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...
*
sRGB cleanup in image filters. Ensure we configure paints correctly.
brianosman
2016-09-22
*
It is possible to try and draw to an unsupported format. Let this go.
brianosman
2016-09-22
*
Support for color-spaces with multi-stop (texture) gradients
brianosman
2016-09-22
*
Add output format properties to SkImageFilter::Context
brianosman
2016-09-22
*
Fix some GPU image filter code to preserve precision and color space
brianosman
2016-09-21
*
Cleanup some sRGB TODOs, mostly around setting GrPaint flags correctly
brianosman
2016-09-20
*
abstract name of clipping ops, to transtion to a more restricted set
reed
2016-09-20
*
Harden LinearGradient4fContext
fmalita
2016-09-20
*
Improve ColorStopOptimizer safety
tomhudson
2016-09-16
*
Improve join between the two RRects in SkRRectsGaussianEdgeShader
robertphillips
2016-09-16
*
Remove old SkGaussianEdgeShader code
jvanverth
2016-09-16
*
Make Sk2DPathEffect thread safe.
bungeman
2016-09-16
*
Add staging for removal of SkRRectsGaussianEdgeShader::Make (for Android)
robertphillips
2016-09-16
*
Fix color bug in SkRRectsGaussianEdgeShader
robertphillips
2016-09-15
*
Add storage and computation of SkColor4f version of gradient stops.
brianosman
2016-09-15
*
Remove the unused 16-bit gradient cache
brianosman
2016-09-15
*
Bundle common arguments to GrGradientEffect creation
brianosman
2016-09-15
*
Revert of Bundle common arguments to GrGradientEffect creation (patchset #2 i...
djsollen
2016-09-14
*
Bundle common arguments to GrGradientEffect creation
brianosman
2016-09-14
*
Fixup SkRRectsGaussianEdgeShader's shaders
robertphillips
2016-09-12
*
Add shader-based GaussianEdgeShader for reveal case
robertphillips
2016-09-12
*
Fix GaussianEdgeShader GLSL code
jvanverth
2016-09-12
*
Remove unneeded GrGLSLTransformedCoordsArray type
bsalomon
2016-09-12
*
Update SampleAndroidShadows to use algorithm closer to Android OpenGL
jvanverth
2016-09-12
*
Add GM/slide to simulate Android-style reveal clip
robertphillips
2016-09-08
*
Revert of Add GM/slide to simulate Android-style reveal clip (patchset #6 id:...
robertphillips
2016-09-07
*
Add GM/slide to simulate Android-style reveal clip
robertphillips
2016-09-07
*
Add a makeDrawContextWithFallback that handles config fallback
robertphillips
2016-09-06
*
Use stroked rrects for Android shadow sample
jvanverth
2016-08-29
*
Make GrTextureStripAtlas flush pending IO on newly acquired texture
ajuma
2016-08-24
*
Moving SkBlurImageFilter into core
vjiaoblack
2016-08-23
*
Revert of Moving SkBlurImageFilter into core (patchset #9 id:160001 of https:...
bungeman
2016-08-23
*
Moving SkBlurImageFilter into core
vjiaoblack
2016-08-23
*
Fix Ganesh analytic blurred rect draws
robertphillips
2016-08-22
*
Flush denorm half floats to zero.
mtklein
2016-08-22
*
Revert of Moving SkBlurImageFilter into core (patchset #8 id:140001 of https:...
vjiaoblack
2016-08-22
*
Moving SkBlurImageFilter into core
vjiaoblack
2016-08-22
*
Remove quantization of device-space dest rect for Ganesh analytic rrect blurs
robertphillips
2016-08-22
*
Revert of Moving SkBlurImageFilter into core (patchset #8 id:140001 of https:...
vjiaoblack
2016-08-22
*
Moving SkBlurImageFilter into core
vjiaoblack
2016-08-22
*
Revert of Moving SkBlurImageFilter into core (patchset #6 id:100001 of https:...
mtklein
2016-08-22
*
Moving SkBlurImageFilter into core
vjiaoblack
2016-08-22
*
Simplify the gradient color stop optimizer
fmalita
2016-08-22
*
Move GrFixedClip into src directory
csmartdalton
2016-08-19
*
Implement gradient simplification for 0,0,1 and 0,1,1 gradients
fmenozzi
2016-08-19
*
Return color shader instead of 2-color gradient when color count is 1
fmenozzi
2016-08-19
*
Revert of Return color shader instead of 2-color gradient when color count is...
reed
2016-08-18
*
Return color shader instead of 2-color gradient when color count is 1
fmenozzi
2016-08-18
*
Add alternative spot shadow to Android shadow sample
jvanverth
2016-08-17
*
Kick the can down the road a bit w.r.t. fuzzer complaint
robertphillips
2016-08-17
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