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path: root/src/effects/gradients/SkClampRange.cpp
Commit message (Expand)AuthorAge
* [Reland] Relocate shaders to own dirGravatar Florin Malita2017-05-30
* Revert "Relocate shaders to own dir"Gravatar Stan Iliev2017-05-25
* Relocate shaders to own dirGravatar Florin Malita2017-05-25
* Fix int64 overflow in SkClampRange::init()Gravatar Florin Malita2017-02-09
* Avoid int64 overflow in SkClampRangeGravatar Florin Malita2016-12-13
* SkLeanWindows.h: #include "Windows.h" fewer placesGravatar halcanary2016-06-07
* add more checks for computing clamp counts, remove dead codeGravatar reed2015-01-28
* Remove SK_SUPPORT_LEGACY_GRADIENT_PRECISIONGravatar fmalita2015-01-12
* Enable new gradients + suppress gms for nowGravatar reed2014-12-19
* improve precision of gradients (disabled for now)Gravatar reed2014-12-18
* remove unused fOverflowed from SkClampRangeGravatar reed@google.com2014-04-18
* Sanitizing source files in Skia_Periodic_House_KeepingGravatar skia.committer@gmail.com2013-01-26
* Result of running tools/sanitize_source_files.py (which was added in https://...Gravatar rmistry@google.com2012-08-23
* Split SkGradientShader into separate files for each gradient subclass.Gravatar rileya@google.com2012-07-26