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path: root/src/effects/SkLightingImageFilter.cpp
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* Refactor GrGpu path rendering functions to GrPathRenderingGravatar kkinnunen2015-06-01
* Split drawing functionality out of GrContext and into new GrDrawContextGravatar robertphillips2015-05-26
* rename GrDrawTargetCaps to GrCapsGravatar bsalomon2015-05-19
* Revert of Revert of stop calling SkScalarDiv (patchset #1 id:1 of https://cod...Gravatar reed2015-05-12
* Revert of stop calling SkScalarDiv (patchset #4 id:60001 of https://coderevie...Gravatar reed2015-05-12
* stop calling SkScalarDivGravatar reed2015-05-12
* This replaces the texture creation/caching functions on GrContext with a GrTe...Gravatar bsalomon2015-04-30
* Make XPFragmentBuilder only Builder with access to DstCopy.Gravatar egdaniel2015-04-29
* Use GLSLCaps for creating processor keys and GLSL-specific programsGravatar jvanverth2015-04-28
* Implement approx-match support in image filter saveLayer() offscreen.Gravatar senorblanco2015-04-02
* Revert of Implement approx-match support in image filter saveLayer() offscree...Gravatar rmistry2015-04-01
* Implement approx-match support in image filter saveLayer() offscreen.Gravatar senorblanco2015-04-01
* Revert of Implement approx-match support in image filter saveLayer() offscree...Gravatar rmistry2015-04-01
* Implement approx-match support in image filter saveLayer() offscreen.Gravatar senorblanco2015-03-31
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
* Remove uniqueID from all filter serialization.Gravatar senorblanco2015-03-18
* Fix up all the easy virtual ... SK_OVERRIDE cases.Gravatar mtklein2015-01-09
* Add toString methods to SkImageFilter-derived classesGravatar robertphillips2014-12-19
* Cleanup: Mark some overridden methods with 'SK_OVERRIDE'.Gravatar tfarina2014-12-14
* Remove GP from drawstate, revision of invariant output for GPGravatar joshualitt2014-12-11
* Revert of Remove GP from drawstate, revision of invariant output for GP (patc...Gravatar joshualitt2014-12-10
* Remove GP from drawstate, revision of invariant output for GPGravatar joshualitt2014-12-10
* Make addUniform take a precisionGravatar bsalomon2014-12-09
* Remove backend factoriesGravatar joshualitt2014-12-04
* Remove SK_SUPPORT_LEGACY_DEEPFLATTENING.Gravatar mtklein2014-12-01
* Revert of Remove SK_SUPPORT_LEGACY_DEEPFLATTENING. (patchset #1 id:1 of https...Gravatar mtklein2014-12-01
* Remove SK_SUPPORT_LEGACY_DEEPFLATTENING.Gravatar mtklein2014-12-01
* remove proc keyGravatar joshualitt2014-11-25
* Move GrInvariantOutput out of GrProcessor and into its own class.Gravatar egdaniel2014-11-12
* Auto-compare GrProcessors' texture accesses in isEqual().Gravatar bsalomon2014-10-16
* Split GrFragmentProcessor into its own headerGravatar bsalomon2014-10-15
* Push isEqual/onIsEqual down from GrProcessor to subclasses.Gravatar bsalomon2014-10-15
* Create helper functions to use in computeInvariantOutput callsGravatar egdaniel2014-10-13
* FPs now use the correct builder types(just a rename)Gravatar joshualitt2014-10-09
* Remove tab parameter from GrGLSLMulVarBy4f functionGravatar egdaniel2014-10-09
* Add isSingleComponent bool to getConstantColorComponentGravatar egdaniel2014-10-03
* Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #...Gravatar robertphillips2014-10-02
* Add isSingleComponent bool to getConstantColorComponentGravatar egdaniel2014-10-02
* Patch to create a distinct geometry processor. The vast majority of this patchGravatar joshualitt2014-09-23
* removing GrDrawEffectGravatar joshualitt2014-09-16
* Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.c...Gravatar joshualitt2014-09-16
* removing GrDrawEffectGravatar joshualitt2014-09-16
* make allocPixels throw on failureGravatar reed2014-09-02
* Move MakeDivByTextureWHMatrix to GrCoordTransformGravatar bsalomon2014-08-29
* Reimplement deserialization of SkImageFilter's uniqueID.Gravatar senorblanco2014-08-26
* Initial refactor of shaderbuilder to prepare for geometry shadersGravatar joshualitt2014-08-21
* Simplify flattening to just write enough to call the factory/public-construct...Gravatar reed2014-08-21
* Rename GrGLUniformManager to GrGLProgramDataManagerGravatar kkinnunen2014-07-30
* Allow GrGLEffects to produce variable length keys.Gravatar bsalomon2014-07-21
* This moves us towards variable length effect keys. The overall program key no...Gravatar bsalomon2014-07-11