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-rw-r--r--fuzz/FuzzCanvas.cpp4
-rw-r--r--gm/gaussianedge.cpp222
-rw-r--r--gm/reveal.cpp17
-rw-r--r--gn/effects.gni2
-rw-r--r--gn/gm.gni1
-rw-r--r--samplecode/SampleAndroidShadows.cpp1
-rwxr-xr-xsamplecode/SampleShadowUtils.cpp1
-rw-r--r--src/effects/SkGaussianEdgeShader.cpp95
-rw-r--r--src/effects/SkGaussianEdgeShader.h27
-rw-r--r--src/ports/SkGlobalInitialization_default.cpp2
10 files changed, 3 insertions, 369 deletions
diff --git a/fuzz/FuzzCanvas.cpp b/fuzz/FuzzCanvas.cpp
index aec9173a16..fb90c06305 100644
--- a/fuzz/FuzzCanvas.cpp
+++ b/fuzz/FuzzCanvas.cpp
@@ -38,7 +38,6 @@
#include "SkDiscretePathEffect.h"
#include "SkDisplacementMapEffect.h"
#include "SkDropShadowImageFilter.h"
-#include "SkGaussianEdgeShader.h"
#include "SkGradientShader.h"
#include "SkHighContrastFilter.h"
#include "SkImageSource.h"
@@ -382,7 +381,8 @@ static sk_sp<SkShader> make_fuzz_shader(Fuzz* fuzz, int depth) {
}
// EFFECTS:
case 9:
- return SkGaussianEdgeShader::Make();
+ // Deprecated SkGaussianEdgeShader
+ return nullptr;
case 10: {
constexpr int kMaxColors = 12;
SkPoint pts[2];
diff --git a/gm/gaussianedge.cpp b/gm/gaussianedge.cpp
deleted file mode 100644
index eca8495821..0000000000
--- a/gm/gaussianedge.cpp
+++ /dev/null
@@ -1,222 +0,0 @@
-/*
- * Copyright 2016 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "gm.h"
-#include "SkColorFilter.h"
-#include "SkGaussianEdgeShader.h"
-#include "SkRRect.h"
-
-//#define VIZ 1
-
-#ifdef VIZ
-#include "SkStroke.h"
-
-static void draw_stroke(SkCanvas* canvas, const SkRRect& rr, const SkPaint& p, SkColor color) {
- SkPath output;
-
- if (SkPaint::kFill_Style == p.getStyle()) {
- output.addRRect(rr);
- } else {
- SkPath input;
- input.addRRect(rr);
-
- SkStroke stroke(p);
- stroke.strokePath(input, &output);
- }
-
- SkPaint paint;
- paint.setStyle(SkPaint::kStroke_Style);
- paint.setColor(color);
-
- canvas->drawPath(output, paint);
-}
-
-static void extract_pts(const SkBitmap& bm, SkTDArray<SkPoint>* pts,
- int xOff, int width) {
- pts->rewind();
-
- for (int x = 0; x < width; ++x) {
- SkColor color = bm.getColor(xOff+x, 0);
-
- pts->append()->set(SkIntToScalar(x), 255.0f-SkColorGetB(color));
- if (x > 0 && x < width-1) {
- pts->append()->set(SkIntToScalar(x), 255.0f-SkColorGetB(color));
- }
- }
-}
-
-static void draw_row(SkCanvas* canvas, int row, int width) {
- SkPaint paint;
- paint.setAntiAlias(true);
-
- SkBitmap readback;
-
- if (!canvas->readPixels(SkIRect::MakeXYWH(0, row, width, 1), &readback)) {
- return;
- }
-
- SkTDArray<SkPoint> pts;
- pts.setReserve(width/3);
-
- extract_pts(readback, &pts, 0, width/3);
- paint.setColor(SK_ColorRED);
- canvas->drawPoints(SkCanvas::kLines_PointMode, pts.count(), pts.begin(), paint);
-
- extract_pts(readback, &pts, width/3, width/3);
- paint.setColor(SK_ColorGREEN);
- canvas->drawPoints(SkCanvas::kLines_PointMode, pts.count(), pts.begin(), paint);
-
- extract_pts(readback, &pts, 2*width/3, width/3);
- paint.setColor(SK_ColorBLUE);
- canvas->drawPoints(SkCanvas::kLines_PointMode, pts.count(), pts.begin(), paint);
-}
-#endif
-
-namespace skiagm {
-
-// This GM exercises the SkGaussianEdgeShader.
-// It draws three columns showing filled, stroked, and stroke and filled rendering.
-// It draws three rows showing a blur radius smaller than, equal to
-// and, finally, double the RRect's corner radius
-// In VIZ mode an extra column is drawn showing the blur ramps (they should all line up).
-class GaussianEdgeGM : public GM {
-public:
- GaussianEdgeGM() {
- this->setBGColor(SK_ColorWHITE);
- }
-
-protected:
-
- SkString onShortName() override {
- return SkString("gaussianedge");
- }
-
- SkISize onISize() override {
- int numCols = kNumBaseCols;
-#ifdef VIZ
- numCols++;
-#endif
-
- return SkISize::Make(kPad + numCols*(kCellWidth+kPad),
- kPad + kNumRows*(kCellWidth+kPad));
- }
-
- static void DrawRow(SkCanvas* canvas, int blurRad, int midLine) {
- SkAutoCanvasRestore acr(canvas, true);
-
- SkRRect rrects[kNumBaseCols];
- SkPaint paints[kNumBaseCols];
-
- {
- const SkRect r = SkRect::MakeIWH(kRRSize, kRRSize);
- const SkRRect baseRR = SkRRect::MakeRectXY(r,
- SkIntToScalar(kRRRad),
- SkIntToScalar(kRRRad));
-
- SkPaint basePaint;
- basePaint.setAntiAlias(true);
- basePaint.setColor(SkColorSetARGB(255, (4 * blurRad) >> 8, (4 * blurRad) & 0xff, 0));
- basePaint.setShader(SkGaussianEdgeShader::Make());
- basePaint.setColorFilter(SkColorFilter::MakeModeFilter(SK_ColorRED,
- SkBlendMode::kModulate));
-
- //----
- paints[0] = basePaint;
- rrects[0] = baseRR;
-
- //----
- paints[1] = basePaint;
- paints[1].setStyle(SkPaint::kStroke_Style);
-
- rrects[1] = baseRR;
- if (blurRad/2.0f < kRRRad) {
- rrects[1].inset(blurRad/2.0f, blurRad/2.0f);
- paints[1].setStrokeWidth(SkIntToScalar(blurRad));
- } else {
- SkScalar inset = kRRRad - 0.5f;
- rrects[1].inset(inset, inset);
- SkScalar pad = blurRad/2.0f - inset;
- paints[1].setStrokeWidth(blurRad + 2.0f * pad);
- paints[1].setColor(SkColorSetARGB(255, (4 * blurRad) >> 8, (4 * blurRad) & 0xff,
- (int)(4.0f*pad)));
- }
-
- //----
- paints[2] = basePaint;
- paints[2].setStyle(SkPaint::kStrokeAndFill_Style);
-
- rrects[2] = baseRR;
- if (blurRad/2.0f < kRRRad) {
- rrects[2].inset(blurRad/2.0f, blurRad/2.0f);
- paints[2].setStrokeWidth(SkIntToScalar(blurRad));
- } else {
- SkScalar inset = kRRRad - 0.5f;
- rrects[2].inset(inset, inset);
- SkScalar pad = blurRad/2.0f - inset;
- paints[2].setStrokeWidth(blurRad + 2.0f * pad);
- paints[2].setColor(SkColorSetARGB(255, (4 * blurRad) >> 8, (4 * blurRad) & 0xff,
- (int)(4.0f*pad)));
- }
- }
-
- //----
- canvas->save();
- // draw the shadows
- for (int i = 0; i < kNumBaseCols; ++i) {
- canvas->drawRRect(rrects[i], paints[i]);
- canvas->translate(SkIntToScalar(kCellWidth+kPad), 0.0f);
- }
-
-#ifdef VIZ
- // draw the visualization of the shadow ramps
- draw_row(canvas, midLine, 3*(kRRSize+kPad));
-#endif
- canvas->restore();
-
-#ifdef VIZ
- const SkColor colors[kNumBaseCols] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE };
-
- // circle back and draw the stroked geometry (they would mess up the viz otherwise)
- for (int i = 0; i < kNumBaseCols; ++i) {
- draw_stroke(canvas, rrects[i], paints[i], colors[i]);
- canvas->translate(SkIntToScalar(kCellWidth+kPad), 0.0f);
- }
-#endif
- }
-
- void onDraw(SkCanvas* canvas) override {
- GrRenderTargetContext* renderTargetContext =
- canvas->internal_private_accessTopLayerRenderTargetContext();
- if (!renderTargetContext) {
- skiagm::GM::DrawGpuOnlyMessage(canvas);
- return;
- }
-
- const int blurRadii[kNumRows] = { kRRRad/2, kRRRad, 2*kRRRad };
-
- canvas->translate(SkIntToScalar(kPad), SkIntToScalar(kPad));
- for (int i = 0; i < kNumRows; ++i) {
- DrawRow(canvas, blurRadii[i], kPad+(i*kRRSize)+kRRSize/2);
- canvas->translate(0.0f, SkIntToScalar(kCellWidth+kPad));
- }
- }
-
-private:
- static const int kNumRows = 3;
- static const int kNumBaseCols = 3;
- static const int kPad = 5;
- static const int kRRSize = 256;
- static const int kRRRad = 64;
- static const int kCellWidth = kRRSize;
-
- typedef GM INHERITED;
-};
-
-//////////////////////////////////////////////////////////////////////////////
-
-DEF_GM(return new GaussianEdgeGM;)
-}
diff --git a/gm/reveal.cpp b/gm/reveal.cpp
index 3e465556ad..a793b2da54 100644
--- a/gm/reveal.cpp
+++ b/gm/reveal.cpp
@@ -9,7 +9,6 @@
#include "sk_tool_utils.h"
#include "SkAnimTimer.h"
#include "SkBlurMaskFilter.h"
-#include "SkGaussianEdgeShader.h"
#include "SkRRectsGaussianEdgeMaskFilter.h"
#include "SkPath.h"
#include "SkPathOps.h"
@@ -314,7 +313,6 @@ namespace skiagm {
class RevealGM : public GM {
public:
enum Mode {
- kGaussianEdge_Mode,
kBlurMask_Mode,
kRRectsGaussianEdge_Mode,
@@ -386,20 +384,7 @@ protected:
// The goal is to replace this clipped draw (which clips the
// shadow) with a draw using the geometric clip
- if (kGaussianEdge_Mode == fMode) {
- canvas->save();
- clipObj->clip(canvas);
-
- // Draw with GaussianEdgeShader
- SkPaint paint;
- paint.setAntiAlias(true);
- // G channel is an F6.2 radius
- int iBlurRad = (int)(4.0f * fBlurRadius);
- paint.setColor(SkColorSetARGB(255, iBlurRad >> 8, iBlurRad & 0xFF, 0));
- paint.setShader(SkGaussianEdgeShader::Make());
- drawObj->draw(canvas, paint);
- canvas->restore();
- } else if (kBlurMask_Mode == fMode) {
+ if (kBlurMask_Mode == fMode) {
SkPath clippedPath;
SkScalar sigma = fBlurRadius / 4.0f;
diff --git a/gn/effects.gni b/gn/effects.gni
index 278925ba85..8758212bc1 100644
--- a/gn/effects.gni
+++ b/gn/effects.gni
@@ -38,8 +38,6 @@ skia_effects_sources = [
"$_src/effects/SkEmbossMask_Table.h",
"$_src/effects/SkEmbossMaskFilter.cpp",
"$_src/effects/SkImageSource.cpp",
- "$_src/effects/SkGaussianEdgeShader.cpp",
- "$_src/effects/SkGaussianEdgeShader.h",
"$_src/effects/SkHighContrastFilter.cpp",
"$_src/effects/SkLayerDrawLooper.cpp",
"$_src/effects/SkLayerRasterizer.cpp",
diff --git a/gn/gm.gni b/gn/gm.gni
index 2eb9a1659e..3f670dd5b1 100644
--- a/gn/gm.gni
+++ b/gn/gm.gni
@@ -135,7 +135,6 @@ gm_sources = [
"$_gm/gammaencodedpremul.cpp",
"$_gm/gammatext.cpp",
"$_gm/gamut.cpp",
- "$_gm/gaussianedge.cpp",
"$_gm/getpostextpath.cpp",
"$_gm/giantbitmap.cpp",
"$_gm/glyph_pos.cpp",
diff --git a/samplecode/SampleAndroidShadows.cpp b/samplecode/SampleAndroidShadows.cpp
index 5b070642bb..0f133404e8 100644
--- a/samplecode/SampleAndroidShadows.cpp
+++ b/samplecode/SampleAndroidShadows.cpp
@@ -12,7 +12,6 @@
#include "SkColorFilter.h"
#include "SkCamera.h"
#include "SkCanvas.h"
-#include "SkGaussianEdgeShader.h"
#include "SkPath.h"
#include "SkPathOps.h"
#include "SkPoint3.h"
diff --git a/samplecode/SampleShadowUtils.cpp b/samplecode/SampleShadowUtils.cpp
index 8d8a0aeaf6..c37d8d2b28 100755
--- a/samplecode/SampleShadowUtils.cpp
+++ b/samplecode/SampleShadowUtils.cpp
@@ -12,7 +12,6 @@
#include "SkColorFilter.h"
#include "SkCamera.h"
#include "SkCanvas.h"
-#include "SkGaussianEdgeShader.h"
#include "SkPath.h"
#include "SkPathOps.h"
#include "SkPoint3.h"
diff --git a/src/effects/SkGaussianEdgeShader.cpp b/src/effects/SkGaussianEdgeShader.cpp
deleted file mode 100644
index c710b949d3..0000000000
--- a/src/effects/SkGaussianEdgeShader.cpp
+++ /dev/null
@@ -1,95 +0,0 @@
-/*
- * Copyright 2016 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "SkGaussianEdgeShader.h"
-#include "SkReadBuffer.h"
-#include "SkWriteBuffer.h"
-
-class SkArenaAlloc;
-
- /** \class SkGaussianEdgeShaderImpl
- This subclass of shader applies a Gaussian to shadow edge
-
- If the primitive supports an implicit distance to the edge, the radius of the blur is specified
- by r & g values of the color in 14.2 fixed point. For spot shadows, we increase the stroke width
- to set the shadow against the shape. This pad is specified by b, also in 6.2 fixed point.
-
- When not using implicit distance, then b in the input color represents the input to the
- blur function.
- */
-class SkGaussianEdgeShaderImpl : public SkShaderBase {
-public:
- SkGaussianEdgeShaderImpl() {}
-
- bool isOpaque() const override;
-
-#if SK_SUPPORT_GPU
- sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
-#endif
-
- SK_TO_STRING_OVERRIDE()
- SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkGaussianEdgeShaderImpl)
-
-protected:
- void flatten(SkWriteBuffer&) const override;
- Context* onMakeContext(const ContextRec& rec, SkArenaAlloc* storage) const override {
- return nullptr;
- }
-private:
- friend class SkGaussianEdgeShader;
-
- typedef SkShaderBase INHERITED;
-};
-
-////////////////////////////////////////////////////////////////////////////
-
-#if SK_SUPPORT_GPU
-
-#include "effects/GrBlurredEdgeFragmentProcessor.h"
-
-////////////////////////////////////////////////////////////////////////////
-
-sk_sp<GrFragmentProcessor> SkGaussianEdgeShaderImpl::asFragmentProcessor(const AsFPArgs&) const {
- return GrBlurredEdgeFP::Make(GrBlurredEdgeFP::kGaussian_Mode);
-}
-
-#endif
-
-////////////////////////////////////////////////////////////////////////////
-
-bool SkGaussianEdgeShaderImpl::isOpaque() const {
- return false;
-}
-
-////////////////////////////////////////////////////////////////////////////
-
-#ifndef SK_IGNORE_TO_STRING
-void SkGaussianEdgeShaderImpl::toString(SkString* str) const {
- str->appendf("GaussianEdgeShader: ()");
-}
-#endif
-
-sk_sp<SkFlattenable> SkGaussianEdgeShaderImpl::CreateProc(SkReadBuffer& buf) {
- return sk_make_sp<SkGaussianEdgeShaderImpl>();
-}
-
-void SkGaussianEdgeShaderImpl::flatten(SkWriteBuffer& buf) const {
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-sk_sp<SkShader> SkGaussianEdgeShader::Make() {
- return sk_make_sp<SkGaussianEdgeShaderImpl>();
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGaussianEdgeShader)
-SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkGaussianEdgeShaderImpl)
-SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
-
-///////////////////////////////////////////////////////////////////////////////
diff --git a/src/effects/SkGaussianEdgeShader.h b/src/effects/SkGaussianEdgeShader.h
deleted file mode 100644
index f0554dd0a7..0000000000
--- a/src/effects/SkGaussianEdgeShader.h
+++ /dev/null
@@ -1,27 +0,0 @@
-/*
- * Copyright 2016 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef SkGaussianEdgeShader_DEFINED
-#define SkGaussianEdgeShader_DEFINED
-
-#include "SkShaderBase.h"
-
-class SK_API SkGaussianEdgeShader {
-public:
- /** Returns a shader that applies a Gaussian blur depending on distance to the edge
- * Currently this is only useable with Circle and RRect shapes on the GPU backend.
- * Raster will draw nothing.
- */
- static sk_sp<SkShader> Make();
-
- SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
-
-private:
- SkGaussianEdgeShader(); // can't be instantiated
-};
-
-#endif
diff --git a/src/ports/SkGlobalInitialization_default.cpp b/src/ports/SkGlobalInitialization_default.cpp
index 8052417ca8..de9b61ae9c 100644
--- a/src/ports/SkGlobalInitialization_default.cpp
+++ b/src/ports/SkGlobalInitialization_default.cpp
@@ -22,7 +22,6 @@
#include "SkDisplacementMapEffect.h"
#include "SkDropShadowImageFilter.h"
#include "../../src/effects/SkEmbossMaskFilter.h"
-#include "../../src/effects/SkGaussianEdgeShader.h"
#include "SkGradientShader.h"
#include "SkHighContrastFilter.h"
#include "SkImageSource.h"
@@ -92,7 +91,6 @@ void SkFlattenable::PrivateInitializer::InitEffects() {
SkGradientShader::InitializeFlattenables();
SkLightingShader::InitializeFlattenables();
SkNormalSource::InitializeFlattenables();
- SkGaussianEdgeShader::InitializeFlattenables();
// PathEffect
SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkArcToPathEffect)