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path: root/src/gpu/GrContext.cpp
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* Revert "Separate creation time & flush time behavior in GrDrawOpAtlas"Gravatar Robert Phillips2018-02-21
* Separate creation time & flush time behavior in GrDrawOpAtlasGravatar Robert Phillips2018-02-21
* Introduce GrColorTypeGravatar Brian Salomon2018-02-20
* Update GrTextBlobCache for DDLGravatar Robert Phillips2018-02-15
* Prepare sRGB encoding conversion for the removal of GrPixelConfigGravatar Brian Salomon2018-02-14
* Add SkCharacterization creation helper to GrContextThreadSafeProxy (take 2)Gravatar Robert Phillips2018-02-14
* Revert "Add SkCharacterization creation helper to GrContextThreadSafeProxy"Gravatar Cary Clark2018-02-13
* Add "sharpen" option to SkSL, to LOD bias all texturesGravatar Brian Osman2018-02-13
* Add SkCharacterization creation helper to GrContextThreadSafeProxyGravatar Robert Phillips2018-02-13
* Make it so that GrSurfaceContext with a sRGB GrPixelConfig must have aGravatar Brian Salomon2018-02-13
* move a bunch of helpers from SkImageInfo.h into privGravatar Mike Reed2018-02-09
* Remove unused class GrDDLGpuGravatar Brian Salomon2018-02-08
* Move control of explicit GPU resource allocation to GrContextOptionsGravatar Robert Phillips2018-02-08
* Remove integer texture supportGravatar Brian Salomon2018-02-06
* Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sampl...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU ...Gravatar Brian Salomon2018-02-02
* Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""Gravatar Brian Salomon2018-02-02
* Add new GrContext queries for imagability, surfacability, and max sample coun...Gravatar Brian Salomon2018-02-02
* More sample count cleanup:Gravatar Brian Salomon2018-02-01
* Revert "Revert "Redefine the meaning of sample counts in GPU backend.""Gravatar Brian Salomon2018-02-01
* Revert "Redefine the meaning of sample counts in GPU backend."Gravatar Brian Salomon2018-02-01
* Redefine the meaning of sample counts in GPU backend.Gravatar Brian Salomon2018-02-01
* Implement GPU/OpList DDLsGravatar Robert Phillips2018-02-01
* Add SkSurface_Gpu::MakeWrappedRenderTarget methodGravatar Robert Phillips2018-01-31
* Remove GrContext::getRecommendedSampleCount and SkPictureContentInfo::suitabl...Gravatar Brian Salomon2018-01-26
* Use int when possible to calculate atlas indices in shaders.Gravatar Jim Van Verth2018-01-26
* Fix crash in ~GrContextGravatar Robert Phillips2018-01-22
* Split GrContext into Normal/DDL flavorsGravatar Robert Phillips2018-01-19
* Move resourceProvider accessor to GrContextPriv (take 2)Gravatar Robert Phillips2018-01-16
* Revert "Move resourceProvider accessor to GrContextPriv"Gravatar Hal Canary2018-01-16
* Move resourceProvider accessor to GrContextPrivGravatar Robert Phillips2018-01-16
* Funnel most proxy creation through GrProxyProviderGravatar Robert Phillips2018-01-16
* Add GrProxyProviderGravatar Robert Phillips2018-01-08
* Add matrix stack to SkAtlasTextTarget.Gravatar Brian Salomon2017-12-20
* Send TextBlobCache purge messages only to owning cache.Gravatar Jim Van Verth2017-12-14
* Add stubbed out GrContextGravatar Robert Phillips2017-12-13
* Ensure we flush TextBlobCache message queue.Gravatar Jim Van Verth2017-12-13
* Use sk_sp to own GrCaps in GrContext.Gravatar Brian Salomon2017-12-08
* Temporarily readd old signature of GrContext::MakeGLGravatar Brian Salomon2017-12-07
* sk_spification of GrGpu creation.Gravatar Brian Salomon2017-12-07
* Add resource cache limits to SkSurfaceCharacterizationGravatar Robert Phillips2017-12-04
* Revert "Use int when possible to calculate atlas indices in shaders."Gravatar Jim Van Verth2017-11-20
* Use int when possible to calculate atlas indices in shaders.Gravatar Jim Van Verth2017-11-20
* Temporarily disable multitexturing for iOSGravatar Jim Van Verth2017-11-15
* sksl enum supportGravatar Ethan Nicholas2017-11-13
* Add GrContextOptions to control distance field thresholds for small sizes and...Gravatar Brian Salomon2017-11-08
* Modify fontcache GM to actually spill atlas.Gravatar Brian Salomon2017-11-06
* API to cache shader binaries between runs of Skia.Gravatar Ethan Nicholas2017-11-02
* Have mip status match surface when snapping image from wrapped objectGravatar Greg Daniel2017-10-30