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effects
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gradients
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SkClampRange.cpp
Commit message (
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Author
Age
*
[Reland] Relocate shaders to own dir
Florin Malita
2017-05-30
*
Revert "Relocate shaders to own dir"
Stan Iliev
2017-05-25
*
Relocate shaders to own dir
Florin Malita
2017-05-25
*
Fix int64 overflow in SkClampRange::init()
Florin Malita
2017-02-09
*
Avoid int64 overflow in SkClampRange
Florin Malita
2016-12-13
*
SkLeanWindows.h: #include "Windows.h" fewer places
halcanary
2016-06-07
*
add more checks for computing clamp counts, remove dead code
reed
2015-01-28
*
Remove SK_SUPPORT_LEGACY_GRADIENT_PRECISION
fmalita
2015-01-12
*
Enable new gradients + suppress gms for now
reed
2014-12-19
*
improve precision of gradients (disabled for now)
reed
2014-12-18
*
remove unused fOverflowed from SkClampRange
reed@google.com
2014-04-18
*
Sanitizing source files in Skia_Periodic_House_Keeping
skia.committer@gmail.com
2013-01-26
*
Result of running tools/sanitize_source_files.py (which was added in https://...
rmistry@google.com
2012-08-23
*
Split SkGradientShader into separate files for each gradient subclass.
rileya@google.com
2012-07-26