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Commit message (
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Author
Age
*
Make GrTextureStripAtlas flush pending IO on newly acquired texture
ajuma
2016-08-24
*
Moving SkBlurImageFilter into core
vjiaoblack
2016-08-23
*
Revert of Moving SkBlurImageFilter into core (patchset #9 id:160001 of https:...
bungeman
2016-08-23
*
Moving SkBlurImageFilter into core
vjiaoblack
2016-08-23
*
Fix Ganesh analytic blurred rect draws
robertphillips
2016-08-22
*
Flush denorm half floats to zero.
mtklein
2016-08-22
*
Revert of Moving SkBlurImageFilter into core (patchset #8 id:140001 of https:...
vjiaoblack
2016-08-22
*
Moving SkBlurImageFilter into core
vjiaoblack
2016-08-22
*
Remove quantization of device-space dest rect for Ganesh analytic rrect blurs
robertphillips
2016-08-22
*
Revert of Moving SkBlurImageFilter into core (patchset #8 id:140001 of https:...
vjiaoblack
2016-08-22
*
Moving SkBlurImageFilter into core
vjiaoblack
2016-08-22
*
Revert of Moving SkBlurImageFilter into core (patchset #6 id:100001 of https:...
mtklein
2016-08-22
*
Moving SkBlurImageFilter into core
vjiaoblack
2016-08-22
*
Simplify the gradient color stop optimizer
fmalita
2016-08-22
*
Move GrFixedClip into src directory
csmartdalton
2016-08-19
*
Implement gradient simplification for 0,0,1 and 0,1,1 gradients
fmenozzi
2016-08-19
*
Return color shader instead of 2-color gradient when color count is 1
fmenozzi
2016-08-19
*
Revert of Return color shader instead of 2-color gradient when color count is...
reed
2016-08-18
*
Return color shader instead of 2-color gradient when color count is 1
fmenozzi
2016-08-18
*
Add alternative spot shadow to Android shadow sample
jvanverth
2016-08-17
*
Kick the can down the road a bit w.r.t. fuzzer complaint
robertphillips
2016-08-17
*
Add alternative ambient shadow method to Android shadow sample
jvanverth
2016-08-17
*
Revert of Start using vertex attributes for nine-patch blurred rrect draws (p...
robertphillips
2016-08-16
*
Start using vertex attributes for nine-patch blurred rrect draws
robertphillips
2016-08-16
*
Update ComputeBlurredRRectParams to compute all the parameters needed for occ...
robertphillips
2016-08-16
*
Improvements for circluar blurs in GPU backend.
bsalomon
2016-08-16
*
Reducing number of calls to GLSL mix() from two to one reduces frame render t...
fmenozzi
2016-08-16
*
Update blurred rrect mask filter creation method to also handle caching
robertphillips
2016-08-15
*
Pull handling of blurred circles out of GrRRectBlurEffect::Make
robertphillips
2016-08-15
*
Add specialized code for hard stop gradients on GPU
fmenozzi
2016-08-15
*
Revert of Exact Ganesh Gradients for Special Cases (patchset #9 id:160001 of ...
halcanary
2016-08-12
*
Remove generalized gradient code
fmenozzi
2016-08-12
*
Revert of Exact Ganesh Gradients for Special Cases (patchset #8 id:140001 of ...
halcanary
2016-08-11
*
Remove generalized gradient code
fmenozzi
2016-08-11
*
Always give simple circular rrects a shot at being directly blurred on the GPU
robertphillips
2016-08-11
*
Implement GPU occluded blur mask filter
robertphillips
2016-08-10
*
Revert "Remove generalized gradient code"
fmenozzi
2016-08-10
*
Create blurred RRect mask on GPU (rather than uploading it)
robertphillips
2016-08-10
*
SkGradientShader.cpp: fix build when SK_SUPPORT_GPU=0
halcanary
2016-08-10
*
Remove generalized gradient code
fmenozzi
2016-08-10
*
Revert of Create blurred RRect mask on GPU (rather than uploading it) (patchs...
robertphillips
2016-08-10
*
Create blurred RRect mask on GPU (rather than uploading it)
robertphillips
2016-08-10
*
Revert of Create blurred RRect mask on GPU (rather than uploading it) (patchs...
robertphillips
2016-08-10
*
Prevent degenerate linear gradient instantiation
fmalita
2016-08-10
*
Create blurred RRect mask on GPU (rather than uploading it)
robertphillips
2016-08-10
*
Refactor various gradient effect classes
fmenozzi
2016-08-09
*
Minor clean up related to blur mask filters
robertphillips
2016-08-05
*
SkRTConf: eliminate
halcanary
2016-08-04
*
Revert of SkRTConf: reduce functionality to what we use, increase simplicity ...
mtklein
2016-08-03
*
SkRTConf: reduce functionality to what we use, increase simplicity
halcanary
2016-08-03
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