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* Move npot resizing out of GrContext and simplify GrContext texture functions.Gravatar bsalomon2015-01-30
* add more checks for computing clamp counts, remove dead codeGravatar reed2015-01-28
* Fix Morphology effects sourcing outside of the crop rect.Gravatar cwallez2015-01-26
* Collapse consecutive SkTableColorFiltersGravatar cwallez2015-01-26
* Add patheffects to debugger printoutGravatar robertphillips2015-01-26
* Revert of Fix Morphology effects sourcing outside of the crop rect. (patchset...Gravatar mtklein2015-01-23
* Fix Morphology effects sourcing outside of the crop rect.Gravatar cwallez2015-01-23
* Add specialized content key class for resources.Gravatar bsalomon2015-01-23
* XPFactory lazily initializie in drawstate / GrPaintGravatar joshualitt2015-01-22
* Remove willReadDst from GrFragmentProcessor.Gravatar egdaniel2015-01-20
* Revert of remove unused SkAvoidXfermode (patchset #2 id:20001 of https://code...Gravatar scroggo2015-01-20
* Remove a few unused statements.Gravatar cwallez2015-01-19
* remove unused SkAvoidXfermodeGravatar reed2015-01-18
* Add Xfer Processor for GrCustomXfermodesGravatar egdaniel2015-01-16
* Add include before SK_SUPPORT_GPU in SkArithmeticMode_gpu.h to fix android buildGravatar egdaniel2015-01-15
* Add Arithmetic mode xp.Gravatar egdaniel2015-01-14
* Move Gpu ArithmeticMode xfer effect to _gpu files.Gravatar egdaniel2015-01-14
* Do some minor pre cleanup work before converting all xfermodes to XPs.Gravatar egdaniel2015-01-14
* Remove SK_SUPPORT_LEGACY_GRADIENT_PRECISIONGravatar fmalita2015-01-12
* Fix up all the easy virtual ... SK_OVERRIDE cases.Gravatar mtklein2015-01-09
* Revert of Cache blur mask for rects which can not break into nine-patch (patc...Gravatar qiankun.miao2015-01-07
* Cache blur mask for rects which can not break into nine-patchGravatar qiankun.miao2015-01-07
* It is dangerous to ignore SkRect::intersect's return valueGravatar robertphillips2015-01-07
* Revert of It is dangerous to ignore SkRect::intersect's return value (patchse...Gravatar robertphillips2015-01-07
* It is dangerous to ignore SkRect::intersect's return valueGravatar robertphillips2015-01-07
* Require explicit disabling of cross process pictureimagefiltersGravatar robertphillips2015-01-06
* improve sanity checks on gradient constructor parametersGravatar reed2015-01-06
* This CL cleans up the last remaining users of localCoordChange on paintGravatar joshualitt2014-12-22
* Update ColorFilterImageFilter & BlurImageFilter debugger stringsGravatar robertphillips2014-12-22
* Add toString methods to SkImageFilter-derived classesGravatar robertphillips2014-12-19
* Enable new gradients + suppress gms for nowGravatar reed2014-12-19
* Remove the low hanging fruit with coord change matricesGravatar joshualitt2014-12-18
* Fill SkRRect::fType proactively.Gravatar mtklein2014-12-18
* Revert of enable new gradients + suppress gms for now (patchset #1 id:1 of ht...Gravatar reed2014-12-18
* enable new gradients + suppress gms for nowGravatar reed2014-12-18
* improve precision of gradients (disabled for now)Gravatar reed2014-12-18
* Change to create device coord coordsetGravatar joshualitt2014-12-18
* remove view matrix from contextGravatar joshualitt2014-12-17
* fix end-point and conic bugs in cornerpatheffectGravatar reed2014-12-17
* add arcto patheffectGravatar reed2014-12-17
* There can be only one (SkRandom)!Gravatar scroggo2014-12-15
* Cleanup: Mark some overridden methods with 'SK_OVERRIDE'.Gravatar tfarina2014-12-14
* improve cull, so we don't create empty segmentsGravatar reed2014-12-12
* Remove GP from drawstate, revision of invariant output for GPGravatar joshualitt2014-12-11
* Revert of Remove GP from drawstate, revision of invariant output for GP (patc...Gravatar joshualitt2014-12-10
* Remove GP from drawstate, revision of invariant output for GPGravatar joshualitt2014-12-10
* Gradient shaders: make fPtsToUnit const, pre-cache getType().Gravatar mtklein2014-12-10
* Adding an option for pixelated rendering in SkPictureImageFilterGravatar junov2014-12-09
* Make all blending up to GrOptDrawState be handled by the xp/xp factory.Gravatar egdaniel2014-12-09
* Use threshold of 1 texture coord value per pixel w/ nearest neighbor.Gravatar bsalomon2014-12-09