #20 id:380001...
ksakamoto
2016-07-05
*
Revert of Fix caching of sample locations (patchset #3 id:40001 of https://co...
rmistry
2016-07-04
*
Fix caching of sample locations
csmartdalton
2016-07-04
*
Begin instanced rendering for simple shapes
csmartdalton
2016-06-30
*
Have gpu createTestingOlyBackendTexture know if it is a render target or not
egdaniel
2016-06-24
*
Move GrPipelineBuilder out of gms & reduce use of GrPipelineBuilder.h
robertphillips
2016-06-23
*
Start using GrGpuCommandBuffer in GrDrawTarget.
egdaniel
2016-06-23
*
Add GpuCommandBuffer support.
egdaniel
2016-06-08
*
Separate user and raw stencil settings
cdalton
2016-05-11
*
Revert of Separate user and raw stencil settings (patchset #8 id:140001 of ht...
robertphillips
2016-05-11
*
Separate user and raw stencil settings
cdalton
2016-05-10
*
Add mipmap loading to Vulkan.
jvanverth
2016-04-29
*
Refactor to separate backend object lifecycle and GpuResource budget decision
kkinnunen
2016-04-22
*
Revert of Use transfer buffer for BatchAtlas texture copies (patchset #9 id:1...
jvanverth
2016-04-20
*
Use transfer buffer for BatchAtlas texture copies.
jvanverth
2016-04-20
*
Add optional data parameter to createBuffer
cdalton
2016-04-19
*
Track GL buffer state based on unique resource ID
cdalton
2016-04-07
*
Revert of Track GL buffer state based on unique resource ID (patchset #6 id:1...
mtklein
2016-04-06
*
Track GL buffer state based on unique resource ID
cdalton
2016-04-06
*
Add GrContext::releaseAndAbandonContext()
bsalomon
2016-04-01
*
Remove ownership parameter from GrResourceProvider::wrapBackendTextureAsRende...
kkinnunen
2016-04-01
*
Style bikeshed - remove extraneous whitespace
halcanary
2016-03-29
*
Consolidate GPU buffer implementations
cdalton
2016-03-25
*
Revert of Consolidate GPU buffer implementations (patchset #10 id:180001 of h...
robertphillips
2016-03-25
*
Consolidate GPU buffer implementations
cdalton
2016-03-25
*
Add unit test for vertex attribute count.
bsalomon
2016-03-23
*
Make max number of vertex attributes be checked dynamically
bsalomon
2016-03-23
*
Update how we send draws to gpu backend to reduce state setting.
egdaniel
2016-03-17
*
Don't allow nullptr in texels array params (unless using a transfer buffer).
bsalomon
2016-03-09
*
Add "sample locations" feature to GrProcessor
cdalton
2016-03-07
*
Revert of Don't allow nullptr in texels array params (unless using a transfer...
bsalomon
2016-03-04
*
Don't allow nullptr in texels array params (unless using a transfer buffer).
bsalomon
2016-03-04
*
Creating functions for uploading a mipmapped texture.
cblume
2016-02-26
*
Fix copy-paste typo in comment.
brianosman
2016-02-25
*
Move Budgeted enum out of SkSurface, use in GrTextureProvider
bsalomon
2016-02-25
*
Revert of Move Budgeted enum out of SkSurface, use in GrTextureProvider (patc...
bsalomon
2016-02-25
*
Move Budgeted enum out of SkSurface, use in GrTextureProvider
bsalomon
2016-02-25
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