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SkPerlinNoiseShader.cpp
Commit message (
Expand
)
Author
Age
*
SkScalarMul is deprecated
Mike Reed
2017-02-14
*
Remove GrFragmentProcessor::computeInvariantOutput
Brian Salomon
2017-02-13
*
Use SkArenaAlloc in the SkAutoBlitterChoose code.
Herb Derby
2017-02-07
*
Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoo...
Robert Phillips
2017-02-07
*
Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code.
Herb Derby
2017-02-07
*
make GR_TEST_UTILS=0 work
Hal Canary
2017-02-02
*
Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations.""
Brian Salomon
2017-01-27
*
Revert "Start of rewrite of GrFragmentProcessor optimizations."
Ethan Nicholas
2017-01-27
*
Start of rewrite of GrFragmentProcessor optimizations.
Brian Salomon
2017-01-27
*
Simplify SkShader::ContextRec::fLocalMatrix handling
Florin Malita
2017-01-26
*
Stop tracking whether GrFragmentProcessors read their input
Brian Salomon
2017-01-23
*
Continue making Ganesh use absolute texture coordinates - take 2
Robert Phillips
2017-01-20
*
Revert "Continue making Ganesh use absolute texture coordinates"
Joe Gregorio
2017-01-17
*
Continue making Ganesh use absolute texture coordinates
Robert Phillips
2017-01-17
*
Plumb dst color space in many places, rather than "mode"
Brian Osman
2016-12-09
*
Merge GrGLSLCaps into GrShaderCaps
Brian Salomon
2016-11-29
*
Merge GrGLSLShaderVar and GrShaderVar
Brian Salomon
2016-11-21
*
Rename GrTextureParams to GrSamplerParams
Brian Salomon
2016-11-17
*
Rename GrTextureAccess to GrProcessor::TextureSampler.
Brian Salomon
2016-11-17
*
Rename SkSourceGammaTreatment to SkDestinationSurfaceColorMode
Brian Osman
2016-11-09
*
s/SkAutoTUnref/sk_sp/ in src/ part 1
Hal Canary
2016-11-07
*
GrConstColorProcessor uses 4f colors in the destination space
Brian Osman
2016-10-26
*
Add helper to create random AsFPArgs for Ganesh unit tests
Brian Osman
2016-10-19
*
Remove option to make GrCoordTransforms apply to device positions.
Brian Salomon
2016-10-03
*
Supply random dst color space to asFP in unit tests
Brian Osman
2016-10-03
*
Remove unneeded GrGLSLTransformedCoordsArray type
bsalomon
2016-09-12
*
Add destination color space to AsFPArgs. Eliminates last XFORMTODO.
brianosman
2016-07-25
*
Bundle SkShader::asFragmentProcessor arguments in a struct
brianosman
2016-07-22
*
Fix Perlin noise fuzz issue
robertphillips
2016-06-27
*
sk_sp for Ganesh.
bungeman
2016-06-09
*
Add new SkSourceGammaTreatment enum, used in situations like mipmap construct...
brianosman
2016-06-06
*
Rename EmitArgs::fSamplers to fTexSamplers
cdalton
2016-04-11
*
change flattenable factory to return sk_sp
reed
2016-04-03
*
move setshader to sk_sp, re-using SK_SUPPORT_LEGACY_CREATESHADER_PTR
reed
2016-03-25
*
remove align16 calls in skhader context sizes. will handle this elsewhere as ...
reed
2016-03-04
*
Enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://code...
reed
2016-03-03
*
Revert of enforce 16byte alignment in shader contexts (patchset #1 id:1 of ht...
halcanary
2016-03-03
*
enforce 16byte alignment in shader contexts
reed
2016-03-03
*
Add ContextRec param to SkShader::contextSize()
fmalita
2016-02-22
*
Add more specialized fragment builders
cdalton
2016-02-18
*
Add GrShaderFlags enum
cdalton
2016-02-11
*
Next round of GrGLSLFragmentProcessor-derived class cleanup
robertphillips
2016-02-04
*
Clean up GrGLSLFragmentProcessor-derived classes
robertphillips
2016-02-03
*
move SkDither.h to private, remove unused shadeSpan16
reed
2016-01-04
*
Create GLSLUniformHandler class for gpu backend
egdaniel
2015-12-03
*
Don't create a GXPFactory when blend is SrcOver
egdaniel
2015-11-23
*
Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.
egdaniel
2015-11-18
*
Rename some processor functions from GL to GLSL
egdaniel
2015-11-13
*
Make all GrFragmentProcessors GL independent.
egdaniel
2015-11-13
*
Move all ShaderBuilder files to GLSL
egdaniel
2015-11-11
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