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SkGradientShader.cpp
Commit message (
Expand
)
Author
Age
*
SkBitmap::setPixelRef(): less reference churn
Hal Canary
2016-12-12
*
Plumb dst color space in many places, rather than "mode"
Brian Osman
2016-12-09
*
Rename vars and functions from 'glslcaps'->'shadercaps'
Brian Salomon
2016-11-29
*
Merge GrGLSLCaps into GrShaderCaps
Brian Salomon
2016-11-29
*
Fix include of GrGLSLCaps in SkGradientShader
Greg Daniel
2016-11-21
*
Merge GrGLSLShaderVar and GrShaderVar
Brian Salomon
2016-11-21
*
Rename GrTextureParams to GrSamplerParams
Brian Salomon
2016-11-17
*
Rename GrTextureAccess to GrProcessor::TextureSampler.
Brian Salomon
2016-11-17
*
Rename SkSourceGammaTreatment to SkDestinationSurfaceColorMode
Brian Osman
2016-11-09
*
s/SkAutoTUnref/sk_sp/ in src/ part 1
Hal Canary
2016-11-07
*
Rename all color space factories from New* to Make*
Brian Osman
2016-10-24
*
Refactored SkColorSpace and added in a Lab PCS GM
raftias
2016-10-18
*
Include 4f variants of random gradients during testing
Brian Osman
2016-10-18
*
Slightly generalize GPU hard stop gradient implementation.
Brian Salomon
2016-10-13
*
Convert gradient params test helper to a struct
Brian Osman
2016-10-10
*
Harden degenerate gradient context handling
fmalita
2016-10-05
*
Remove option to make GrCoordTransforms apply to device positions.
Brian Salomon
2016-10-03
*
Gradients are serialized (and can be constructed) as SkColor4f + SkColorSpace
brianosman
2016-09-28
*
Added kSRGBLinear_Named color space, along with tests
brianosman
2016-09-27
*
Stop aggregating texture/buffer access objects in GrFragmentProcessor parents.
bsalomon
2016-09-26
*
It is possible to try and draw to an unsupported format. Let this go.
brianosman
2016-09-22
*
Support for color-spaces with multi-stop (texture) gradients
brianosman
2016-09-22
*
Harden LinearGradient4fContext
fmalita
2016-09-20
*
Improve ColorStopOptimizer safety
tomhudson
2016-09-16
*
Add storage and computation of SkColor4f version of gradient stops.
brianosman
2016-09-15
*
Remove the unused 16-bit gradient cache
brianosman
2016-09-15
*
Bundle common arguments to GrGradientEffect creation
brianosman
2016-09-15
*
Revert of Bundle common arguments to GrGradientEffect creation (patchset #2 i...
djsollen
2016-09-14
*
Bundle common arguments to GrGradientEffect creation
brianosman
2016-09-14
*
Make GrTextureStripAtlas flush pending IO on newly acquired texture
ajuma
2016-08-24
*
Simplify the gradient color stop optimizer
fmalita
2016-08-22
*
Implement gradient simplification for 0,0,1 and 0,1,1 gradients
fmenozzi
2016-08-19
*
Return color shader instead of 2-color gradient when color count is 1
fmenozzi
2016-08-19
*
Revert of Return color shader instead of 2-color gradient when color count is...
reed
2016-08-18
*
Return color shader instead of 2-color gradient when color count is 1
fmenozzi
2016-08-18
*
Reducing number of calls to GLSL mix() from two to one reduces frame render t...
fmenozzi
2016-08-16
*
Add specialized code for hard stop gradients on GPU
fmenozzi
2016-08-15
*
Revert of Exact Ganesh Gradients for Special Cases (patchset #9 id:160001 of ...
halcanary
2016-08-12
*
Remove generalized gradient code
fmenozzi
2016-08-12
*
Revert of Exact Ganesh Gradients for Special Cases (patchset #8 id:140001 of ...
halcanary
2016-08-11
*
Remove generalized gradient code
fmenozzi
2016-08-11
*
Revert "Remove generalized gradient code"
fmenozzi
2016-08-10
*
SkGradientShader.cpp: fix build when SK_SUPPORT_GPU=0
halcanary
2016-08-10
*
Remove generalized gradient code
fmenozzi
2016-08-10
*
Prevent degenerate linear gradient instantiation
fmalita
2016-08-10
*
Refactor various gradient effect classes
fmenozzi
2016-08-09
*
Check PremulType during GrGradientEffect::onIsEqual
csmartdalton
2016-06-27
*
Add new SkSourceGammaTreatment enum, used in situations like mipmap construct...
brianosman
2016-06-06
*
Harden linear gradients
fmalita
2016-05-11
*
Revert of SK_DECLARE_STATIC_MUTEX -> static SkMutex (patchset #1 id:1 of http...
reed
2016-05-04
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