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authorGravatar brianosman <brianosman@google.com>2016-09-15 11:09:45 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-09-15 11:09:45 -0700
commitb9c5137a1cedbe8a3641db0b7c081881a2d5d58c (patch)
tree08a7c105b78177e0741cc954aece660285894c8c /src/effects/gradients/SkGradientShader.cpp
parent1949386ae00485ae92dd5608a2614b9dee417542 (diff)
Add storage and computation of SkColor4f version of gradient stops.
For now, we still only have the SkColor factory, but the Descriptor can now carry either an SkColor or SkColor4f specified gradient. Base class constructor automatically populates both forms of color, so that legacy raster backend will continue to work, and new backend work can operate directly from the float4 version. On the GPU side, we have similar logic, but GrGradientEffect only keeps one version of colors around: SkColor if the destination is legacy, and SkColor4f (with an optional gamut xform) if the destination is gamma correct. The 4f colors are already linear, and we gamut xform them in setData, so gradients are now fully color-correct in sRGB and F16 modes... ... unless there are more than three stops. Then we use a texture, and that code path isn't handled yet. We have a few choices here (do we use an 8-bit sRGB atlas, or just always use F16 linear atlas so we can share it among both sRGB and wide-gamut rendering). In any case, I'd like to defer that to a second CL. This change does fix the non-texture gradients in the gamut GM. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2337313002 Review-Url: https://codereview.chromium.org/2337313002
Diffstat (limited to 'src/effects/gradients/SkGradientShader.cpp')
-rw-r--r--src/effects/gradients/SkGradientShader.cpp133
1 files changed, 122 insertions, 11 deletions
diff --git a/src/effects/gradients/SkGradientShader.cpp b/src/effects/gradients/SkGradientShader.cpp
index 8f07419da5..749d1751e2 100644
--- a/src/effects/gradients/SkGradientShader.cpp
+++ b/src/effects/gradients/SkGradientShader.cpp
@@ -14,6 +14,7 @@
void SkGradientShaderBase::Descriptor::flatten(SkWriteBuffer& buffer) const {
buffer.writeColorArray(fColors, fCount);
+ // TODO: Flatten fColors4f and fColorSpace
if (fPos) {
buffer.writeBool(true);
buffer.writeScalarArray(fPos, fCount);
@@ -31,6 +32,7 @@ void SkGradientShaderBase::Descriptor::flatten(SkWriteBuffer& buffer) const {
}
bool SkGradientShaderBase::DescriptorScope::unflatten(SkReadBuffer& buffer) {
+ // TODO: Unflatten fColors4f and fColorSpace
fCount = buffer.getArrayCount();
if (fCount > kStorageCount) {
size_t allocSize = (sizeof(SkColor) + sizeof(SkScalar)) * fCount;
@@ -103,7 +105,7 @@ SkGradientShaderBase::SkGradientShaderBase(const Descriptor& desc, const SkMatri
}
if (fColorCount > kColorStorageCount) {
- size_t size = sizeof(SkColor) + sizeof(Rec);
+ size_t size = sizeof(SkColor) + sizeof(SkColor4f) + sizeof(Rec);
if (desc.fPos) {
size += sizeof(SkScalar);
}
@@ -114,8 +116,14 @@ SkGradientShaderBase::SkGradientShaderBase(const Descriptor& desc, const SkMatri
fOrigColors = fStorage;
}
- // Now copy over the colors, adding the dummies as needed
- {
+ fOrigColors4f = (SkColor4f*)(fOrigColors + fColorCount);
+
+ // We should have been supplied with either fColors *or* (fColors4f and fColorSpace)
+ if (desc.fColors) {
+ // TODO: Should we support alternate gamma-encoded colorspaces with SkColor inputs?
+ SkASSERT(!desc.fColors4f && !desc.fColorSpace);
+
+ // Now copy over the colors, adding the dummies as needed
SkColor* origColors = fOrigColors;
if (dummyFirst) {
*origColors++ = desc.fColors[0];
@@ -125,14 +133,44 @@ SkGradientShaderBase::SkGradientShaderBase(const Descriptor& desc, const SkMatri
origColors += desc.fCount;
*origColors = desc.fColors[desc.fCount - 1];
}
+
+ // Convert our SkColor colors to SkColor4f as well
+ for (int i = 0; i < fColorCount; ++i) {
+ fOrigColors4f[i] = SkColor4f::FromColor(fOrigColors[i]);
+ }
+
+ // Color space refers to fColors4f, so it's always linear gamma
+ fColorSpace = SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named)->makeLinearGamma();
+ } else {
+ SkASSERT(desc.fColors4f && desc.fColorSpace && desc.fColorSpace->gammaIsLinear());
+
+ // Now copy over the colors, adding the dummies as needed
+ SkColor4f* origColors = fOrigColors4f;
+ if (dummyFirst) {
+ *origColors++ = desc.fColors4f[0];
+ }
+ memcpy(origColors, desc.fColors4f, desc.fCount * sizeof(SkColor4f));
+ if (dummyLast) {
+ origColors += desc.fCount;
+ *origColors = desc.fColors4f[desc.fCount - 1];
+ }
+
+ // Convert our SkColor4f colors to SkColor as well. Note that this is incorrect if the
+ // source colors are not in sRGB gamut. We would need to do a gamut transformation, but
+ // SkColorSpaceXform can't do that (yet). GrColorSpaceXform can, but we may not have GPU
+ // support compiled in here.
+ for (int i = 0; i < fColorCount; ++i) {
+ fOrigColors[i] = fOrigColors4f[i].toSkColor();
+ }
+ fColorSpace = desc.fColorSpace;
}
if (desc.fPos && fColorCount) {
- fOrigPos = (SkScalar*)(fOrigColors + fColorCount);
+ fOrigPos = (SkScalar*)(fOrigColors4f + fColorCount);
fRecs = (Rec*)(fOrigPos + fColorCount);
} else {
fOrigPos = nullptr;
- fRecs = (Rec*)(fOrigColors + fColorCount);
+ fRecs = (Rec*)(fOrigColors4f + fColorCount);
}
if (fColorCount > 2) {
@@ -218,6 +256,8 @@ void SkGradientShaderBase::initCommon() {
void SkGradientShaderBase::flatten(SkWriteBuffer& buffer) const {
Descriptor desc;
desc.fColors = fOrigColors;
+ desc.fColors4f = fOrigColors4f;
+ desc.fColorSpace = fColorSpace;
desc.fPos = fOrigPos;
desc.fCount = fColorCount;
desc.fTileMode = fTileMode;
@@ -661,6 +701,8 @@ static void desc_init(SkGradientShaderBase::Descriptor* desc,
SkASSERT(colorCount > 1);
desc->fColors = colors;
+ desc->fColors4f = nullptr;
+ desc->fColorSpace = nullptr; // SkColor is always sRGB
desc->fPos = pos;
desc->fCount = colorCount;
desc->fTileMode = mode;
@@ -945,6 +987,52 @@ void GrGradientEffect::GLSLProcessor::emitUniforms(GrGLSLUniformHandler* uniform
}
}
+static inline void set_after_interp_color_uni_array(
+ const GrGLSLProgramDataManager& pdman,
+ const GrGLSLProgramDataManager::UniformHandle uni,
+ const SkTDArray<SkColor4f>& colors,
+ const GrColorSpaceXform* colorSpaceXform) {
+ int count = colors.count();
+ if (colorSpaceXform) {
+ constexpr int kSmallCount = 10;
+ SkAutoSTArray<4 * kSmallCount, float> vals(4 * count);
+
+ for (int i = 0; i < count; i++) {
+ colorSpaceXform->srcToDst().mapScalars(colors[i].vec(), &vals[4 * i]);
+ }
+
+ pdman.set4fv(uni, count, vals.get());
+ } else {
+ pdman.set4fv(uni, count, (float*)&colors[0]);
+ }
+}
+
+static inline void set_before_interp_color_uni_array(
+ const GrGLSLProgramDataManager& pdman,
+ const GrGLSLProgramDataManager::UniformHandle uni,
+ const SkTDArray<SkColor4f>& colors,
+ const GrColorSpaceXform* colorSpaceXform) {
+ int count = colors.count();
+ constexpr int kSmallCount = 10;
+ SkAutoSTArray<4 * kSmallCount, float> vals(4 * count);
+
+ for (int i = 0; i < count; i++) {
+ float a = colors[i].fA;
+ vals[4 * i + 0] = colors[i].fR * a;
+ vals[4 * i + 1] = colors[i].fG * a;
+ vals[4 * i + 2] = colors[i].fB * a;
+ vals[4 * i + 3] = a;
+ }
+
+ if (colorSpaceXform) {
+ for (int i = 0; i < count; i++) {
+ colorSpaceXform->srcToDst().mapScalars(&vals[4 * i]);
+ }
+ }
+
+ pdman.set4fv(uni, count, vals.get());
+}
+
static inline void set_after_interp_color_uni_array(const GrGLSLProgramDataManager& pdman,
const GrGLSLProgramDataManager::UniformHandle uni,
const SkTDArray<SkColor>& colors) {
@@ -998,10 +1086,22 @@ void GrGradientEffect::GLSLProcessor::onSetData(const GrGLSLProgramDataManager&
#endif
case GrGradientEffect::kTwo_ColorType:
case GrGradientEffect::kThree_ColorType: {
- if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
- set_before_interp_color_uni_array(pdman, fColorsUni, e.fColors);
+ if (e.fColors4f.count() > 0) {
+ // Gamma-correct / color-space aware
+ if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
+ set_before_interp_color_uni_array(pdman, fColorsUni, e.fColors4f,
+ e.fColorSpaceXform.get());
+ } else {
+ set_after_interp_color_uni_array(pdman, fColorsUni, e.fColors4f,
+ e.fColorSpaceXform.get());
+ }
} else {
- set_after_interp_color_uni_array(pdman, fColorsUni, e.fColors);
+ // Legacy mode. Would be nice if we had converted the 8-bit colors to float earlier
+ if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
+ set_before_interp_color_uni_array(pdman, fColorsUni, e.fColors);
+ } else {
+ set_after_interp_color_uni_array(pdman, fColorsUni, e.fColors);
+ }
}
break;
@@ -1253,7 +1353,11 @@ GrGradientEffect::GrGradientEffect(const CreateArgs& args) {
fColorType = this->determineColorType(shader);
if (kTexture_ColorType != fColorType) {
- if (shader.fOrigColors) {
+ SkASSERT(shader.fOrigColors && shader.fOrigColors4f);
+ if (args.fGammaCorrect) {
+ fColors4f = SkTDArray<SkColor4f>(shader.fOrigColors4f, shader.fColorCount);
+ fColorSpaceXform = std::move(args.fColorSpaceXform);
+ } else {
fColors = SkTDArray<SkColor>(shader.fOrigColors, shader.fColorCount);
}
@@ -1353,7 +1457,8 @@ bool GrGradientEffect::onIsEqual(const GrFragmentProcessor& processor) const {
}
} else {
if (this->getPremulType() != ge.getPremulType() ||
- this->fColors.count() != ge.fColors.count()) {
+ this->fColors.count() != ge.fColors.count() ||
+ this->fColors4f.count() != ge.fColors4f.count()) {
return false;
}
@@ -1362,10 +1467,16 @@ bool GrGradientEffect::onIsEqual(const GrFragmentProcessor& processor) const {
return false;
}
}
+ for (int i = 0; i < this->fColors4f.count(); i++) {
+ if (*this->getColors4f(i) != *ge.getColors4f(i)) {
+ return false;
+ }
+ }
}
+
SkASSERT(this->useAtlas() == ge.useAtlas());
- return true;
+ return GrColorSpaceXform::Equals(this->fColorSpaceXform.get(), ge.fColorSpaceXform.get());
}
return false;