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Commit message (
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Author
Age
*
Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code.
Herb Derby
2017-02-07
*
Revert "Revert "Don't instantiate shaders with non-invertible local matrix""
Florin Malita
2017-02-03
*
Revert "Don't instantiate shaders with non-invertible local matrix"
Hal Canary
2017-02-02
*
Don't instantiate shaders with non-invertible local matrix
Florin Malita
2017-02-02
*
make GR_TEST_UTILS=0 work
Hal Canary
2017-02-02
*
Raster pipeline support for SkLocalMatrixShader composition
Florin Malita
2017-01-27
*
Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations.""
Brian Salomon
2017-01-27
*
Revert "Start of rewrite of GrFragmentProcessor optimizations."
Ethan Nicholas
2017-01-27
*
Start of rewrite of GrFragmentProcessor optimizations.
Brian Salomon
2017-01-27
*
Continue making Ganesh use absolute texture coordinates - take 2
Robert Phillips
2017-01-20
*
Just clamp to limit-epsilon.
Mike Klein
2017-01-20
*
Fix Vulkan crashes on nexus player
Greg Daniel
2017-01-20
*
SkRasterPipeline impl for 2-stop linear gradients
Florin Malita
2017-01-20
*
Revert "Continue making Ganesh use absolute texture coordinates"
Joe Gregorio
2017-01-17
*
Continue making Ganesh use absolute texture coordinates
Robert Phillips
2017-01-17
*
SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h
Hal Canary
2017-01-11
*
Revert "SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h"
Kevin Lubick
2017-01-11
*
SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h
Hal Canary
2017-01-11
*
Revert "Revert "SkNx basically always is fast now.""
Mike Klein
2016-12-14
*
Revert "SkNx basically always is fast now."
Mike Klein
2016-12-14
*
SkNx basically always is fast now.
Mike Klein
2016-12-13
*
Delete SK_SUPPORT_LEGACY_GRADIENT_PREMUL-guarded code
Florin Malita
2016-12-13
*
Avoid int64 overflow in SkClampRange
Florin Malita
2016-12-13
*
SkBitmap::setPixelRef(): less reference churn
Hal Canary
2016-12-12
*
Plumb dst color space in many places, rather than "mode"
Brian Osman
2016-12-09
*
Apply linear gradient premul in 4f
fmalita
2016-12-06
*
Fuzzer assert in GradientShaderBase4fContext::TSampler
Florin Malita
2016-11-29
*
Rename vars and functions from 'glslcaps'->'shadercaps'
Brian Salomon
2016-11-29
*
Merge GrGLSLCaps into GrShaderCaps
Brian Salomon
2016-11-29
*
Revert "Revert "make it illegal to include SkXfermode.h""
Mike Reed
2016-11-23
*
Revert "make it illegal to include SkXfermode.h"
Greg Daniel
2016-11-23
*
make it illegal to include SkXfermode.h
Mike Reed
2016-11-23
*
Fix include of GrGLSLCaps in SkGradientShader
Greg Daniel
2016-11-21
*
Merge GrGLSLShaderVar and GrShaderVar
Brian Salomon
2016-11-21
*
Rename GrTextureParams to GrSamplerParams
Brian Salomon
2016-11-17
*
Rename GrTextureAccess to GrProcessor::TextureSampler.
Brian Salomon
2016-11-17
*
LinearGradientContext::shade4_clamp: fix div by 0
James Zern
2016-11-16
*
Fix Sk4fLinearGradient initial interval pinning
Florin Malita
2016-11-14
*
Include what you use with signbit.
Ben Wagner
2016-11-09
*
Fix fuzzer assert in GradientShaderBase4fContext::TSampler
fmalita
2016-11-09
*
remove use of xfermode* in procs
Mike Reed
2016-11-09
*
Rename SkSourceGammaTreatment to SkDestinationSurfaceColorMode
Brian Osman
2016-11-09
*
s/SkAutoTUnref/sk_sp/ in src/ part 1
Hal Canary
2016-11-07
*
Fix GradientShaderBase4fContext::Interval fuzzer assert
fmalita
2016-11-02
*
Sk4fLinearGradient fuzzer fixes
fmalita
2016-11-01
*
Rename all color space factories from New* to Make*
Brian Osman
2016-10-24
*
[Sk4fGradient] Use infinity floats for clamp-mode extreme positions
fmalita
2016-10-21
*
Add helper to create random AsFPArgs for Ganesh unit tests
Brian Osman
2016-10-19
*
Refactored SkColorSpace and added in a Lab PCS GM
raftias
2016-10-18
*
Include 4f variants of random gradients during testing
Brian Osman
2016-10-18
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