diff options
author | Florin Malita <fmalita@chromium.org> | 2017-05-30 14:26:18 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-05-30 20:34:29 +0000 |
commit | 64790a3714467300848971aa153aca8cea91cf7b (patch) | |
tree | ded356ba8c9696866654df7d7c85b43fa71685e8 /src/effects | |
parent | f2ae2b2dbcbdcc31b72fa86ed79f1cc02220528d (diff) |
Delete SkGaussianEdgeShader
No longer used.
Change-Id: I65a61696060ca19f528066ea587e140798450e36
Reviewed-on: https://skia-review.googlesource.com/18132
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Diffstat (limited to 'src/effects')
-rw-r--r-- | src/effects/SkGaussianEdgeShader.cpp | 95 | ||||
-rw-r--r-- | src/effects/SkGaussianEdgeShader.h | 27 |
2 files changed, 0 insertions, 122 deletions
diff --git a/src/effects/SkGaussianEdgeShader.cpp b/src/effects/SkGaussianEdgeShader.cpp deleted file mode 100644 index c710b949d3..0000000000 --- a/src/effects/SkGaussianEdgeShader.cpp +++ /dev/null @@ -1,95 +0,0 @@ -/* - * Copyright 2016 Google Inc. - * - * Use of this source code is governed by a BSD-style license that can be - * found in the LICENSE file. - */ - -#include "SkGaussianEdgeShader.h" -#include "SkReadBuffer.h" -#include "SkWriteBuffer.h" - -class SkArenaAlloc; - - /** \class SkGaussianEdgeShaderImpl - This subclass of shader applies a Gaussian to shadow edge - - If the primitive supports an implicit distance to the edge, the radius of the blur is specified - by r & g values of the color in 14.2 fixed point. For spot shadows, we increase the stroke width - to set the shadow against the shape. This pad is specified by b, also in 6.2 fixed point. - - When not using implicit distance, then b in the input color represents the input to the - blur function. - */ -class SkGaussianEdgeShaderImpl : public SkShaderBase { -public: - SkGaussianEdgeShaderImpl() {} - - bool isOpaque() const override; - -#if SK_SUPPORT_GPU - sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override; -#endif - - SK_TO_STRING_OVERRIDE() - SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkGaussianEdgeShaderImpl) - -protected: - void flatten(SkWriteBuffer&) const override; - Context* onMakeContext(const ContextRec& rec, SkArenaAlloc* storage) const override { - return nullptr; - } -private: - friend class SkGaussianEdgeShader; - - typedef SkShaderBase INHERITED; -}; - -//////////////////////////////////////////////////////////////////////////// - -#if SK_SUPPORT_GPU - -#include "effects/GrBlurredEdgeFragmentProcessor.h" - -//////////////////////////////////////////////////////////////////////////// - -sk_sp<GrFragmentProcessor> SkGaussianEdgeShaderImpl::asFragmentProcessor(const AsFPArgs&) const { - return GrBlurredEdgeFP::Make(GrBlurredEdgeFP::kGaussian_Mode); -} - -#endif - -//////////////////////////////////////////////////////////////////////////// - -bool SkGaussianEdgeShaderImpl::isOpaque() const { - return false; -} - -//////////////////////////////////////////////////////////////////////////// - -#ifndef SK_IGNORE_TO_STRING -void SkGaussianEdgeShaderImpl::toString(SkString* str) const { - str->appendf("GaussianEdgeShader: ()"); -} -#endif - -sk_sp<SkFlattenable> SkGaussianEdgeShaderImpl::CreateProc(SkReadBuffer& buf) { - return sk_make_sp<SkGaussianEdgeShaderImpl>(); -} - -void SkGaussianEdgeShaderImpl::flatten(SkWriteBuffer& buf) const { -} - -/////////////////////////////////////////////////////////////////////////////// - -sk_sp<SkShader> SkGaussianEdgeShader::Make() { - return sk_make_sp<SkGaussianEdgeShaderImpl>(); -} - -/////////////////////////////////////////////////////////////////////////////// - -SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGaussianEdgeShader) -SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkGaussianEdgeShaderImpl) -SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END - -/////////////////////////////////////////////////////////////////////////////// diff --git a/src/effects/SkGaussianEdgeShader.h b/src/effects/SkGaussianEdgeShader.h deleted file mode 100644 index f0554dd0a7..0000000000 --- a/src/effects/SkGaussianEdgeShader.h +++ /dev/null @@ -1,27 +0,0 @@ -/* - * Copyright 2016 Google Inc. - * - * Use of this source code is governed by a BSD-style license that can be - * found in the LICENSE file. - */ - -#ifndef SkGaussianEdgeShader_DEFINED -#define SkGaussianEdgeShader_DEFINED - -#include "SkShaderBase.h" - -class SK_API SkGaussianEdgeShader { -public: - /** Returns a shader that applies a Gaussian blur depending on distance to the edge - * Currently this is only useable with Circle and RRect shapes on the GPU backend. - * Raster will draw nothing. - */ - static sk_sp<SkShader> Make(); - - SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() - -private: - SkGaussianEdgeShader(); // can't be instantiated -}; - -#endif |