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path: root/src/gpu/GrDrawTarget.cpp
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* Turn clipping back on in OSAA pass 1. Skip default cons on GrDrawState when s...Gravatar bsalomon@google.com2012-01-18
* Attempt to reland 3054Gravatar bsalomon@google.com2012-01-17
* Revert r3054 for failing testsGravatar bsalomon@google.com2012-01-17
* Add constant coverage to GrDrawStateGravatar bsalomon@google.com2012-01-17
* Remove shadersupport caps bitGravatar bsalomon@google.com2012-01-11
* Compile time vertex layout masksGravatar bsalomon@google.com2011-12-15
* Access sampler matrices directly, cleanup GrSamplerState::reset()sGravatar bsalomon@google.com2011-12-12
* Cleanup of r2830.Gravatar bsalomon@google.com2011-12-09
* Revert 2830 and 2831.Gravatar bsalomon@google.com2011-12-08
* Make GrDrawState a real class with getters and settersGravatar bsalomon@google.com2011-12-08
* Prep #1 for making GrDrawState a classGravatar bsalomon@google.com2011-12-06
* Remove allocated size vs content size in texturesGravatar bsalomon@google.com2011-11-15
* Do writepixels alpha-premul using gpuGravatar bsalomon@google.com2011-11-11
* Filter out draws to non-PMA configs that won't blend correctlyGravatar bsalomon@google.com2011-11-10
* [GPU] Add explicit byte order and PM vs. UPM 8888 configsGravatar bsalomon@google.com2011-11-07
* consolidate debug draw param checking codeGravatar bsalomon@google.com2011-11-07
* Fix pure virtual call from destructor and turn VertBench back onGravatar bsalomon@google.com2011-10-28
* Extract GrDrawTarget::DrState into independent GrDrawState struct.Gravatar tomhudson@google.com2011-10-27
* Don't use GrDrawTarget's AA state bit to convey whether to do custom-aaGravatar bsalomon@google.com2011-10-27
* Move gpu/include/* to include/gpu and gpu/src/* to src/gpuGravatar bsalomon@google.com2011-10-12