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Commit message (Expand)AuthorAge
* Bump min picture to 7+ months agoGravatar Mike Reed2017-06-08
* remove unused xfermode methodsGravatar Mike Reed2017-06-08
* move Coeff into blendmodeGravatar Mike Reed2017-06-06
* make SkColorFilter::onAppendStages() pureGravatar Mike Klein2017-06-01
* Ensure SkPictureImageFilter::onFilterImage doesn't double-convert colorGravatar Christopher Cameron2017-06-01
* slant colorfilter away from filterSpan4fGravatar Mike Reed2017-05-31
* Revert "Revert "Delete SkGaussianEdgeShader""Gravatar Florin Malita2017-05-31
* Fix outset for blurs when using ignoreXform flag on GPUGravatar Greg Daniel2017-05-31
* Allow GPU blur fast path for circles and rects when using ignore xformGravatar Greg Daniel2017-05-31
* Revert "Delete SkGaussianEdgeShader"Gravatar Florin Malita2017-05-31
* [Reland] Relocate shaders to own dirGravatar Florin Malita2017-05-30
* Delete SkGaussianEdgeShaderGravatar Florin Malita2017-05-30
* move perlinenoise2 into effectsGravatar Mike Reed2017-05-30
* Don't pull private headers in SkOverdrawColorFilter.hGravatar Florin Malita2017-05-30
* Revise system for checking for uninstantiated proxiesGravatar Robert Phillips2017-05-29
* Delete onChooseBlitProcs() and related codeGravatar Florin Malita2017-05-26
* Revert "Remove (now-dead) SK_LEGACY_SWEEP_GRADIENT code"Gravatar Mike Klein2017-05-26
* Revert "Relocate shaders to own dir"Gravatar Stan Iliev2017-05-25
* Relocate shaders to own dirGravatar Florin Malita2017-05-25
* Remove (now-dead) SK_LEGACY_SWEEP_GRADIENT codeGravatar Florin Malita2017-05-25
* Reland of SkShaderBaseGravatar Florin Malita2017-05-25
* Revert "SkShaderBase"Gravatar Florin Malita2017-05-24
* SkShaderBaseGravatar Florin Malita2017-05-24
* SkRasterPipeline in SkArenaAllocGravatar Mike Klein2017-05-24
* move all details for dashing into implGravatar Mike Reed2017-05-24
* Make SkPictureImageFilter::drawPictureAtLocalResolution use color xformGravatar Christopher Cameron2017-05-23
* retry tilers against 1Gravatar Mike Klein2017-05-23
* Revert "add tilers against 1"Gravatar Brian Osman2017-05-22
* add tilers against 1Gravatar Mike Klein2017-05-22
* Switch to SkVertices version of drawVerticesGravatar Brian Osman2017-05-22
* Remove ambient and spot mask filters.Gravatar Jim Van Verth2017-05-18
* Hide SkPerlinNoiseShader impl detailsGravatar Florin Malita2017-05-18
* scalarize SkGradientShader stop setupGravatar Mike Klein2017-05-17
* remove some stray semicolonsGravatar Mike Klein2017-05-17
* Move lambdas to statics.Gravatar Herb Derby2017-05-16
* Always use raster pipeline for SkSweepGradientGravatar Florin Malita2017-05-16
* Add evenly spaced stops and unify gradient contextsGravatar Herb Derby2017-05-15
* fix legacy/SkRasterPipeline SkHighContrastFilterGravatar Mike Klein2017-05-12
* refactor gradient stage namesGravatar Mike Klein2017-05-12
* Revert "Evenly space gradient stage."Gravatar Mike Klein2017-05-12
* Evenly space gradient stage.Gravatar herb2017-05-11
* spin off: always clamp linear gradientsGravatar Mike Klein2017-05-11
* remove TODO in SkGradientShader.cppGravatar Mike Klein2017-05-11
* Fix transparent ambient shadowsGravatar Jim Van Verth2017-05-11
* Make SkCreateRasterPipelineBlitter() not fail.Gravatar Mike Klein2017-05-10
* void SkColorFilter::onAppendStages(...)Gravatar Mike Klein2017-05-09
* Make SkColorFilter::appendStages() not fail.Gravatar Mike Klein2017-05-09
* SkPerlinNoiseShader: handle pathological inputsGravatar Hal Canary2017-05-09
* Add radial gradient stage.Gravatar Herb Derby2017-05-09
* Minimize computeTotalInverse()'s inputsGravatar Florin Malita2017-05-08