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Author
Age
*
Add check for finite phase to SkPath1DPathEffect::Make
Robert Phillips
2017-02-14
*
SkScalarMul is deprecated
Mike Reed
2017-02-14
*
Make header files idempotent; script to check
Hal Canary
2017-02-13
*
Remove GrFragmentProcessor::computeInvariantOutput
Brian Salomon
2017-02-13
*
Initialize test textures for ProcessorOptimizationValidationTest.
Brian Salomon
2017-02-13
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-02-13
*
Fixed3232 overflow in LinearGradientContext::shadeSpan()
Florin Malita
2017-02-10
*
Fix int64 overflow in SkClampRange::init()
Florin Malita
2017-02-09
*
Remove inner/outer threshold restriction on SkAlphaThresholdFilter.
Brian Salomon
2017-02-09
*
[4fGradient] Relax interval checks for SkGradientShaderBase also
Florin Malita
2017-02-09
*
Temporarily don't mark alpha threshold fp as modulating
Brian Salomon
2017-02-09
*
Re-enable processor optimization test with some fixes.
Brian Salomon
2017-02-09
*
[4fGradient] Relax interval checks
Florin Malita
2017-02-09
*
[4fLinearGradient] Avoid NaNs for degenerate perspectives
Florin Malita
2017-02-09
*
[4fGradient] Fix degenerate vertical gradient assert
Florin Malita
2017-02-08
*
Remove use of SkSmallAllocator from all Loopers.
Herb Derby
2017-02-08
*
Remove exec bit from source files.
Ben Wagner
2017-02-08
*
Revert "Remove asTextureRef from SkSpecialImage & update effects accordingly"
Robert Phillips
2017-02-08
*
Remove asTextureRef from SkSpecialImage & update effects accordingly
Robert Phillips
2017-02-07
*
Use SkArenaAlloc in the SkAutoBlitterChoose code.
Herb Derby
2017-02-07
*
SkColorSpace: remove named API, add gamut API
Matt Sarett
2017-02-07
*
Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoo...
Robert Phillips
2017-02-07
*
Revert "SkColorSpace: remove named API, add gamut API"
Matt Sarett
2017-02-07
*
SkColorSpace: remove named API, add gamut API
Matt Sarett
2017-02-07
*
Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code.
Herb Derby
2017-02-07
*
Add GM to exercise some of the darker corners of SkMagnifierImageFilter
Robert Phillips
2017-02-07
*
Revert "Revert "Don't instantiate shaders with non-invertible local matrix""
Florin Malita
2017-02-03
*
Revert "Don't instantiate shaders with non-invertible local matrix"
Hal Canary
2017-02-02
*
Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"
Ethan Nicholas
2017-02-02
*
Don't instantiate shaders with non-invertible local matrix
Florin Malita
2017-02-02
*
make GR_TEST_UTILS=0 work
Hal Canary
2017-02-02
*
Rationalize GrContext's Gr*Proxy getter naming
Robert Phillips
2017-01-30
*
Change shadow tessellators to use SkColor and move to util.
Jim Van Verth
2017-01-30
*
Make blur utils take GrTextureProxies - take 2
Robert Phillips
2017-01-30
*
Revert "Make blur utils take GrTextureProxies"
Robert Phillips
2017-01-30
*
Make blur utils take GrTextureProxies
Robert Phillips
2017-01-30
*
Add geometric version of spot shadow
Jim Van Verth
2017-01-27
*
Raster pipeline support for SkLocalMatrixShader composition
Florin Malita
2017-01-27
*
Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations.""
Brian Salomon
2017-01-27
*
Revert "Start of rewrite of GrFragmentProcessor optimizations."
Ethan Nicholas
2017-01-27
*
Start of rewrite of GrFragmentProcessor optimizations.
Brian Salomon
2017-01-27
*
Simplify SkShader::ContextRec::fLocalMatrix handling
Florin Malita
2017-01-26
*
Move SkGammaColorFilter to tools, limit to sRGB
Brian Osman
2017-01-26
*
Move SkShadowTessellator to GrShadowTessellator
Jim Van Verth
2017-01-25
*
Add geometric implementation for ambient shadows
Jim Van Verth
2017-01-25
*
Revert "Add geometric implementation for ambient shadows"
Ethan Nicholas
2017-01-25
*
Add geometric implementation for ambient shadows
Jim Van Verth
2017-01-24
*
Stop tracking whether GrFragmentProcessors read their input
Brian Salomon
2017-01-23
*
SkRasterPipeline: implement support for SkTableColorFilter
Mike Klein
2017-01-23
*
Remove SkColorCubeFilter. It is unused.
Mike Klein
2017-01-21
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